Will have to come to this later.
15L Playoff Rd2: Balladeer (Axis) vs. Alexgreat (Allies +26)
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I am on holidays, and the on button of my notebook is on strike….it has been unreliable before, but always worked in the end. I just spent 10 mins pushing it like Flash, to no avail.
If I dont get it to work tomorrow, I hope we can make it like this: I yield as to not make others in the tourney wait even longer. I would yield for tournament purposes only and I hope we can continue for ranking after my return from hols. Thats sounds ok? Hopefully also for mods.
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I’m not crazy about your proposal, I have a strong preference for just finishing this game as a tournament game. Yes the tournament will take long to finish, but it’s a slow game anyways, so so what. But if you feel this has to be the way, I’ll go with it.
I definitely want to finish the game, so if not as tournament game, then indeed as a league game. We’ll have to ask the mods whether this is acceptable. Will you, after you figured out whether your notebook works or not?
Have a nice holiday (even without notebook)!
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I am not crazy about it, either, its just sort of bad conscience after we had a post in our thread. If the next opponent is happy to wait, I am more than happy to take this forced break(age) and continue after my holidays. I try to get the notebook going, oc.
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rgp44 and Soulblighter are still playing their game, so finishing this one now won’t advance the tournament any further, as I’d have to wait for them to finish…
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My opinion: I would find it somehow odd to have one game counting for 2 results.
Alex offer would mean that he would concede this game in the play-offs (which are part of the league) but keep the chance to take a win from the same game in the league season.Not good imo and I assume ruling by Gamerman will not allow this.
Of course theoretically Alex could have conceded the play-off game even before it started and you guys would have started this one as a normal league game outside the play-offs. But this did not really happen.
So Alex, just speed it up as good as you can, Allies have a very decent position (just my two cents^^)
Good luck both anyway regardless how this continues:D
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rgp44 and Soulblighter are still playing their game, so finishing this one now won’t advance the tournament any further, as I’d have to wait for them to finish…
i did not look at the state of their game….
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@Gamerman: I don’t think he needs a pep-talk! The allies position is clearly crumbling! ;-)
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@Gamerman: I don’t think he needs a pep-talk! The allies position is clearly crumbling! ;-)
Er, I meant @ JDOW, reading Gamerman in your post got me mixed up.
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@alexgreat:
rgp44 and Soulblighter are still playing their game, so finishing this one now won’t advance the tournament any further, as I’d have to wait for them to finish…
i did not look at the state of their game….
This game is crazy. Round 22 and 4050 Allies vs 2750 Axis TUV on the map. RPG44 is winning.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 artillery moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 bomber
Russians roll dice for 1 fighter and 1 tactical_bomber in Baltic States, round 2 : 2/2 hits
Germans roll dice for 1 bomber in Baltic States, round 2 : 0/1 hits
1 bomber owned by the Italians lost in Baltic States
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomberNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Volgograd to Rostov
3 infantry moved from Russia to Smolensk
1 artillery and 6 infantry moved from Russia to Bryansk
1 aaGun moved from Archangel to Smolensk
1 mech_infantry moved from Northwest Persia to Trans-Jordan
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 11 infantry moved from Amur to Buryatia
1 infantry moved from Bryansk to SmolenskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 mech_infantry placed in UkraineTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
never stopped hitting this button….to several questions like “what are you trying, exactly?”.
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Er, what button?
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the unwilling on button of my notebook that I was talking about :)
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Right lol, but you got it fixed? :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 1 infantry moved from Kwangsi to Yunnan
2 artilleries and 7 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Shensi
1 bomber moved from Jehol to Shensi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Shan State to Burma
1 bomber and 1 tactical_bomber moved from French Indo China to Burma
1 artillery moved from Shan State to Yunnan
1 armour moved from Shan State to YunnanCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 2 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 5 artilleries and 8 infantry
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 bomber moved from Shensi to French Indo China
1 aaGun moved from Hunan to Yunnan
1 bomber and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to French Indo China
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Manchuria to French Indo China
1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from Manchuria to French Indo China
1 infantry and 1 mech_infantry moved from French Indo China to YunnanPlace Units - Japanese
1 factory_minor placed in Malaya
1 airfield, 1 armour and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Right lol, but you got it fixed? :)
fixed? no, just tried often enough……as I will have to again in case I fail to keep it powered up and on.
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Hmm, tough position to be in while away…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in Java
Battle in 125 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Java from Japanese, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 125 Sea Zone to United Kingdom
1 destroyer moved from 118 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
1 artillery placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Changing PUs for Americans from 1 to 5
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from Persia to BurmaCombat - British
Battle in Normandy Bordeaux
British attack with 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Burma
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from West India to India
1 tactical_bomber moved from Persia to Bryansk
1 fighter moved from Egypt to Persia
1 artillery moved from Iraq to Persia
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
1 submarine moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
2 transports placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Eastern Poland to Western Ukraine
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour and 1 artillery
Russians defend with 1 artillery
Italians win, taking Western Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 3 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Western Germany
2 aaGuns moved from France to Western Germany
3 mech_infantrys moved from Northern Italy to Western Germany
1 armour moved from Eastern Poland to Belarus
1 armour moved from Slovakia Hungary to Belarus
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern PolandPlace Units - Italians
2 artilleries, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs