16L G40 Russian techs dice -Pete (Axis) vs. Simon33 (Allies)


  • scramble india?

  • '19 '17 '16

    Yes actually. Wasn’t expecting to but it prevents bombardment and probably damages the BB.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 bomber and 7 fighters moved from French Indo China to India
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 2 transports moved from 36 Sea Zone to 38 Sea Zone
                2 infantry moved from Shan State to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from 39 Sea Zone to India
                1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone

    Combat - Japanese
                UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
                UK_Pacific scrambles to create a battle in territory 39 Sea Zone
                Battle in 39 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 2 transports
                    British defend with 1 fighter
                    Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 10
                    Casualties for British: 1 fighter
                Battle in India
                    Japanese attack with 1 artillery, 1 bomber, 7 fighters and 3 infantry
                    British defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 8 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 7 fighters remaining. Battle score for attacker is 25
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 1 armour, 1 artillery and 8 infantry

    Non Combat Move - Japanese
                2 mech_infantrys moved from Shan State to India
                2 fighters moved from India to 41 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                2 fighters moved from India to 41 Sea Zone
                1 carrier moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from Japan to Philippines
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                3 fighters moved from India to Burma
                3 fighters moved from Burma to Shan State
                1 bomber moved from India to Malaya

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,5,3,1,4
                Japanese collect 29 PUs (7 lost to blockades); end with 38 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs

    triplea_38018_Jap8.tsvg


  • yup its a tradeoff between bombards and using the unit for defence. ’

    you got diced yet again.  :oops:

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from United Kingdom to Spain
                3 artilleries and 2 infantry moved from Algeria to Tunisia
                1 artillery, 2 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
                1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                1 fighter moved from Korea to Japan
                1 artillery and 3 infantry moved from Gibraltar to Spain

    triplea_38018_Ame8.tsvg

  • '19 '17 '16

    There was also the probability of being able to sink your fleet with the dent and two more attacks, UK and ANZAC but that won’t happen now.

    Scramble SZ6?


  • yeah that sounds expensive though, and I think India is worth the cost.

    wow i left japan pretty open twice.

    no scram, obviously

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from United Kingdom to Spain
                3 artilleries and 2 infantry moved from Algeria to Tunisia
                1 artillery, 2 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
                1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                1 fighter moved from Korea to Japan
                1 artillery and 3 infantry moved from Gibraltar to Spain

    Combat - Americans
                Battle in Japan
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
                    Japanese win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery
                    1 fighter owned by the Americans retreated
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Tunisia
                    Americans attack with 3 artilleries and 2 infantry
                    Italians defend with 1 armour, 1 artillery and 1 infantry
                    Americans win, taking Tunisia from Italians with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Spain
                    Americans attack with 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                1 fighter moved from Spain to Gibraltar
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                      Americans take Greece from Neutral_Allies
                1 transport moved from 102 Sea Zone to 106 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 fighter moved from Japan to Korea
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Kweichow to Tsinghai
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Western United States
                4 artilleries and 5 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_38018_Ame8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 artilleries and 12 infantry moved from Yunnan to Burma

    Combat - Chinese
                Battle in Burma
                    Chinese attack with 4 artilleries and 12 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Burma from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                3 artilleries and 5 infantry moved from Kwangtung to Kwangsi

    Place Units - Chinese
                3 infantry placed in Kwangsi
                6 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 26 PUs total

    triplea_38018_Chi8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 2x factory_minor; Remaining resources: 0 techTokens; 44 PUs;
                British buy 2 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Italians
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians
                1 artillery moved from Persia to Northwest Persia
                1 mech_infantry moved from Egypt to Tobruk
                      British take Tobruk from Italians
                3 bombers moved from United Kingdom to Western Germany
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 fighter moved from United Kingdom to Portugal
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal

    Combat - British
                Strategic bombing raid in Western Germany
                    1 bomber killed by AA
                    Bombing raid in Western Germany rolls: 8,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in Western Germany causes 12 damage total.
                Battle in Portugal
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                1 fighter moved from Portugal to Spain
                3 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Ethiopia to Egypt
                1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                2 armour moved from Syria to Persia
                1 mech_infantry moved from Iraq to Persia
                1 fighter moved from Trans-Jordan to Persia
                2 bombers moved from Western Germany to United Kingdom

    Place Units - British
                1 transport placed in 109 Sea Zone
                2 artilleries and 1 infantry placed in Persia
                2 armour and 1 mech_infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    triplea_38018_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northern Italy to France
                1 armour and 1 mech_infantry moved from France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Normandy Bordeaux from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                2 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Northern Italy to France
                1 armour and 1 mech_infantry moved from Northern Italy to France
                1 aaGun moved from Northern Italy to France

    Place Units - Italians
                1 bomber and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,2,6,3,4
                Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total

    triplea_38018_Ita8.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber and 1 fighter moved from Celebes to 35 Sea Zone
                1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC

    triplea_38018_ANZ8.tsvg

  • '19 '17 '16

    Scramble from the Philippines?

