Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs15L Playoff Rd2: Balladeer (Axis) vs. Alexgreat (Allies +26)
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I forgot the US Siam swim in (no dice involved).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
9 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Kansu to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Eastern Persia to Persia
1 bomber and 1 fighter moved from West India to Persia
2 fighters and 2 tactical_bombers moved from West India to Shan StateCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Germans defend with 8 armour and 14 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
Germans roll dice for 8 armour and 14 mech_infantrys in Trans-Jordan, round 2 : 12/22 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Trans-Jordan
Germans win with 8 armour and 13 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Persia
British attack with 1 armour, 1 bomber and 1 fighter
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 bomber and 1 fighter in Persia, round 2 : 3/3 hits
Germans roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 fighter owned by the British and 1 artillery owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Shan State
British attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 bomber, 1 fighter and 1 infantry
British roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 2 : 3/4 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits
1 tactical_bomber owned by the British, 1 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 bomber, 1 fighter and 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Siam
1 bomber moved from Persia to Eastern Persia
1 aaGun, 1 artillery and 1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
4 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 aaGun, 2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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I resign, congrats, even if I take Egypt I’m still doomed on too many other places, well done.
Good luck in the next round.
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Thx.
You are such a tough opponent, I really tried to make life as miserable for you as I could. And I acknowledge that over the game I really had dice on my side more often than you. Not dramatically so all the time, but consistently with better outcomes (and you have been distracted, lately, surely :) ). Not that all was luck, we sure made also better and worse decisions. When you didnt block my transported UK artillery for Finland for that one turn, I thought I finally had a breakthrough.
As always, you have been a gracious opponent with impeccable sportsmanship.
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Well, life was pretty miserable for me all over, so that worked out well. Dice were indeed skittish with me, I think all over it might have been equal (well, probably not, I guess like 5-10% better for you), but it concentrated on the battles that mattered somehow (for example not taking Volgograd twice, costing Ger 14 PU’s).
The distraction ain’t such a problem, as I was allready behind before that happened, just didn’t find a way to get back in to it. The Ita 1 attack hurt me a lot, since it was a dicey adventure and the dice were really against me that turn, perhaps a little more patience would serve me well…
I like the way you kept me small in Asia, I have no idea what you did, but it worked out well. When I find time (and find myself wanting) to play G40 again I’ll look at this beforehand and try to figure out what you did that kept me on my toes the whole time.
Good luck in the next round!