I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 2 mech_infantrys moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
Combat - Americans
Battle in Norway
Battle in 44 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 submarines and 2 transports
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 2 transports in 44 Sea Zone, round 2 : 2/7 hits
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Norway from Germans, taking 44 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Celebes
Americans attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Americans roll dice for 1 infantry and 2 mech_infantrys in Celebes, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 2 mech_infantrys in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Celebes
Americans roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Americans roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
Americans roll dice for 1 mech_infantry in Celebes, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits
Americans roll dice for 1 mech_infantry in Celebes, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 7 : 0/1 hits
Americans roll dice for 1 mech_infantry in Celebes, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Celebes, round 8 : 1/1 hits
1 mech_infantry owned by the Americans lost in Celebes
Japanese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Americans: 1 infantry and 2 mech_infantrys
Battle in 55 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 bomber moved from 112 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Shensi to Hopei
6 infantry moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from West India to India
3 fighters and 1 tactical_bomber moved from West India to India
1 tactical_bomber moved from Eastern Persia to India
1 infantry moved from West India to India
1 bomber moved from West India to India
Combat - British
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in India
British attack with 3 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 3/8 hits
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 2 tactical_bombers moved from India to West India
1 bomber moved from India to West India
1 armour and 1 artillery moved from Eastern Persia to West India
1 artillery moved from Persia to Eastern Persia
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Alexandria
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
4 fighters moved from 110 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
4 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 aaGuns, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 aaGuns and 1 artillery moved from 112 Sea Zone to Norway
4 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Gibraltar to Norway
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 artillery
EDIT: Removing units owned by British from United Kingdom: 1 aaGun
EDIT: Adding units owned by British to Norway: 1 aaGun
EDIT: Adding units owned by British to United Kingdom: 1 artillery
EDIT: Turning off Edit Mode
1 transport placed in 81 Sea Zone
1 armour and 1 infantry placed in Egypt
2 armour, 4 infantry and 1 mech_infantry placed in United Kingdom
British undo move 3.
2 armour and 4 infantry placed in United Kingdom
1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Hmm, tough choice on whether to 50/50 that or not…
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Western Ukraine to Rostov
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from French
1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Western Germany to 97 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians win, taking Tobruk from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Italians attack with 2 armour
Russians defend with 3 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 battleship, 1 cruiser and 1 submarine
2 hits in 97, not sure whether to take the sub or not…
dam bb and lose sub, pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Western Ukraine to Rostov
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from French
1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Western Germany to 97 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians win, taking Tobruk from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Italians attack with 2 armour
Russians defend with 3 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 battleship, 1 cruiser and 1 submarine
Units damaged: 1 battleship owned by the British
retreated to 97 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -12
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for British: 1 submarine
Non Combat Move - Italians
2 fighters moved from 97 Sea Zone to Western Germany
1 mech_infantry moved from Northern Italy to Denmark
1 artillery and 1 infantry moved from Northern Italy to France
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
Place Units - Italians
2 artilleries, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
3 fighters moved from Queensland to 44 Sea Zone
1 infantry moved from New South Wales to Queensland
2 infantry moved from Iraq to Persia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Norway
1 infantry moved from Eastern Persia to West India
Turn Complete - French
Here goes nothing
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Finland to Norway
7 mech_infantrys moved from Vyborg to Norway
1 artillery and 1 infantry moved from Denmark to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 bombers and 1 fighter moved from Western Germany to Norway
3 fighters and 5 tactical_bombers moved from Denmark to Norway
1 bomber moved from Novgorod to Norway
1 bomber moved from Archangel to Norway
1 artillery and 2 infantry moved from Bryansk to Ukraine
9 armour, 4 artilleries, 24 infantry and 17 mech_infantrys moved from Bryansk to Rostov
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 9 armour, 4 artilleries, 24 infantry and 17 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 9 armour, 4 artilleries, 23 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 1 artillery, 4 bombers, 4 fighters, 3 infantry, 7 mech_infantrys and 5 tactical_bombers
British defend with 4 aaGuns, 1 armour, 7 fighters and 5 infantry; French defend with 1 fighter; Americans defend with 2 infantry and 2 mech_infantrys
OOl plz
cant download before later in the night, I pray I wont be totally destroyed when I see what my 12 AA shots managed vs your 13 air.
Either huge swing in this battle might likely decide the game, I needed to force it.
Don’t know if it’s enough for you, but I got 10 hits.
Not sure if it was necessary for you to force this, but if either one wins with +50 TUV or more it’s probably game indeed…
10 keeps you in the fight, no let down at all. Huge swing against you already unlikely.
Remove the AAs, 5 UK infs and one US inf, pls.
So many 5 and 6 rolls. The AAs, the cruiser, your attack rolls. Wee bit underwhelmed by my AA gun, but better one than none :)
You got 8 hits, killing 3 inf and 5 mech inf, I have 2 mech inf, 1 artillery, 4 ftr, 4 tb and 4 sb remaining.
Got 6 more hits and you have 1 inf, 2 mech inf, 1 tank and 8 fighters (of which 1 french) remaing. can I assume you want to keep as many UK fighters as possible and take the rest?
To speed things up I’ll just assume you want that, if not we can always reroll afterwards.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Finland to Norway
7 mech_infantrys moved from Vyborg to Norway
1 artillery and 1 infantry moved from Denmark to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 bombers and 1 fighter moved from Western Germany to Norway
3 fighters and 5 tactical_bombers moved from Denmark to Norway
1 bomber moved from Novgorod to Norway
1 bomber moved from Archangel to Norway
1 artillery and 2 infantry moved from Bryansk to Ukraine
9 armour, 4 artilleries, 24 infantry and 17 mech_infantrys moved from Bryansk to Rostov
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 9 armour, 4 artilleries, 24 infantry and 17 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 9 armour, 4 artilleries, 23 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 1 artillery, 4 bombers, 4 fighters, 3 infantry, 7 mech_infantrys and 5 tactical_bombers
British defend with 4 aaGuns, 1 armour, 7 fighters and 5 infantry; French defend with 1 fighter; Americans defend with 2 infantry and 2 mech_infantrys
Germans win, taking Norway from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is -21
Casualties for Germans: 2 bombers, 4 fighters, 3 infantry, 7 mech_infantrys and 5 tactical_bombers
Casualties for British: 4 aaGuns, 1 armour, 7 fighters and 5 infantry
Casualties for French: 1 fighter
Casualties for Americans: 2 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 bombers moved from Norway to Western Germany
3 aaGuns and 1 infantry moved from Denmark to Western Germany
3 aaGuns moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
3 armour moved from Novgorod to Vyborg
3 armour moved from Archangel to Vyborg
2 mech_infantrys moved from Baltic States to Vyborg
1 armour and 1 mech_infantry moved from Nenetsia to Novgorod
3 mech_infantrys moved from Germany to Baltic States
2 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to France
5 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
5 mech_infantrys placed in Germany
Germans undo move 1.
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
1 artillery, 3 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs