@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs -Pete (Allies balanced Mod 2.0) G40L
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from Philippines to 42 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from Philippines to 42 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Guam
Battle in SiberiaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Marianas to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from 42 Sea Zone to Yunnan
1 mech_infantry moved from Yunnan to Sikang
3 mech_infantrys moved from Hunan to Shensi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 artillery moved from Kweichow to Yunnan
1 tactical_bomber moved from Shan State to India
1 armour, 1 artillery and 2 mech_infantrys moved from India to West India
1 armour and 2 mech_infantrys moved from Burma to West India
1 artillery and 1 infantry moved from Burma to IndiaPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 mech_infantry placed in French Indo China
1 infantry placed in Japan
3 armour placed in India
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from French Guiana to Morocco
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Caroline Islands to 21 Sea Zone
1 bomber moved from Northern Territory to 21 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 cruiser
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 fighter
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
Americans win, taking Morocco from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in CelebesNon Combat Move - Americans
1 bomber and 1 fighter moved from 21 Sea Zone to 34 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 34 Sea Zone to Paulau Island
1 bomber moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to GibraltarPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries, 4 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 armour, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
2 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Trans-Jordan to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Iraq to Persia
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Union of South Africa to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Persia to RussiaPlace Units - British
1 armour and 2 artilleries placed in Egypt
1 airfield placed in Gibraltar
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 mech_infantry moved from Tunisia to Morocco
1 fighter moved from Tunisia to Morocco
1 fighter moved from Southern Italy to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 mech_infantry moved from Tunisia to Morocco
1 fighter moved from Tunisia to Morocco
1 fighter moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Morocco to Tunisia
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 artillery and 1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Non Combat Move - Germans
2 infantry moved from Smolensk to Bryansk
3 armour moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 tactical_bombers moved from Novgorod to Bryansk
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 bombers placed in Germany
Germans undo move 3.
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 59 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Non Combat Move - Germans
2 infantry moved from Smolensk to Bryansk
3 armour moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 tactical_bombers moved from Novgorod to Bryansk
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 bombers placed in Germany
Germans undo move 3.
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 59 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to TambovCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Tambov to RussiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Sikang to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from India to Caucasus
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 bomber moved from Yunnan to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 24 Sea Zone
2 carriers moved from 24 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Sikang to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from India to Caucasus
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 bomber moved from Yunnan to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 24 Sea Zone
2 carriers moved from 24 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Japanese win with 2 carriers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Caucasus
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Midway from Americans, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter moved from Caucasus to Kazakhstan
1 mech_infantry moved from Eastern Persia to West India
3 armour moved from India to West India
1 artillery and 1 infantry moved from India to West India
1 bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Marianas
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Shensi to Kazakhstan
1 mech_infantry moved from Shensi to Novosibirsk
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Yunnan
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea ZonePlace Units - Japanese
3 artilleries and 1 fighter placed in Japan
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 91 Sea Zone to 92 Sea Zone
6 fighters moved from Gibraltar to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in SumatraNon Combat Move - Americans
1 carrier moved from 54 Sea Zone to 51 Sea Zone
2 fighters moved from Eastern United States to 51 Sea Zone
1 carrier moved from 26 Sea Zone to 31 Sea Zone
1 carrier moved from 31 Sea Zone to 24 Sea Zone
1 carrier moved from 24 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Paulau Island to Hawaiian Islands
1 fighter moved from Paulau Island to Queensland
1 carrier, 3 destroyers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Trans-Jordan
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Western United StatesPlace Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to IndiaCombat - British
Battle in India
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 tactical_bombers
British win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 fighterNon Combat Move - British
1 tactical_bomber moved from India to 39 Sea Zone
1 carrier and 1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 artillery and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
3 armour and 2 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 71 Sea Zone to 79 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
1 armour and 1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
2 destroyers moved from 99 Sea Zone to 98 Sea Zone -
scramble into SZ 98?
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yes pls
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
1 armour and 1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
2 destroyers moved from 99 Sea Zone to 98 Sea ZoneCombat - Italians
British scrambles 2 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
British scrambles to create a battle in territory 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 transports
Americans defend with 2 fighters
1 submarine owned by the Italians Submerged
Italians win with 1 fighter and 3 transports remaining. Battle score for attacker is -8
Casualties for Italians: 1 cruiser and 2 destroyers
Casualties for Americans: 2 fighters
Battle in Trans-Jordan
Italians attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 airfield and 2 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Tunisia to Southern Italy
1 fighter moved from 98 Sea Zone to Greece
1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans