@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
15L Playoff Rd2: Balladeer (Axis) vs. Alexgreat (Allies +26)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Norway
7 mech_infantrys moved from Vyborg to Norway
1 artillery and 1 infantry moved from Denmark to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 bombers and 1 fighter moved from Western Germany to Norway
3 fighters and 5 tactical_bombers moved from Denmark to Norway
1 bomber moved from Novgorod to Norway
1 bomber moved from Archangel to Norway
1 artillery and 2 infantry moved from Bryansk to Ukraine
9 armour, 4 artilleries, 24 infantry and 17 mech_infantrys moved from Bryansk to RostovCombat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 9 armour, 4 artilleries, 24 infantry and 17 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 9 armour, 4 artilleries, 23 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 1 artillery, 4 bombers, 4 fighters, 3 infantry, 7 mech_infantrys and 5 tactical_bombers
British defend with 4 aaGuns, 1 armour, 7 fighters and 5 infantry; French defend with 1 fighter; Americans defend with 2 infantry and 2 mech_infantrys
Germans win, taking Norway from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is -21
Casualties for Germans: 2 bombers, 4 fighters, 3 infantry, 7 mech_infantrys and 5 tactical_bombers
Casualties for British: 4 aaGuns, 1 armour, 7 fighters and 5 infantry
Casualties for French: 1 fighter
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Germans
2 bombers moved from Norway to Western Germany
3 aaGuns and 1 infantry moved from Denmark to Western Germany
3 aaGuns moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
3 armour moved from Novgorod to Vyborg
3 armour moved from Archangel to Vyborg
2 mech_infantrys moved from Baltic States to Vyborg
1 armour and 1 mech_infantry moved from Nenetsia to Novgorod
3 mech_infantrys moved from Germany to Baltic States
2 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to France
5 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
5 mech_infantrys placed in Germany
Germans undo move 1.
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
1 artillery, 3 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to BryanskCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/5 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Belarus to Russia
2 armour moved from Russia to Samara
4 mech_infantrys moved from Russia to Samara
61 infantry moved from Russia to Tambov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Volgograd
3 aaGuns moved from Russia to Tambov
4 artilleries moved from Russia to Tambov
1 aaGun and 11 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
Looks like you’ve forced me into a big battle here as well. I’m all for average rolls ;-)
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“here” is Tambov? ;)
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@alexgreat:
“here” is Tambov? ;)
Yea right, I mean in my current turn :-)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from Anhwe to 44 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to 44 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
2 artilleries and 2 infantry moved from Burma to India
1 infantry moved from Burma to IndiaCombat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 artilleries and 3 infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans -
OOL plz
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no access to a download until later in the evening!
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We’ll have to wait on that then!
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and here I thought we agreed on averages….13 hits,
;)
damage 4 ACs, remove 4 subs, kill two ACs and two US DDs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from Anhwe to 44 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to 44 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
2 artilleries and 2 infantry moved from Burma to India
1 infantry moved from Burma to IndiaCombat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 artilleries and 3 infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines and 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from 44 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
3 armour moved from Anhwe to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to French Indo China
2 tactical_bombers moved from 44 Sea Zone to Philippines
1 infantry moved from Shan State to French Indo ChinaPlace Units - Japanese
3 fighters placed in Malaya
1 artillery placed in French Indo China
1 destroyer and 1 submarine placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 52 PUs (1 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
Still beter than average for you….
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yes, over the whole game it doesnt feel as I am disadvantaged by the dice.
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Don’t know exactly about the whole game, but ita v UK turn 1 and there 2 big battles (Ger - UK/US and Jap US/ANZ) were favourable for you indeed…
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I planned an US bombing raid on N-Ita, but wont do it. In order to not repeat all steps (buys, combat manouver), I will just ignore any results and edit any damage or downing. Sry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 bomber moved from United Kingdom to Northern Italy
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to AlgeriaCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in Norway
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Norway, round 2 : 3/4 hits
Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Algeria
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Sumatra
Americans roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Algeria from Italians with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Italians owned units to: factory_major = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Morocco to Algeria
1 fighter moved from 112 Sea Zone to Gibraltar
2 destroyers moved from 112 Sea Zone to 125 Sea Zone
1 carrier moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
1 bomber moved from Norway to United Kingdom
1 aaGun and 1 infantry moved from Iceland to 123 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
2 transports moved from 112 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from Northern Italy to MaltaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Malta: 1 bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
1 aaGun, 1 artillery and 2 infantry placed in Eastern United States
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Alexandria to Egypt
1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from West India to India
1 bomber, 3 fighters and 2 tactical_bombers moved from West India to IndiaCombat - British
British creates battle in territory 37 Sea Zone
Battle in Greece
Battle in India
British attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 5/10 hits
Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 1/4 hits
1 infantry owned by the British, 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in India
British win, taking 37 Sea Zone from Japanese, taking Greece from Italians, taking India from Japanese with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters and 2 tactical_bombers moved from India to West India
1 bomber moved from India to Trans-Jordan
1 artillery moved from Eastern Persia to West India
1 transport moved from 79 Sea Zone to 76 Sea Zone
2 armour and 1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
4 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 2 armour moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 armour, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 2 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery moved from United Kingdom to ScotlandPlace Units - British
1 artillery placed in Egypt
1 aaGun, 1 artillery, 1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
US Bomber edit pls see previous page at the bottom
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
4 mech_infantrys moved from Denmark to Greater Southern Germany
1 aaGun and 3 infantry moved from Western Germany to Denmark
2 fighters moved from Western Germany to Southern Italy
2 artilleries moved from Northern Italy to Greater Southern GermanyPlace Units - Italians
1 infantry placed in Southern Italy
1 armour placed in Northern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total