TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters and 1 harbour; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 bomber moved from Japan to 26 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 artillery, 1 infantry and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in Celebes
Japanese attack with 1 artillery
ANZAC defend with 1 infantry
ANZAC win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber could not land in 26 Sea Zone and was removed
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 bomber and 6 fighters moved from Japan to French Indo China
1 carrier moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to Shan State
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Marshall Islands: 1 bomber
EDIT: Turning off Edit Mode
1 artillery, 2 fighters and 1 harbour placed in French Indo China
Japanese undo move 1.
1 destroyer placed in 36 Sea Zone
1 artillery, 1 fighter and 1 harbour placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,2,6,3,6
Japanese collect 29 PUs (6 lost to blockades); end with 29 PUs total
triplea_38018_Jap7.tsvg