@wizmark scramble sz 97?
876b89ea-5f4e-438a-a4c9-3b4e46ccda48-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
2 tactical_bombers moved from Belarus to Smolensk
1 bomber moved from Western Germany to Tambov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
3 fighters moved from Greece to Rostov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
2 tactical_bombers moved from Belarus to Smolensk
1 bomber moved from Western Germany to Tambov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
3 fighters moved from Greece to Rostov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Rostov
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Russians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Archangel
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 fighters and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Rostov from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 fighters moved from Rostov to Bryansk
1 bomber moved from Tambov to Bryansk
2 tactical_bombers moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 mech_infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
retreated to Tambov
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 12 infantry moved from Samara to Russia
3 infantry moved from Vologda to Russia
Place Units - Russians
1 artillery, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from Philippines to 42 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from Philippines to 42 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Guam
Battle in Siberia
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Marianas to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from 42 Sea Zone to Yunnan
1 mech_infantry moved from Yunnan to Sikang
3 mech_infantrys moved from Hunan to Shensi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 artillery moved from Kweichow to Yunnan
1 tactical_bomber moved from Shan State to India
1 armour, 1 artillery and 2 mech_infantrys moved from India to West India
1 armour and 2 mech_infantrys moved from Burma to West India
1 artillery and 1 infantry moved from Burma to India
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 mech_infantry placed in French Indo China
1 infantry placed in Japan
3 armour placed in India
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from French Guiana to Morocco
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Caroline Islands to 21 Sea Zone
1 bomber moved from Northern Territory to 21 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 cruiser
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 fighter
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
Americans win, taking Morocco from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Celebes
Non Combat Move - Americans
1 bomber and 1 fighter moved from 21 Sea Zone to 34 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 34 Sea Zone to Paulau Island
1 bomber moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries, 4 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 armour, 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
2 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Trans-Jordan to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Iraq to Persia
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Union of South Africa to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Persia to Russia
Place Units - British
1 armour and 2 artilleries placed in Egypt
1 airfield placed in Gibraltar
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 mech_infantry moved from Tunisia to Morocco
1 fighter moved from Tunisia to Morocco
1 fighter moved from Southern Italy to Morocco
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 mech_infantry moved from Tunisia to Morocco
1 fighter moved from Tunisia to Morocco
1 fighter moved from Southern Italy to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Morocco to Tunisia
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 artillery and 1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Non Combat Move - Germans
2 infantry moved from Smolensk to Bryansk
3 armour moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 tactical_bombers moved from Novgorod to Bryansk
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 bombers placed in Germany
Germans undo move 3.
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 59 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Non Combat Move - Germans
2 infantry moved from Smolensk to Bryansk
3 armour moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 tactical_bombers moved from Novgorod to Bryansk
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 bombers placed in Germany
Germans undo move 3.
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 59 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Tambov to Russia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sikang to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from India to Caucasus
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 bomber moved from Yunnan to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 24 Sea Zone
2 carriers moved from 24 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sikang to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from India to Caucasus
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 bomber moved from Yunnan to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 24 Sea Zone
2 carriers moved from 24 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Japanese win with 2 carriers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Caucasus
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Midway from Americans, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Caucasus to Kazakhstan
1 mech_infantry moved from Eastern Persia to West India
3 armour moved from India to West India
1 artillery and 1 infantry moved from India to West India
1 bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Marianas
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Shensi to Kazakhstan
1 mech_infantry moved from Shensi to Novosibirsk
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Yunnan
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
Place Units - Japanese
3 artilleries and 1 fighter placed in Japan
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 91 Sea Zone to 92 Sea Zone
6 fighters moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Sumatra
Non Combat Move - Americans
1 carrier moved from 54 Sea Zone to 51 Sea Zone
2 fighters moved from Eastern United States to 51 Sea Zone
1 carrier moved from 26 Sea Zone to 31 Sea Zone
1 carrier moved from 31 Sea Zone to 24 Sea Zone
1 carrier moved from 24 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Paulau Island to Hawaiian Islands
1 fighter moved from Paulau Island to Queensland
1 carrier, 3 destroyers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Trans-Jordan
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Western United States
Place Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to India
Combat - British
Battle in India
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 tactical_bombers
British win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 fighter
Non Combat Move - British
1 tactical_bomber moved from India to 39 Sea Zone
1 carrier and 1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 artillery and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
3 armour and 2 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific