Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
15L Playoff Rd2: Balladeer (Axis) vs. Alexgreat (Allies +26)
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Ha, that’s the German tank for you! Didn’t see em in action before yet eh?
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;)
Hope everything is allright at home.
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Yep, everything going well!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 mech_infantrys moved from Greater Southern Germany to Bulgaria
1 mech_infantry moved from Greater Southern Germany to Albania
Italians take Albania from British
1 fighter moved from Southern Italy to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 1 fighter and 3 mech_infantrys
British defend with 1 infantry
Italians win, taking Bulgaria from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Bulgaria to Northern Italy
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Greater Southern Germany to Northern Italy
2 artilleries moved from Western Germany to Denmark
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland BelgiumPlace Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
it is a quick move, but cant do it before tomorrow night.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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Somehow I didn’t get the notification of this move, will play tomorrow probably.
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nw, Balladeer. Was excited and apprehensive at the same time to see what Germany is up to, but next days is easily good enough.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Novgorod to Belarus
2 bombers moved from Western Germany to Belarus
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
2 mech_infantrys moved from Vyborg to Norway
2 fighters moved from Western Germany to Norway
1 artillery and 2 infantry moved from Caucasus to Volgograd
8 mech_infantrys moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
8 armour and 8 mech_infantrys moved from Northwest Persia to IraqCombat - Germans
Battle in Volgograd
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
1 artillery owned by the Germans retreated to Caucasus
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Norway
Germans attack with 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys
British defend with 1 aaGun, 1 artillery and 3 infantry
Germans win, taking Norway from British with 2 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter and 2 infantry
Casualties for British: 1 aaGun, 1 artillery and 3 infantry
Battle in Persia
Germans attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Germans win, taking Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Iraq
Germans attack with 8 armour and 16 mech_infantrys
British defend with 1 infantry
Germans win, taking Iraq from British with 8 armour and 15 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 2 mech_infantrys
Germans win, taking Belarus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
2 bombers moved from Belarus to Romania
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Norway to Western Germany
2 mech_infantrys moved from Novgorod to Vyborg
7 mech_infantrys moved from Germany to Baltic States
3 aaGuns, 2 artilleries and 18 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
2 artilleries moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
1 transport placed in 113 Sea Zone
6 mech_infantrys placed in Germany
Germans undo move 2.
5 mech_infantrys placed in Germany
2 artilleries and 1 mech_infantry placed in Novgorod
1 artillery, 1 fighter and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,3,6,5
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 bomber moved from Russia to Novgorod
2 mech_infantrys moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Belarus
2 mech_infantrys moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Rostov to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
48 infantry moved from Rostov to CaucasusCombat - Russians
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Battle in Western Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 48 infantry
Germans defend with 1 artillery
Russians roll dice for 48 infantry in Caucasus, round 2 : 4/48 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 48 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 bomber moved from Novgorod to Russia
1 aaGun moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 armour moved from Bryansk to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 aaGun and 11 infantry moved from Kansu to Shensi
1 aaGun moved from Amur to Korea
1 infantry moved from Rostov to Ukraine
1 aaGun, 3 artilleries and 14 infantry moved from Rostov to Caucasus
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 mech_infantry moved from Burma to India
1 fighter moved from Malaya to India
1 bomber moved from Burma to 80 Sea Zone
1 fighter moved from Malaya to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Szechwan
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese win, taking Sumatra from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in India
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun and 1 infantry
Japanese win, taking Korea from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to Japan
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 fighter moved from Szechwan to Yunnan
1 fighter moved from India to Burma
2 infantry and 2 mech_infantrys moved from Kweichow to Hunan
1 armour, 1 infantry and 1 mech_infantry moved from Hopei to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Kiangsu
1 bomber moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 carrier, 2 fighters and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kiangsu: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in French Indo China
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 51 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
If I were Admiral Ackbar, I’d strongly suspect a trap when I attack s6 and Japan simultaneously.
How are your kami pilots? Just asking :roll:
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I’m gonna get great dice and own your transports!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 125 Sea Zone to 124 Sea Zone
2 transports moved from 123 Sea Zone to 106 Sea Zone
2 transports moved from 117 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 transport moved from 124 Sea Zone to 123 Sea Zone
2 destroyers moved from 125 Sea Zone to 112 Sea Zone
1 carrier moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in Norway
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 artilleries and 2 mech_infantrys
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Norway, round 2 : 3/5 hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Norway, round 2 : 1/4 hits
1 infantry owned by the Americans, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Norway
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Norway
Americans win, taking Philippines from Japanese, taking Norway from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Norway to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber and 2 fighters moved from Midway to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
6 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from West India to India
1 bomber moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 artillery and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to FinlandCombat - British
Battle in Finland
Battle in Persia
British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 3/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits
1 armour owned by the Germans, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia
British win, taking Finland from Germans, taking Persia from Germans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in India
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to West India
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from 98 Sea Zone to Egypt
4 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Norway
1 fighter moved from Gibraltar to Norway
4 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 artilleries moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 112 Sea Zone to NorwayPlace Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
1 mech_infantry placed in Egypt
1 aaGun, 3 artilleries and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
Hmm, no Japan? And the misery goes on ;-)
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Balladeer, can I have a couple hours for a US non-combat manouver, unrelated to any UK combat rolls? Need to be away an hour or so, but would do then.
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Hmm, the Norway attack is illegal with 2 inf, 1 art and 2 fighters, as the AA has to be unloaded but is unable, so the 2nd infantry shouldn’t have been unloaded either… How shall we handle this?
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I do hate those transport rules so much. Think its the 4th time I am corrected on them. I believe you, but what is the explicit mistake this time, I dont get it. If I cant unload both, neither cannot?
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Exactly! You have to unload the whole transport at once in combat move, or not unload at all.
I believe it’s different in NCM, not sure though.