    1 ftr to defend 1DD being attacked by 1ftr + 1bomber


  • yes pls

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber and 1 fighter moved from Celebes to 35 Sea Zone
                1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 bomber and 1 harbour
                    ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 bomber
                Battle in 35 Sea Zone
                    ANZAC attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer and 1 fighter
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 destroyer and 1 fighter

    Non Combat Move - ANZAC
                1 bomber moved from 35 Sea Zone to Queensland
                1 bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_38018_ANZ8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Combat - French

    Non Combat Move - French
                3 infantry moved from Algeria to Tunisia
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone

    Turn Complete - French

    triplea_38018_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 17x factory_major, 5x factory_minor; Remaining resources: 42 PUs; 0 techTokens;
                Germans buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                7 armour, 4 artilleries and 4 infantry moved from Smolensk to Russia
                2 fighters moved from Belarus to Russia
                7 fighters moved from Novgorod to Russia
                1 bomber moved from Western Germany to Russia

    Airborne Attack Move - Germans
                Germans creates battle in territory 115 Sea Zone
                2 infantry moved from Novgorod to Russia
                      Germans take Bryansk from Russians

    Combat - Germans
                Germans creates battle in territory 115 Sea Zone
                Battle in Russia
                    Germans attack with 7 armour, 4 artilleries, 1 bomber, 9 fighters and 6 infantry
                    Russians defend with 1 airfield, 1 armour, 6 artilleries, 1 factory_major and 18 infantry
                    Germans captures 43PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 armour, 1 bomber and 9 fighters remaining. Battle score for attacker is 26
                    Casualties for Germans: 4 armour, 4 artilleries and 6 infantry
                    Casualties for Russians: 1 armour, 6 artilleries and 18 infantry

    Non Combat Move - Germans
                9 fighters moved from Russia to Belarus
                1 infantry moved from Novgorod to Belarus
                1 bomber moved from Russia to Smolensk
                1 aaGun moved from Smolensk to Russia
                3 transports moved from 115 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                4 armour moved from Western Germany to Northern Italy
                4 infantry moved from Western Germany to Greater Southern Germany
                1 carrier and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                4 infantry moved from Norway to 113 Sea Zone
                4 infantry moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 89 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs

    triplea_38018_Ger9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                Russians has no rockets to fire
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans

    Combat - Russians

    Non Combat Move - Russians
                15 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Hopei to Shensi
                1 aaGun, 4 artilleries and 11 infantry moved from Romania to Slovakia Hungary
                1 aaGun and 1 infantry moved from Rostov to Tambov
                3 artilleries and 3 infantry moved from Volgograd to Tambov
                1 infantry moved from Caucasus to Northwest Persia
                2 aaGuns moved from Jehol to Chahar

    Turn Complete - Russians

    triplea_38018_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 mech_infantry moved from India to 39 Sea Zone
                1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from 44 Sea Zone to Celebes
                1 mech_infantry moved from India to 39 Sea Zone
                1 mech_infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Malaya
                3 fighters moved from Shan State to Malaya

    Combat - Japanese
                Battle in Celebes
                Battle in Malaya
                    Japanese attack with 3 fighters and 1 mech_infantry
                    ANZAC defend with 1 artillery and 1 harbour
                    Japanese win, taking Celebes from ANZAC, taking Malaya from ANZAC with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Japanese
                3 fighters moved from Malaya to French Indo China
                4 fighters moved from 41 Sea Zone to French Indo China
                1 destroyer moved from 39 Sea Zone to 55 Sea Zone
                1 battleship and 1 cruiser moved from 39 Sea Zone to 44 Sea Zone
                2 carriers moved from 41 Sea Zone to 44 Sea Zone
                2 fighters moved from Japan to 44 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone

    Place Units - Japanese
                3 fighters placed in French Indo China
                1 artillery and 2 infantry placed in India
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,3,1,2,3
                Japanese collect 30 PUs (8 lost to blockades); end with 30 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_38018_Jap9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 factory_minors, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 techTokens; 2 PUs;

    Combat Move - Americans
                2 fighters moved from Iceland to Norway
                1 transport moved from 110 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Spain to 104 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
                1 artillery moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 artillery and 2 infantry moved from Spain to 92 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians
                3 artilleries and 3 infantry moved from 97 Sea Zone to Southern Italy
                1 artillery, 2 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Gibraltar to Normandy Bordeaux
                2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                1 artillery, 3 fighters and 1 infantry moved from 6 Sea Zone to Japan
                2 submarines moved from 33 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in Norway
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 2 infantry
                    Americans win, taking Norway from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Japan
                    Americans attack with 1 artillery, 3 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
                    Americans captures 40PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 55 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Southern Italy
                    Americans attack with 3 artilleries and 3 infantry
                    Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
                    Italians win with 1 bomber and 6 infantry remaining. Battle score for attacker is -21
                    Casualties for Americans: 3 artilleries and 3 infantry

    Non Combat Move - Americans
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 3 infantry moved from Central United States to Southeast Mexico
                2 infantry moved from Greece to Albania
                1 fighter moved from Japan to Korea
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone
                1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                3 fighters moved from Normandy Bordeaux to Spain
                2 fighters moved from Norway to 112 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Spain
                1 factory_minor placed in Greece
                1 transport placed in 101 Sea Zone
                2 artilleries, 3 fighters and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 73 PUs; end with 115 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 135 PUs

    triplea_38018_Ame9.tsvg

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