@farmboy FYI. It will be a few hours before I can get back to the game.
16L G40 Bal Mod dice -Pete (Axis) vs. JDOW (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Romania to Ukraine
Italians take Bessarabia from Russians
Italians take Ukraine from Russians
1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 bomber moved from Western Germany to 99 Sea Zone
2 infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 2 infantry
French defend with 1 infantry; British defend with 1 aaGun
1 infantry owned by the Italians retreated to Tunisia
French win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
2 aaGuns, 2 artilleries and 2 infantry moved from Romania to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 aaGun, 1 artillery and 6 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1,4,2,4,1,4,6
Italians collect 10 PUs (8 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 marine placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to TunisiaCombat - French
Battle in Tunisia
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French win, taking Tunisia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Tunisia to Algeria
1 cruiser moved from 94 Sea Zone to 97 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to TunisiaCombat - French
Battle in Tunisia
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French win, taking Tunisia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Tunisia to Algeria
1 cruiser moved from 94 Sea Zone to 97 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 artillery, 3 infantry and 2 transports
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
Sorry, I played a bit fast yesterday, I unloaded the Americans at Queensland.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
5 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries and 7 infantry moved from Germany to 114 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 7 infantry moved from 115 Sea Zone to NovgorodCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 3 artilleries and 14 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 aaGun and 1 infantry moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun, 1 artillery and 9 infantry moved from Baltic States to Belarus
2 aaGuns, 10 artilleries and 22 infantry moved from Eastern Poland to Belarus
1 aaGun and 1 artillery moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 armour and 1 mech_infantry moved from Western Germany to Poland
4 armour moved from Baltic States to Belarus
5 armour and 1 mech_infantry moved from Baltic States to Archangel
2 fighters moved from Western Germany to Archangel
1 carrier and 1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Belarus to Archangel
2 tactical_bombers moved from Western Germany to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 infantry moved from Albania to BulgariaPlace Units - Germans
3 infantry placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Germany
3 mech_infantrys placed in Western Germany
Germans undo move 2.
1 artillery and 1 infantry placed in Western Germany
4 artilleries and 4 infantry placed in Germany
Germans undo move 4.
Germans undo move 1.
2 infantry placed in France
Germans undo move 3.
2 infantry placed in Normandy Bordeaux
4 artilleries and 5 infantry placed in Germany
Germans undo move 2.
1 artillery placed in Germany
1 infantry placed in Western Germany
Germans undo move 2.
1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,2,5,3,6,5,5,2,4
Germans collect 44 PUs (5 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
np man. I make liberal use of the edit function :-P
if appropriate ofc
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Np worries, np in this case of course.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Tambov
2 infantry moved from Volgograd to Tambov
4 aaGuns moved from Bryansk to Tambov
3 mech_infantrys moved from Russia to Tambov
9 artilleries and 33 infantry moved from Bryansk to Russia
1 artillery and 3 infantry moved from Vologda to Russia
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 7 infantry moved from Yenisey to Timguska
3 infantry moved from Buryatia to Amur
1 armour moved from Russia to TambovPlace Units - Russians
9 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour, 1 destroyer, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
3 artilleries and 9 infantry moved from Kweichow to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Kwangsi to Yunnan
2 bombers moved from French Indo China to Shan State
4 tactical_bombers moved from French Indo China to Yunnan
1 battleship and 1 cruiser moved from 41 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Burma
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific, taking Shan State from UK_Pacific with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 10 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries, 8 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Kweichow to Yunnan
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
2 bombers moved from Shan State to French Indo China
3 fighters moved from French Indo China to Siam
1 fighter moved from Philippines to Japan
2 tactical_bombers moved from French Indo China to Japan
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 carrier and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
2 fighters moved from 44 Sea Zone to Philippines
2 bombers moved from French Indo China to Philippines
2 tactical_bombers moved from Yunnan to Siam
2 fighters moved from Siam to 42 Sea Zone
2 tactical_bombers moved from Yunnan to 42 Sea Zone
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Manchuria to JeholPlace Units - Japanese
1 destroyer and 3 transports placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Malaya
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
3 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Southern France
Americans attack with 1 armour and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Southern France from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Gibraltar to Scotland
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to Amur
2 fighters moved from Western United States to Midway
1 fighter moved from Hawaiian Islands to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from French West Africa to 87 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to AlgeriaPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in AnhweCombat - Chinese
Chinese creates battle in territory AnhweNon Combat Move - Chinese
1 fighter and 12 infantry moved from Sikang to Shensi
3 infantry moved from Kansu to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 6 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 artillery and 2 infantry moved from Ontario to Quebec
1 armour moved from Alberta Saskatchewan Manitoba to Quebec
1 submarine moved from 110 Sea Zone to 92 Sea Zone
3 infantry moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from Algeria to Tunisia
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Persia to West India
3 infantry moved from Persia to Eastern Persia
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from 80 Sea Zone to Eastern Persia
1 artillery moved from British Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from 80 Sea Zone to Eastern Persia
1 bomber moved from Trans-Jordan to India
1 fighter moved from Trans-Jordan to Eastern Persia
1 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Kenya to Eastern Persia
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Kenya
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 submarine moved from 71 Sea Zone to 80 Sea Zone
2 fighters moved from 97 Sea Zone to Kazakhstan
1 carrier moved from 97 Sea Zone to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 93 Sea Zone
2 destroyers moved from 97 Sea Zone to 93 Sea Zone
2 cruisers moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern Persia to West India
1 mech_infantry moved from India to West India
1 aaGun moved from India to West India
1 aaGun moved from India to West IndiaPlace Units - British
1 transport placed in 71 Sea Zone
3 transports placed in 109 Sea Zone
2 transports placed in 106 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Changing ownership of Eire from Neutral_Allies to British
EDIT: Adding units owned by British to Eire: 1 mech_infantry
EDIT: Changing PUs for UK_Pacific from 9 to 6
EDIT: Turning off Edit Mode -
There are 2 UK convoy rolls, the first one (3 damage) stands, you can ignore the one in the history.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 mech_infantrys moved from Romania to Ukraine
2 fighters moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Archangel to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber and 4 mech_infantrys
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 armour and 1 infantry
Battle in Ukraine
Italians attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Ukraine to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 aaGun, 1 artillery and 6 infantry moved from Romania to Bessarabia
1 bomber moved from Southern France to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,2,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Italians collect 17 PUs (5 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from India to HunanCombat - ANZAC
Battle in Hunan
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 marine moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Italian Somaliland: 1 infantry
EDIT: Adding units owned by ANZAC to Ethiopia: 1 infantry
EDIT: Removing units owned by ANZAC from French Central Africa: 1 infantry
EDIT: Adding units owned by ANZAC to French Equatorial Africa: 1 marine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from Algeria to SyriaTurn Complete - French
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As discussed via PM. I haven’t received any dice email.
Ill roll in the forum edit the map and re post the German turn. -
Defense roll sub and DD in 110
Rolls: 1@1 1@2; Total Hits: 21@1: (1)1@2: (2)Convoy roll in 97:
Rolling 1d6:
(5) -
Wow, double hit at 110, that’s odd, sorry. I need to look whether this might change your placement.
My Russian turn is not affected at all though.I’ll take DD and sub off and you can edit fleet placement or casualties after my Russian turn.
You might tip a carrier instead, feel free to tell me. It is imo not possible to edit but it might auto repair anyway next turn unless I have a shot at the fleet then, not sure. Anyway, cann all be sorted after the Russian turn.





