15L Playoff Rd2: Balladeer (Axis) vs. Alexgreat (Allies +26)

  • '18 '16 '15

    Don’t know if it’s enough for you, but I got 10 hits.

    Not sure if it was necessary for you to force this, but if either one wins with +50 TUV or more it’s probably game indeed…

  • '17 '16 '15 '12

    10 keeps you in the fight, no let down at all. Huge swing against you already unlikely.

  • '17 '16 '15 '12

    Remove the AAs, 5 UK infs and one US inf, pls.

    So many 5 and 6 rolls. The AAs, the cruiser, your attack rolls. Wee bit underwhelmed by my AA gun, but better one than none :)

  • '18 '16 '15

    You got 8 hits, killing 3 inf and 5 mech inf, I have 2 mech inf, 1 artillery, 4 ftr, 4 tb and 4 sb remaining.

    Got 6 more hits and you have 1 inf, 2 mech inf, 1 tank and 8 fighters (of which 1 french) remaing. can I assume you want to keep as many UK fighters as possible and take the rest?

  • '18 '16 '15

    To speed things up I’ll just assume you want that, if not we can always reroll afterwards.

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Finland to Norway
                7 mech_infantrys moved from Vyborg to Norway
                1 artillery and 1 infantry moved from Denmark to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                2 bombers and 1 fighter moved from Western Germany to Norway
                3 fighters and 5 tactical_bombers moved from Denmark to Norway
                1 bomber moved from Novgorod to Norway
                1 bomber moved from Archangel to Norway
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                9 armour, 4 artilleries, 24 infantry and 17 mech_infantrys moved from Bryansk to Rostov

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 9 armour, 4 artilleries, 24 infantry and 17 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Rostov from Russians with 9 armour, 4 artilleries, 23 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Norway
                    Germans attack with 1 artillery, 4 bombers, 4 fighters, 3 infantry, 7 mech_infantrys and 5 tactical_bombers
                    British defend with 4 aaGuns, 1 armour, 7 fighters and 5 infantry; French defend with 1 fighter; Americans defend with 2 infantry and 2 mech_infantrys
                    Germans win, taking Norway from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is -21
                    Casualties for Germans: 2 bombers, 4 fighters, 3 infantry, 7 mech_infantrys and 5 tactical_bombers
                    Casualties for British: 4 aaGuns, 1 armour, 7 fighters and 5 infantry
                    Casualties for French: 1 fighter
                    Casualties for Americans: 2 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                2 bombers moved from Norway to Western Germany
                3 aaGuns and 1 infantry moved from Denmark to Western Germany
                3 aaGuns moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Belarus
                3 armour moved from Novgorod to Vyborg
                3 armour moved from Archangel to Vyborg
                2 mech_infantrys moved from Baltic States to Vyborg
                1 armour and 1 mech_infantry moved from Nenetsia to Novgorod
                3 mech_infantrys moved from Germany to Baltic States
                2 artilleries moved from Western Germany to France
                3 infantry moved from Western Germany to France
                5 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                5 mech_infantrys placed in Germany
                Germans undo move 1.
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Germany
                1 artillery, 3 fighters and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_38005_Ger7.tsvg

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 fighter moved from Russia to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 infantry moved from Tambov to Bryansk

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  4/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Belarus to Russia
                2 armour moved from Russia to Samara
                4 mech_infantrys moved from Russia to Samara
                61 infantry moved from Russia to Tambov
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Samara to Volgograd
                3 aaGuns moved from Russia to Tambov
                4 artilleries moved from Russia to Tambov
                1 aaGun and 11 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 armour and 6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_38005_Rus7.tsvg

  • '18 '16 '15

    Looks like you’ve forced me into a big battle here as well. I’m all for average rolls ;-)

  • '17 '16 '15 '12

    “here” is Tambov? ;)

  • '18 '16 '15

    @alexgreat:

    “here” is Tambov? ;)

    Yea right, I mean in my current turn :-)

  • '18 '16 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 infantry moved from Anhwe to Hopei
                1 armour and 1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Chahar to Suiyuyan
                2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
                1 bomber moved from Anhwe to 44 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to 44 Sea Zone
                1 fighter moved from Japan to 44 Sea Zone
                2 artilleries and 2 infantry moved from Burma to India
                1 infantry moved from Burma to India

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 2 artilleries and 3 infantry
                    British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers
                    Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
                    Units damaged: 1 battleship owned by the Americans

    triplea_38005_Jap7.tsvg

  • '18 '16 '15

    OOL plz

  • '17 '16 '15 '12

    no access to a download until later in the evening!

  • '18 '16 '15

    We’ll have to wait on that then!

  • '17 '16 '15 '12

    and here I thought we agreed on averages….13 hits,

    ;)

    damage 4 ACs, remove 4 subs, kill two ACs and two US DDs

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 infantry moved from Anhwe to Hopei
                1 armour and 1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Chahar to Suiyuyan
                2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
                1 bomber moved from Anhwe to 44 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to 44 Sea Zone
                1 fighter moved from Japan to 44 Sea Zone
                2 artilleries and 2 infantry moved from Burma to India
                1 infantry moved from Burma to India

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 2 artilleries and 3 infantry
                    British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers
                    Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 2 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
                    Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                    Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber

    Non Combat Move - Japanese
                2 bombers moved from 44 Sea Zone to Philippines
                1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                3 armour moved from Anhwe to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 44 Sea Zone to French Indo China
                2 tactical_bombers moved from 44 Sea Zone to Philippines
                1 infantry moved from Shan State to French Indo China

    Place Units - Japanese
                3 fighters placed in Malaya
                1 artillery placed in French Indo China
                1 destroyer and 1 submarine placed in 36 Sea Zone
                1 submarine placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                Japanese collect 52 PUs (1 lost to blockades); end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    triplea_38005_Jap7.tsvg

  • '18 '16 '15

    Still beter than average for you….

  • '17 '16 '15 '12

    yes, over the whole game it doesnt feel as I am disadvantaged by the dice.

  • '18 '16 '15

    Don’t know exactly about the whole game, but ita v UK turn 1 and there 2 big battles (Ger - UK/US and Jap US/ANZ) were favourable for you indeed…

  • '17 '16 '15 '12

    I planned an US bombing raid on N-Ita, but wont do it. In order to not repeat all steps (buys, combat manouver), I will just ignore any results and edit any damage or downing. Sry.

Suggested Topics

  • 65
  • 45
  • 368
  • 44
  • 42
  • 57
  • 64
  • 76
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.8k

Users

40.5k

Topics

1.8m

Posts