Here is the game, Have Fun
16L G40 Simon33 (Axis) vs Odonis (Allies +18)
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Intercept yes. submerge no.
I need to hit one intercept, this is getting ridiculous!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
1 artillery moved from French Indo China to Yunnan
1 armour and 1 artillery moved from French Indo China to Shan State
2 bombers moved from French Indo China to India
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Amur
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from Japan to Korea
1 fighter and 2 infantry moved from Hunan to Kweichow
2 infantry moved from Chahar to Hopei
3 infantry moved from Chahar to Jehol
1 bomber moved from French Indo China to Jehol
1 tactical_bomber moved from French Indo China to Hopei
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Japan to Jehol
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 3 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Hopei
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Java
Battle in Jehol
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 4 infantry
Japanese win, taking Java from Dutch, taking Jehol from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 63 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser, 1 submarine and 1 transport
Americans win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour and 1 artillery
British defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Jehol to Hunan
1 fighter moved from Kweichow to Hunan
1 bomber moved from India to Hunan
1 tactical_bomber moved from Hopei to Anhwe
1 bomber moved from Jehol to Hunan
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 submarine moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 destroyer and 1 transport placed in 6 Sea Zone
4 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to 109 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 106 Sea Zone to 109 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
3 fighters moved from 54 Sea Zone to Java
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone -
OOL for Midway and Off GB?
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You could have rolled the first round of the subs.
If the subs hit once or twice in the first round, lose DDs. If the DDs hit, lose planes starting with the tac. Unless the subs have all missed.
This is actually a bug in Triple-A. When I have a DD I should be able to see all the dice before needing to select casualties because the surprise strike is nullified and the subs then first with all the other units.
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Ok, battle in 25 done.
How about off London?
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Round 1 a big goose egg - crazy.
Round 1 you hit 3 of mine.
I have 2 FTR and 1 BMB left. I hit two.
Assume the Cruiser and DD?
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made that assumption, and you hit 2. My remaining BMB hit once. Lose Tac, FTR, hit on CV or lose BB?
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Ok, battle in 25 done.
How about off London?
~~Sorry, missed that. Dent the CV first. Planes land in Scotland.
After that, max D.~~
Ok, still dent the CV. Lose the sub: oh that was lost in round 1. dent and DD.
Just got your update. Keeping the Cruiser means I get another 3 in the second round:
Rolling 1d6:
(3) -
So that means the bomber doesn’t hit in the following round, right?
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no hits first round, so your sub out of play.
dent CV I guess?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to 109 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 106 Sea Zone to 109 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
3 fighters moved from 54 Sea Zone to Java
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Borneo
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking Borneo from Japanese, taking 42 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 3 destroyers and 3 submarines
Japanese defend with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 41
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 submarines
Battle in Java
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 destroyers and 2 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Germans Submerged
Units damaged: 1 carrier owned by the Germans
retreated to 109 Sea Zone
Germans win, taking Gibraltar from Germans with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -32
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in ScotlandNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 carriers and 2 cruisers moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
4 fighters moved from Java to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - Americans
1 destroyer placed in 10 Sea Zone
2 bombers and 4 fighters placed in Eastern United States
Americans undo move 2.
2 bombers and 2 fighters placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total -
no hits first round, so your sub out of play.
dent CV I guess?
Ah right, no more ships.
Seems fine.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
4 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Iraq to Syria
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Syria
1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from United Kingdom to Scotland -
Full scramble to 109. Max D for OOL.
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my damn computer froze in the middle of round 1!
I see through Marti, I’ve had 4 hits.
I’ll have to roll the rest through the forum.
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Round 1: 4 hits in Scotland
Round 1 defence:
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Rolls: 10@2; Total Hits: 410@2: (1, 2, 3, 2, 5, 5, 6, 2, 6, 5)”
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ok, so 7 INF, 2 ART, 1 Mech and 1 Tank left.
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Rolls: 6@1 4@2 1@3; Total Hits: 16@1: (6, 2, 2, 2, 4, 6)4@2: (5, 2, 5, 3)1@3: (4)”
Defence:
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Rolls: 6@2; Total Hits: 36@2: (3, 1, 1, 3, 3, 2)”