@farmboy 2 US ftrs on US CV
1 US ftr on UK CV
1 UK ftr + tac on UK CV
16L G40 Bal Mod dice -Pete (Axis) vs. ABH (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 marine moved from New South Wales to South Australia
1 submarine moved from 19 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 cruiser moved from 63 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Northern Territory to Queensland
1 fighter moved from Northern Territory to 33 Sea Zone
1 fighter moved from Northern Territory to QueenslandPlace Units - ANZAC
1 mech_infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
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GG WP
:-D
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GG. That start in the Pacific was devastating. It was scary for the United States and ANZAC, but your fleet could easily be repositioned back to the Money Islands. I will have to try that opening sometime.
There were a couple of rounds where Germany could have easily captured Egypt (G4 and G5, I recall). Why did you decide not to launch the amphibious assault? That would have been devastating for the Allies. I was so scared that I opted not to build a factory there to prevent it from falling into your hands.
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I was so scared of losing all my german air, I opted for an economic win, going for mid east like i did. I should have built a factory in greece i think to support the cyprus sz. Russia is crazy strong though in the mod like you said.
Looking forward to the next game! :mrgreen:
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why concede? axis have income superiority and its only round 8. what am i missing
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russia is about to enter beast mode, allies are going to hold egypt… americans gonna start taking scandinavia etc. germany is done for and japan cant take the game alone. thats my take on it anyways.
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my take is that as long as axis have income superiority, they’re in the game. if u’re making more than your opponent, you don’t need an immediate path to victory.
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100% agreed, regularkid. Equal economies will favor the Axis. The two things that are going to hurt the Axis is the inability to capture Egypt and the impending loss of Scandinavia. One of the two could be surmounted, but the combination of both is tough. I am glad that I played an aggressive Russia.
-Pete, I want to try out your initial Japan strat. Should we switch sides and start a third balanced match?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France -
If you want to start the third game, here are my moves as Germany. I will be changing the G1 build to 6 art and 2 inf
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Yup goes without sayin I’m happy to rematch you :-)
scramble only scotland, and gl hf!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to FranceCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
retreated to 111 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is 3
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 6 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 5 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to FrenchNon Combat Move - Germans
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Keep tipped battleship or fighter in SZ111. I might continue the combat depending on your choice.
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keep fig
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I will keep going then:
3
Rolling 1d6:
(6)
4
Rolling 2d6:
(3, 3)Your fighter
:dice 1d6 -
your fighter
Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to FranceCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
retreated to 111 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is 3
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 6 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 5 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to FrenchNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 bomber, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to Norway
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
1 bomber and 1 marine placed in Germany
1 submarine and 1 transport placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine and 1 transport
EDIT: Removing units owned by Germans from Germany: 1 bomber
EDIT: Removing units owned by Germans from Germany: 1 marine
EDIT: Adding units owned by Germans to Germany: 6 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 39 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Russia to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Volgograd to Turkmenistan
1 armour moved from Volgograd to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Archangel to Belarus
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 111 Sea ZonePlace Units - Russians
3 artilleries placed in Novgorod
4 artilleries and 3 infantry placed in Russia
Russians undo move 2.
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
gonna have supper brb 30 mins itll give me time to think about what to do against my japan move! :-P





