l25-oob-donutgold-axis-v-zar-Japan-4.tsvg going to slow down a bit for a week as I have finals
16L cyanight (Axis) vs Pete (Allies) Balanced 2.0 Game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 fighter moved from Northwest Persia to 80 Sea Zone
1 bomber moved from Northwest Persia to 81 Sea ZoneCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 81 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Southern Italy
1 bomber moved from 81 Sea Zone to Northwest Persia
1 fighter moved from 80 Sea Zone to Northwest Persia
5 mech_infantrys moved from Ukraine to Caucasus
1 aaGun and 2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,1
Italians collect 13 PUs (7 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Combat - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Japan to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Northwest Persia to EgyptCombat - Japanese
Battle in Midway
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking Midway from Americans, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.Non Combat Move - Japanese
1 bomber moved from Egypt to Northwest Persia
2 armour moved from Kansu to Kazakhstan
9 mech_infantrys moved from Kansu to Kazakhstan
1 aaGun moved from Kansu to Novosibirsk
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Japanese collect 29 PUs (1 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 3 fighters, 18 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
2 bombers moved from United Kingdom to Southern France
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer and 2 submarines moved from 52 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers, 1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 110 Sea Zone
6 transports moved from 110 Sea Zone to 107 Sea Zone
9 transports moved from 107 Sea Zone to 101 Sea Zone
3 artilleries, 1 destroyer, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 1 marine moved from India to 39 Sea Zone
3 infantry, 1 marine and 2 transports moved from 39 Sea Zone to 80 Sea Zone
3 infantry and 1 marine moved from 80 Sea Zone to Iraq
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
10 infantry placed in Eastern United States
1 artillery and 8 infantry placed in Central United States
1 transport placed in 101 Sea Zone
3 artilleries placed in Normandy Bordeaux
3 fighters placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Americans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 45 PUs;
British buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Jehol to Korea
UK_Pacific take Korea from Japanese
1 mech_infantry moved from Shensi to Novosibirsk
1 mech_infantry moved from Shensi to Timguska
UK_Pacific take Timguska from Japanese
1 mech_infantry moved from Shensi to Olgiy
UK_Pacific take Olgiy from Japanese
1 mech_infantry moved from Shensi to Tsagaan Olom
UK_Pacific take Tsagaan Olom from Japanese
1 mech_infantry moved from Shensi to Central Mongolia
UK_Pacific take Central Mongolia from JapaneseCombat - British
Battle in Novosibirsk
British attack with 1 mech_infantry
Japanese defend with 1 aaGun
British win, taking Novosibirsk from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - British
1 fighter moved from Shensi to India
2 aaGuns, 1 artillery, 12 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from West India to Eastern Persia
6 mech_infantrys moved from India to Eastern Persia
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 cruisers and 3 destroyers moved from 36 Sea Zone to 38 Sea Zone
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 carrier moved from 76 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 aaGun and 4 infantry moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from United Kingdom to Gibraltar
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
3 artilleries placed in Egypt
2 infantry placed in Union of South Africa
9 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
2 fighters and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Some Units in India change ownership: 2 fighters and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
5 mech_infantrys moved from Caucasus to Iraq
4 armour moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to 80 Sea ZoneCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Iraq
Italians attack with 4 armour, 1 fighter and 5 mech_infantrys
British defend with 3 armour, 1 artillery, 2 fighters, 1 infantry, 7 mech_infantrys and 3 tactical_bombers; ANZAC defend with 2 artilleries, 1 factory_minor, 5 fighters and 2 infantry; Americans defend with 1 armour, 1 artillery, 4 infantry and 1 marine
ANZAC win with 4 armour, 4 artilleries, 7 fighters, 4 infantry, 1 marine, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -45
Casualties for Italians: 4 armour, 1 fighter and 5 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Yugoslavia to Northern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from 80 Sea Zone to Northwest PersiaPlace Units - Italians
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,3
Italians collect 8 PUs (12 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 armour moved from Caucasus to Iraq
7 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
7 bombers moved from Western Germany to IraqCombat - Germans
Battle in Iraq
Germans attack with 19 armour, 7 bombers and 3 mech_infantrys
British defend with 3 armour, 1 artillery, 2 fighters, 1 infantry, 7 mech_infantrys and 3 tactical_bombers; ANZAC defend with 2 artilleries, 1 factory_minor, 7 fighters and 1 infantry; Americans defend with 1 armour, 1 artillery, 3 infantry and 1 marine
Germans win, taking Iraq from ANZAC with 1 armour and 5 bombers remaining. Battle score for attacker is 67
Casualties for Germans: 18 armour, 2 bombers and 3 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 2 fighters, 1 infantry, 7 mech_infantrys and 3 tactical_bombers
Casualties for ANZAC: 2 artilleries, 7 fighters and 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 marineNon Combat Move - Germans
5 bombers moved from Iraq to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
4 infantry moved from Germany to Western Germany
1 armour moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Western Germany
3 armour and 2 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,3
Germans collect 46 PUs (4 lost to blockades); end with 46 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 armour and 2 mech_infantrys moved from Kazakhstan to Eastern Persia
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Novgorod to Finland
Japanese take Finland from Americans
2 tactical_bombers moved from Northwest Persia to Eastern Persia
1 bomber moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 bomber moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Kazakhstan to NovosibirskCombat - Japanese
Battle in Eastern Persia
Japanese attack with 2 armour, 2 bombers, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry and 6 mech_infantrys
British win with 3 mech_infantrys remaining. Battle score for attacker is -51
Casualties for British: 1 infantry and 3 mech_infantrys
Casualties for Japanese: 2 armour, 2 bombers, 2 mech_infantrys and 2 tactical_bombers
Battle in Novosibirsk
Japanese attack with 4 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Novosibirsk from British with 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Trans-Jordan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Kazakhstan to Northwest Persia
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
1 fighter placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Japanese collect 24 PUs (1 lost to blockades); end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
3 artilleries and 4 infantry moved from Tsinghai to KansuPlace Units - Chinese
5 artilleries and 2 infantry placed in TsinghaiTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Korea to Siberia
UK_Pacific take Amur from Japanese
UK_Pacific take Siberia from Japanese
1 mech_infantry moved from Timguska to Urals
British take Urals from Japanese
1 mech_infantry moved from Olgiy to Timguska
1 mech_infantry moved from Timguska to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 mech_infantry moved from Tsagaan Olom to Yenisey
UK_Pacific take Yenisey from Japanese
1 infantry moved from Tsinghai to Kazakhstan
British take Kazakhstan from Germans
1 artillery, 5 infantry and 1 mech_infantry moved from Tsinghai to Novosibirsk
6 infantry moved from Tsinghai to Novosibirsk
2 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
3 fighters and 1 tactical_bomber moved from India to IraqCombat - British
Battle in Iraq
British attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
British win, taking Iraq from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
British attack with 1 artillery, 11 infantry and 1 mech_infantry
Japanese defend with 3 mech_infantrys
British win, taking Novosibirsk from Japanese with 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 aaGuns moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Central Mongolia to Jehol
2 cruisers and 3 destroyers moved from 38 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
3 fighters moved from Gibraltar to France
3 aaGuns, 3 artilleries, 1 bomber, 17 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to France
5 fighters moved from 110 Sea Zone to France
1 battleship and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
9 infantry moved from United Kingdom to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Holland Belgium to FrancePlace Units - British
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Union of South Africa
10 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
8 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,1
UK_Pacific collect 27 PUs (3 lost to blockades); end with 27 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Some Units in India change ownership: 8 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 bomber moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to IraqCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 3 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Southern France from French with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Iraq
Italians attack with 1 bomber and 3 mech_infantrys
British defend with 1 factory_minor and 2 mech_infantrys
Italians win, taking Iraq from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
3 mech_infantrys moved from Northern Italy to Germany
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 fighters moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Ukraine to RussiaPlace Units - Italians
2 infantry placed in Southern Italy
1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,4,5,1,5,6,1,2,4,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,4
Italians collect 13 PUs (9 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
French converts factory_major into different units
1 infantry moved from France to Northern Italy
French take Northern Italy from ItaliansCombat - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to FranceTurn Complete - French
French collect 20 PUs; end with 20 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 63 PUs;
Germans buy 3 armour, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Egypt
1 armour moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 bomber moved from Northwest Persia to Kazakhstan
6 armour, 14 artilleries, 3 fighters, 14 infantry, 1 mech_infantry and 4 tactical_bombers moved from Western Germany to France
4 fighters moved from Germany to France
6 armour moved from Germany to France
17 mech_infantrys moved from Germany to FranceCombat - Germans
Battle in Persia
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
ANZAC defend with 1 infantry
Germans win, taking Persia from ANZAC with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 1 bomber
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in France
Germans attack with 12 armour, 14 artilleries, 7 fighters, 14 infantry, 18 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 3 artilleries, 1 bomber, 8 fighters, 18 infantry, 1 marine and 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 5 infantry; Americans defend with 12 artilleries, 22 infantry and 1 mech_infantry
French win with 13 artilleries, 8 fighters and 1 marine remaining. Battle score for attacker is -178
Casualties for Germans: 12 armour, 14 artilleries, 7 fighters, 14 infantry, 18 mech_infantrys and 4 tactical_bombers
Casualties for British: 3 aaGuns, 1 bomber, 18 infantry and 1 mech_infantry
Casualties for French: 5 infantry
Casualties for Americans: 2 artilleries, 22 infantry and 1 mech_infantryNon Combat Move - Germans
-
Well that is game.
I thought maybe I could still get a win even though I lost that critical battle in the Pacific. This was a very fun game despite how the dice rolled. Congrats!
-
Thanks man :-) care for a rematch?
-
Sure, sounds like fun. Which side do you want?
-
I’m partial to allies myself, but if you are too, we can just swap back and forth every game, in which case I’d be axis now… your call!
-
Sure, lets switch to keep it mixed up.