Double hit against bombers over Berlin
16L cyanight (Axis) vs Pete (Allies) Balanced 2.0 Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 armour moved from Morocco to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 infantry moved from Morocco to AlgeriaCombat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Tunisia
British attack with 1 armour, 1 bomber and 3 fighters
Neutral_Axis defend with 2 infantry
British win, taking Tunisia from Neutral_Axis with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantryNon Combat Move - British
3 fighters moved from Tunisia to Algeria
1 bomber moved from Tunisia to Algeria
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Burma to IndiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Removing units owned by British from 81 Sea Zone: 1 battleship, 1 carrier and 2 cruisers
EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship, 1 carrier and 2 cruisers
EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to Iraq: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by British from Rhodesia: 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 marine
EDIT: Removing units owned by British from Union of South Africa: 1 armour
EDIT: Adding units owned by British to Tanganyika Territory: 1 armour
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Iraq: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Removing units owned by British from 92 Sea Zone: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
EDIT: Adding units owned by British to 94 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers
EDIT: Adding units owned by British to 94 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 carriers, 1 cruiser, 2 destroyers and 1 submarine
EDIT: Adding units owned by Americans to 94 Sea Zone: 2 carriers, 1 cruiser, 2 destroyers and 1 submarine
EDIT: Removing units owned by Americans from 92 Sea Zone: 4 fighters
EDIT: Adding units owned by Americans to 94 Sea Zone: 4 fighters
EDIT: Removing units owned by Americans from 92 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 94 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
3 armour placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,2
British collect 28 PUs (2 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Egypt to 94 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 submarine
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 5 transports
Units damaged: 1 battleship owned by the British
Americans win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 6 transports remaining. Battle score for attacker is -40
Casualties for British: 2 destroyers
Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers and 1 submarine
Casualties for Americans: 1 submarine
Battle in Gibraltar
Battle in Malta
Battle in Cyprus
Battle in CreteNon Combat Move - Italians
2 aaGuns, 1 artillery and 4 infantry moved from Bessarabia to Western UkrainePlace Units - Italians
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
made a few assumptions as to casualties in the med navy battle that would not change the outcome… but feel free to edit your casualties.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
4 fighters moved from Queensland to New South Wales
1 aaGun moved from Queensland to South Australia
3 mech_infantrys moved from Queensland to South Australia
1 cruiser moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 mech_infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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Bump
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ugh gg odds werent as good as i thought on italys turn
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Good Game, let me know if you want to start another
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sure you take axis this time?
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Yep, I will play the axis. Sorry I was busy yesterday. I will try to post later today