@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
16L G40 Simon33 (Axis) vs Odonis (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total -
no hits first round, so your sub out of play.
dent CV I guess?
Ah right, no more ships.
Seems fine.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
4 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Iraq to Syria
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Syria
1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from United Kingdom to Scotland -
Full scramble to 109. Max D for OOL.
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my damn computer froze in the middle of round 1!
I see through Marti, I’ve had 4 hits.
I’ll have to roll the rest through the forum.
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Round 1: 4 hits in Scotland
Round 1 defence:
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Rolls: 10@2; Total Hits: 410@2: (1, 2, 3, 2, 5, 5, 6, 2, 6, 5)”
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ok, so 7 INF, 2 ART, 1 Mech and 1 Tank left.
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Rolls: 6@1 4@2 1@3; Total Hits: 16@1: (6, 2, 2, 2, 4, 6)4@2: (5, 2, 5, 3)1@3: (4)”
Defence:
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Rolls: 6@2; Total Hits: 36@2: (3, 1, 1, 3, 3, 2)”
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My rolling has been garbage this game…
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Rolls: 3@1 4@2 1@3; Total Hits: 23@1: (5, 1, 5)4@2: (1, 3, 5, 4)1@3: (4)”
Defence:
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Rolls: 5@2; Total Hits: 15@2: (3, 5, 3, 3, 1)”
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death by a thousand paper cuts…
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Rolls: 2@1 4@2 1@3; Total Hits: 22@1: (5, 1)4@2: (6, 4, 3, 1)1@3: (4)”
D
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Rolls: 3@2; Total Hits: 13@2: (4, 6, 2)”
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Rolls: 1@1 4@2 1@3; Total Hits: 31@1: (3)4@2: (4, 4, 2, 1)1@3: (2)”
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Rolls: 1@2; Total Hits: 01@2: (3)”
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Shouldn’t you be able to load up the save, edit the rolls you’ve made since you’ve finished the combat and do the rest of the combats in the normal way?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 17 PUs;
British buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Iraq to Syria
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Syria
1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from United Kingdom to ScotlandCombat - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Scotland: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 109 Sea Zone: 4 fighters
EDIT: Removing units owned by Germans from Scotland: 5 artilleries and 5 infantry
EDIT: Removing units owned by British from Scotland: 9 infantry
EDIT: Changing ownership of Scotland from Germans to British
EDIT: Removing units owned by British from Syria: 1 infantry
EDIT: Removing units owned by Italians from Syria: 1 fighter
EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery
EDIT: Changing ownership of Syria from Italians to British
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Turning off Edit Mode
Battle in Scotland
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantryBattle in Syria
British attack with 1 artillery and 1 fighter
Battle in 109 Sea Zone
Germans defend with 1 battleship, 1 submarine and 4 transports
Battle in Trans-Jordan
British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Syria to Egypt
1 bomber moved from French Equatorial Africa to Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
3 infantry placed in United Kingdom
2 artilleries placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,6
British collect 28 PUs (6 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Greece to 99 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Syria
Italians attack with 1 armour and 1 infantry
British defend with 1 artillery
Italians win, taking Syria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery and 1 mech_infantry moved from Morocco to Algeria
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 fighters and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
4 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Baltic States to Belarus
4 artilleries and 21 infantry moved from Baltic States to Novgorod
1 artillery and 8 infantry moved from Karelia to NovgorodCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 2 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 38
Casualties for Americans: 1 carrier, 1 destroyer and 2 transports
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 5 artilleries and 29 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 5 artilleries and 29 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in United Kingdom
Germans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry; Americans defend with 1 bomber -
First round in the UK saw you lose 4 aaGuns and me lose a tac and an infantry.
Germans have three hits in round two. Max D? (Lose AAA, bomber, inf)
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max defence, yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
4 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Baltic States to Belarus
4 artilleries and 21 infantry moved from Baltic States to Novgorod
1 artillery and 8 infantry moved from Karelia to NovgorodCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 2 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 38
Casualties for Americans: 1 carrier, 1 destroyer and 2 transports
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 5 artilleries and 29 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 5 artilleries and 29 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in United Kingdom
Germans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry; Americans defend with 1 bomber
British win with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 artilleries, 4 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns
Casualties for Americans: 1 bomber
1 fighter owned by the Germans retreatedNon Combat Move - Germans
1 fighter moved from United Kingdom to 110 Sea Zone
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
3 aaGuns, 1 artillery and 1 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
3 infantry moved from France to Western Germany
3 aaGuns moved from Baltic States to Novgorod
9 armour and 1 mech_infantry moved from Baltic States to Germany
4 infantry moved from Romania to Bulgaria
2 fighters moved from Alexandria to Southern ItalyPlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 artillery and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
max defence, yes
Frustrating!
4 hits from 4 2s. Next thing the USSR sub will hit in 110. If it does, take the DD as a casualty.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 artillery moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Greater Southern Germany
Russians take Slovakia Hungary from Germans
Russians take Greater Southern Germany from Germans
1 armour moved from Eastern Poland to Yugoslavia
Russians take Yugoslavia from Germans
3 artilleries moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Caucasus to Belarus
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Russia to Belarus
1 armour moved from Shensi to Hopei
1 submarine moved from 110 Sea Zone to 112 Sea Zone