Scramble sz6 and if you scramble does the sub fight?
16L G40 Simon33 (Axis) vs Odonis (Allies +18)
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Round 1 a big goose egg - crazy.
Round 1 you hit 3 of mine.
I have 2 FTR and 1 BMB left. I hit two.
Assume the Cruiser and DD?
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made that assumption, and you hit 2. My remaining BMB hit once. Lose Tac, FTR, hit on CV or lose BB?
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Ok, battle in 25 done.
How about off London?
~~Sorry, missed that. Dent the CV first. Planes land in Scotland.
After that, max D.~~
Ok, still dent the CV. Lose the sub: oh that was lost in round 1. dent and DD.
Just got your update. Keeping the Cruiser means I get another 3 in the second round:
Rolling 1d6:
(3) -
So that means the bomber doesn’t hit in the following round, right?
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no hits first round, so your sub out of play.
dent CV I guess?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to 109 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 106 Sea Zone to 109 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
3 fighters moved from 54 Sea Zone to Java
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Borneo
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking Borneo from Japanese, taking 42 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 3 destroyers and 3 submarines
Japanese defend with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 41
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 submarines
Battle in Java
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 destroyers and 2 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Germans Submerged
Units damaged: 1 carrier owned by the Germans
retreated to 109 Sea Zone
Germans win, taking Gibraltar from Germans with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -32
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in ScotlandNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 carriers and 2 cruisers moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
4 fighters moved from Java to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - Americans
1 destroyer placed in 10 Sea Zone
2 bombers and 4 fighters placed in Eastern United States
Americans undo move 2.
2 bombers and 2 fighters placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total -
no hits first round, so your sub out of play.
dent CV I guess?
Ah right, no more ships.
Seems fine.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
4 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Iraq to Syria
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Syria
1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from United Kingdom to Scotland -
Full scramble to 109. Max D for OOL.
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my damn computer froze in the middle of round 1!
I see through Marti, I’ve had 4 hits.
I’ll have to roll the rest through the forum.
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Round 1: 4 hits in Scotland
Round 1 defence:
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Rolls: 10@2; Total Hits: 410@2: (1, 2, 3, 2, 5, 5, 6, 2, 6, 5)”
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ok, so 7 INF, 2 ART, 1 Mech and 1 Tank left.
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Rolls: 6@1 4@2 1@3; Total Hits: 16@1: (6, 2, 2, 2, 4, 6)4@2: (5, 2, 5, 3)1@3: (4)”
Defence:
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Rolls: 6@2; Total Hits: 36@2: (3, 1, 1, 3, 3, 2)”
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My rolling has been garbage this game…
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Rolls: 3@1 4@2 1@3; Total Hits: 23@1: (5, 1, 5)4@2: (1, 3, 5, 4)1@3: (4)”
Defence:
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Rolls: 5@2; Total Hits: 15@2: (3, 5, 3, 3, 1)”
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death by a thousand paper cuts…
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Rolls: 2@1 4@2 1@3; Total Hits: 22@1: (5, 1)4@2: (6, 4, 3, 1)1@3: (4)”
D
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Rolls: 3@2; Total Hits: 13@2: (4, 6, 2)”
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“
Rolls: 1@1 4@2 1@3; Total Hits: 31@1: (3)4@2: (4, 4, 2, 1)1@3: (2)”
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Rolls: 1@2; Total Hits: 01@2: (3)”
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Shouldn’t you be able to load up the save, edit the rolls you’ve made since you’ve finished the combat and do the rest of the combats in the normal way?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 17 PUs;
British buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Iraq to Syria
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Syria
1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from United Kingdom to ScotlandCombat - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Scotland: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 109 Sea Zone: 4 fighters
EDIT: Removing units owned by Germans from Scotland: 5 artilleries and 5 infantry
EDIT: Removing units owned by British from Scotland: 9 infantry
EDIT: Changing ownership of Scotland from Germans to British
EDIT: Removing units owned by British from Syria: 1 infantry
EDIT: Removing units owned by Italians from Syria: 1 fighter
EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery
EDIT: Changing ownership of Syria from Italians to British
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Turning off Edit Mode
Battle in Scotland
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantryBattle in Syria
British attack with 1 artillery and 1 fighter
Battle in 109 Sea Zone
Germans defend with 1 battleship, 1 submarine and 4 transports
Battle in Trans-Jordan
British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Syria to Egypt
1 bomber moved from French Equatorial Africa to Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
3 infantry placed in United Kingdom
2 artilleries placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,6
British collect 28 PUs (6 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Greece to 99 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Syria
Italians attack with 1 armour and 1 infantry
British defend with 1 artillery
Italians win, taking Syria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery and 1 mech_infantry moved from Morocco to Algeria
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 fighters and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs