TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis) vs -Pete (Allies balanced Mod 2.0) G40L
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scramble?
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what’s your take on the game now? Germans look like they’ll win it to me
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close yet that one, but economics tell me its a win…
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scramble both ftrs pls
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Gibraltar to 112 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 92 Sea Zone to Tunisia
1 fighter moved from Gibraltar to 98 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 98 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 1 submarine
Italians defend with 1 submarine and 3 transports
Americans win, taking 98 Sea Zone from Italians with 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 27
Casualties for Italians: 1 submarine and 3 transports
Battle in Tunisia
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery
Americans win, taking Tunisia from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Japanese with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 2 fighters
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 20
Casualties for Germans: 2 fighters
Battle in NorwayNon Combat Move - Americans
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Tunisia to Morocco
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Queensland to Sumatra
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland
2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 51 Sea Zone to 63 Sea Zone
2 fighters moved from 51 Sea Zone to Queensland
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 airfield placed in Sumatra
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 artillery moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-JordanCombat - British
Battle in Eastern Persia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Eastern Persia from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Trans-Jordan
British attack with 4 artilleries, 2 infantry and 3 mech_infantrys
Italians defend with 1 airfield, 1 armour, 2 artilleries and 2 infantry
British win, taking Trans-Jordan from Italians with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 2 artilleries and 2 infantryNon Combat Move - British
3 armour moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Eastern Persia to IraqPlace Units - British
3 mech_infantrys placed in Egypt
2 artilleries and 1 infantry placed in Iraq
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Greece to 81 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from 81 Sea Zone to Alexandria
1 mech_infantry moved from Southern Italy to Yugoslavia
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Hawaiian Islands to 31 Sea ZoneCombat - ANZAC
Battle in 31 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 31 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Northern Territory to Queensland
2 aaGuns moved from Northern Territory to Queensland
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
3 destroyers and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Southeast Mexico to 89 Sea ZonePlace Units - ANZAC
1 fighter placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to 112 Sea Zone
1 mech_infantry moved from Samara to Timguska
Germans take Timguska from Russians
3 bombers moved from Bryansk to Russia
4 fighters moved from Bryansk to Russia -
Intercept in Moscow?
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no thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to 112 Sea Zone
1 mech_infantry moved from Samara to Timguska
Germans take Timguska from Russians
3 bombers moved from Bryansk to Russia
4 fighters moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Americans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Samara
3 armour moved from Volgograd to Bryansk
2 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour moved from Archangel to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Vologda to Bryansk
1 infantry moved from Bryansk to Smolensk
3 bombers and 4 fighters moved from Russia to Bryansk
3 bombers moved from Bryansk to Novgorod
4 infantry moved from France to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
2 bombers and 1 tactical_bomber placed in Novgorod
Germans undo move 3.
1 tactical_bomber placed in Novgorod
2 bombers placed in Western Germany
1 infantry and 1 mech_infantry placed in Novgorod
1 infantry placed in FranceTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 7 PUs;
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from India to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Philippines to Celebes
5 armour and 6 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from India to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Philippines to Celebes
5 armour and 6 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Eastern Persia
Japanese attack with 5 armour and 7 mech_infantrys
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Dutch New Guinea from Americans, taking Celebes from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters moved from Celebes to 35 Sea Zone
2 tactical_bombers moved from French Indo China to Philippines
1 mech_infantry moved from Evenkiyskiy to Kansu
1 mech_infantry moved from Turkmenistan to Eastern Persia
2 artilleries and 1 infantry moved from India to West India
1 artillery moved from India to West India
1 artillery moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to Yunnan
1 aaGun moved from Anhwe to Kweichow
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Shensi to Yunnan
1 destroyer and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Java to BorneoPlace Units - Japanese
3 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 carriers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Queensland to Java
1 fighter moved from Sumatra to Java
1 fighter moved from Queensland to Java
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 artillery and 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 fighters
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier moved from 63 Sea Zone to 54 Sea Zone
4 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to Sumatra
1 bomber moved from Java to Sumatra
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 45 Sea Zone to 41 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
2 fighters moved from Morocco to United Kingdom
1 fighter moved from Egypt to Persia
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
6 armour, 1 artillery, 1 marine and 2 mech_infantrys moved from Persia to Eastern Persia
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Eastern Persia
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from Iraq to Northwest Persia
2 mech_infantrys moved from Trans-Jordan to Northwest PersiaCombat - British
Battle in Eastern Persia
British attack with 7 armour, 2 artilleries, 1 fighter, 3 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 5 armour and 8 mech_infantrys
British win, taking Eastern Persia from Japanese with 7 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Japanese: 5 armour and 8 mech_infantrys
Casualties for British: 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys
Battle in Northwest Persia
British attack with 1 artillery and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Northwest Persia from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Alexandria
British attack with 1 infantry and 4 mech_infantrys
Italians defend with 1 fighter and 1 infantry
British win, taking Alexandria from Italians with 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 fighter and 1 infantryNon Combat Move - British
3 artilleries moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea ZonePlace Units - British
1 carrier placed in 80 Sea Zone
1 armour and 1 infantry placed in Iraq
2 mech_infantrys placed in Egypt
1 submarine placed in 81 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Bessarabia
2 fighters moved from Southern Italy to Greece
1 artillery moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
2 bombers moved from Queensland to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - ANZAC
Battle in Holland Belgium
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking Holland Belgium from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 bomber and 1 mech_infantry
1 bomber owned by the ANZAC retreated
Battle in JavaNon Combat Move - ANZAC
1 bomber moved from Dutch New Guinea to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs