You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
Don’t know if it’s enough for you, but I got 10 hits.
Not sure if it was necessary for you to force this, but if either one wins with +50 TUV or more it’s probably game indeed…
10 keeps you in the fight, no let down at all. Huge swing against you already unlikely.
Remove the AAs, 5 UK infs and one US inf, pls.
So many 5 and 6 rolls. The AAs, the cruiser, your attack rolls. Wee bit underwhelmed by my AA gun, but better one than none :)
You got 8 hits, killing 3 inf and 5 mech inf, I have 2 mech inf, 1 artillery, 4 ftr, 4 tb and 4 sb remaining.
Got 6 more hits and you have 1 inf, 2 mech inf, 1 tank and 8 fighters (of which 1 french) remaing. can I assume you want to keep as many UK fighters as possible and take the rest?
To speed things up I’ll just assume you want that, if not we can always reroll afterwards.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Finland to Norway
7 mech_infantrys moved from Vyborg to Norway
1 artillery and 1 infantry moved from Denmark to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 bombers and 1 fighter moved from Western Germany to Norway
3 fighters and 5 tactical_bombers moved from Denmark to Norway
1 bomber moved from Novgorod to Norway
1 bomber moved from Archangel to Norway
1 artillery and 2 infantry moved from Bryansk to Ukraine
9 armour, 4 artilleries, 24 infantry and 17 mech_infantrys moved from Bryansk to Rostov
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 9 armour, 4 artilleries, 24 infantry and 17 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 9 armour, 4 artilleries, 23 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 1 artillery, 4 bombers, 4 fighters, 3 infantry, 7 mech_infantrys and 5 tactical_bombers
British defend with 4 aaGuns, 1 armour, 7 fighters and 5 infantry; French defend with 1 fighter; Americans defend with 2 infantry and 2 mech_infantrys
Germans win, taking Norway from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is -21
Casualties for Germans: 2 bombers, 4 fighters, 3 infantry, 7 mech_infantrys and 5 tactical_bombers
Casualties for British: 4 aaGuns, 1 armour, 7 fighters and 5 infantry
Casualties for French: 1 fighter
Casualties for Americans: 2 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 bombers moved from Norway to Western Germany
3 aaGuns and 1 infantry moved from Denmark to Western Germany
3 aaGuns moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
3 armour moved from Novgorod to Vyborg
3 armour moved from Archangel to Vyborg
2 mech_infantrys moved from Baltic States to Vyborg
1 armour and 1 mech_infantry moved from Nenetsia to Novgorod
3 mech_infantrys moved from Germany to Baltic States
2 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to France
5 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
5 mech_infantrys placed in Germany
Germans undo move 1.
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
1 artillery, 3 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/5 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Belarus to Russia
2 armour moved from Russia to Samara
4 mech_infantrys moved from Russia to Samara
61 infantry moved from Russia to Tambov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Volgograd
3 aaGuns moved from Russia to Tambov
4 artilleries moved from Russia to Tambov
1 aaGun and 11 infantry moved from Yenisey to Timguska
Place Units - Russians
1 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Looks like you’ve forced me into a big battle here as well. I’m all for average rolls ;-)
“here” is Tambov? ;)
@alexgreat:
“here” is Tambov? ;)
Yea right, I mean in my current turn :-)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from Anhwe to 44 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to 44 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
2 artilleries and 2 infantry moved from Burma to India
1 infantry moved from Burma to India
Combat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 artilleries and 3 infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans
OOL plz
no access to a download until later in the evening!
We’ll have to wait on that then!
and here I thought we agreed on averages….13 hits,
;)
damage 4 ACs, remove 4 subs, kill two ACs and two US DDs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from Anhwe to 44 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to 44 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
2 artilleries and 2 infantry moved from Burma to India
1 infantry moved from Burma to India
Combat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 artilleries and 3 infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber
Non Combat Move - Japanese
2 bombers moved from 44 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
3 armour moved from Anhwe to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to French Indo China
2 tactical_bombers moved from 44 Sea Zone to Philippines
1 infantry moved from Shan State to French Indo China
Place Units - Japanese
3 fighters placed in Malaya
1 artillery placed in French Indo China
1 destroyer and 1 submarine placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 52 PUs (1 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Still beter than average for you….
yes, over the whole game it doesnt feel as I am disadvantaged by the dice.
Don’t know exactly about the whole game, but ita v UK turn 1 and there 2 big battles (Ger - UK/US and Jap US/ANZ) were favourable for you indeed…
I planned an US bombing raid on N-Ita, but wont do it. In order to not repeat all steps (buys, combat manouver), I will just ignore any results and edit any damage or downing. Sry.