16L G40 Simon33 (Axis) vs Odonis (Allies +18)

  • '19 '17 '16

    You could have rolled the first round of the subs.

    If the subs hit once or twice in the first round, lose DDs. If the DDs hit, lose planes starting with the tac. Unless the subs have all missed.

    This is actually a bug in Triple-A. When I have a DD I should be able to see all the dice before needing to select casualties because the surprise strike is nullified and the subs then first with all the other units.

  • '20 '19 '18 '15 '13

    Ok, battle in 25 done.

    How about off London?

  • '20 '19 '18 '15 '13

    Round 1 a big goose egg - crazy.

    Round 1 you hit 3 of mine.

    I have 2 FTR and 1 BMB left. I hit two.

    Assume the Cruiser and DD?

  • '20 '19 '18 '15 '13

    made that assumption, and you hit 2. My remaining BMB hit once. Lose Tac, FTR, hit on CV or lose BB?

  • '19 '17 '16

    @Odonis:

    Ok, battle in 25 done.

    How about off London?

    ~~Sorry, missed that. Dent the CV first. Planes land in Scotland.

    After that, max D.~~

    Ok, still dent the CV. Lose the sub: oh that was lost in round 1. dent and DD.

    Just got your update. Keeping the Cruiser means I get another 3 in the second round:
    DiceRolling 1d6:
    (3)

  • '19 '17 '16

    So that means the bomber doesn’t hit in the following round, right?

  • '20 '19 '18 '15 '13

    no hits first round, so your sub out of play.

    dent CV I guess?

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Eastern United States to 109 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 106 Sea Zone to 109 Sea Zone
                3 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Java
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                3 fighters moved from 54 Sea Zone to Java
                1 battleship moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 63 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 1 submarine and 1 transport
                    Japanese defend with 1 transport
                    Americans win, taking Borneo from Japanese, taking 42 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 3 destroyers and 3 submarines
                    Japanese defend with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 41
                    Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 2 submarines
                Battle in Java
                    Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Americans win, taking Java from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 2 destroyers and 2 fighters
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
                    Units damaged: 1 carrier owned by the Americans
                    1 submarine owned by the Germans Submerged
                    Units damaged: 1 carrier owned by the Germans
                    retreated to 109 Sea Zone
                    Germans win, taking Gibraltar from Germans with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -32
                    Casualties for Germans: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Scotland

    Non Combat Move - Americans
                1 bomber moved from 109 Sea Zone to United Kingdom
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 carriers and 2 cruisers moved from 54 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                4 fighters moved from Java to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 cruiser moved from 63 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                2 bombers and 4 fighters placed in Eastern United States
                Americans undo move 2.
                2 bombers and 2 fighters placed in Eastern United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_38003_Ame4.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 fighter moved from Sikang to Kweichow

    triplea_38003_Chi4.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 fighter moved from Sikang to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Shensi
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs total

    triplea_38003_Chi4.tsvg

  • '19 '17 '16

    @Odonis:

    no hits first round, so your sub out of play.

    dent CV I guess?

    Ah right, no more ships.

    Seems fine.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                4 fighters moved from United Kingdom to 109 Sea Zone
                1 artillery and 1 infantry moved from Iraq to Syria
                1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Persia to Syria
                1 tactical_bomber moved from Egypt to Trans-Jordan
                1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from United Kingdom to Scotland

    triplea_38003_Bri4.tsvg

  • '19 '17 '16

    Full scramble to 109. Max D for OOL.

  • '20 '19 '18 '15 '13

    my damn computer froze in the middle of round 1!

    I see through Marti, I’ve had 4 hits.

    I’ll have to roll the rest through the forum.

  • '20 '19 '18 '15 '13

    Round 1: 4 hits in Scotland

    Round 1 defence:

    DiceRolls: 10@2; Total Hits: 410@2: (1, 2, 3, 2, 5, 5, 6, 2, 6, 5)”

  • '20 '19 '18 '15 '13

    ok, so 7 INF, 2 ART, 1 Mech and 1 Tank left.

    DiceRolls: 6@1 4@2 1@3; Total Hits: 16@1: (6, 2, 2, 2, 4, 6)4@2: (5, 2, 5, 3)1@3: (4)”

    Defence:

    DiceRolls: 6@2; Total Hits: 36@2: (3, 1, 1, 3, 3, 2)”

  • '20 '19 '18 '15 '13

    My rolling has been garbage this game…

    DiceRolls: 3@1 4@2 1@3; Total Hits: 23@1: (5, 1, 5)4@2: (1, 3, 5, 4)1@3: (4)”

    Defence:

    DiceRolls: 5@2; Total Hits: 15@2: (3, 5, 3, 3, 1)”

  • '20 '19 '18 '15 '13

    death by a thousand paper cuts…

    DiceRolls: 2@1 4@2 1@3; Total Hits: 22@1: (5, 1)4@2: (6, 4, 3, 1)1@3: (4)”

    D

    DiceRolls: 3@2; Total Hits: 13@2: (4, 6, 2)”

  • '20 '19 '18 '15 '13

    DiceRolls: 1@1 4@2 1@3; Total Hits: 31@1: (3)4@2: (4, 4, 2, 1)1@3: (2)”

    DiceRolls: 1@2; Total Hits: 01@2: (3)”

  • '19 '17 '16

    Shouldn’t you be able to load up the save, edit the rolls you’ve made since you’ve finished the combat and do the rest of the combats in the normal way?

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