@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
16L G40 Simon33 (Axis) vs Odonis (Allies +18)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
4 transports moved from 110 Sea Zone to 109 Sea Zone
3 infantry moved from Scotland to 109 Sea Zone
3 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from India to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Libya to Tunisia
2 mech_infantrys moved from Tobruk to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 4 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
4 transports moved from 110 Sea Zone to 109 Sea Zone
3 infantry moved from Scotland to 109 Sea Zone
3 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from India to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Libya to Tunisia
2 mech_infantrys moved from Tobruk to TunisiaCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
British attack with 1 infantry and 3 mech_infantrys
Italians defend with 2 artilleries and 1 infantry
British win, taking Tunisia from Italians with 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Holland Belgium
British attack with 2 artilleries and 3 fighters
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Germany
British converts factory_major into different unitsNon Combat Move - British
2 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Siam to Shan State
1 aaGun moved from Burma to Shan State
5 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 infantry moved from India to Burma
1 fighter moved from Egypt to Libya
1 artillery moved from Tobruk to Alexandria
5 mech_infantrys moved from Egypt to IraqPlace Units - British
4 artilleries, 2 fighters and 2 infantry placed in United Kingdom
1 armour placed in EgyptTurn Complete - British
British collect 50 PUs; end with 50 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Romania
Germans take Romania from Russians
1 artillery and 1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Greece to BulgariaPlace Units - Italians
3 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for ANZAC: 2 infantry and 2 mech_infantrysNon Combat Move - ANZAC
2 fighters moved from Queensland to Shan State
1 destroyer moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 31 PUs;
Germans buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
2 fighters moved from Novgorod to Slovakia Hungary
4 artilleries and 4 infantry moved from Germany to Western Germany
1 fighter moved from Novgorod to Western Germany
1 infantry moved from Finland to Norway
Germans take Norway from British
5 armour, 6 artilleries, 2 infantry and 2 mech_infantrys moved from Novgorod to BelarusCombat - Germans
Battle in Western Germany
Germans attack with 4 artilleries, 1 fighter and 4 infantry
British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
3 artilleries owned by the Germans retreated to Germany
British win with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 3 armour
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 3 armour
Battle in Belarus
Germans attack with 5 armour, 6 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 3 artilleries and 5 infantry
2 mech_infantrys owned by the Germans, 6 artilleries owned by the Germans and 5 armour owned by the Germans retreated to Novgorod
Russians win with 3 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Germans
2 fighters moved from Slovakia Hungary to Germany
1 fighter moved from Western Germany to Germany
1 artillery moved from Finland to Vyborg
1 mech_infantry moved from Finland to VyborgPlace Units - Germans
3 infantry placed in Novgorod
4 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 27 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 32 PUs -
Cruel dice in West Germany. I think that could be the game.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Poland to Germany
3 armour and 1 mech_infantry moved from Eastern Poland to Germany
2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Poland to Germany
3 armour and 1 mech_infantry moved from Eastern Poland to Germany
2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Slovakia Hungary
Russians attack with 3 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Slovakia Hungary from Germans with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Germany
Russians attack with 3 armour, 1 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 7 artilleries, 1 factory_major, 3 fighters and 2 infantry
Germans win with 1 aaGun, 7 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 2 aaGuns
Casualties for Russians: 3 armour, 1 infantry and 1 mech_infantryNon Combat Move - Russians
4 artilleries moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Belarus to Baltic States
3 artilleries and 1 infantry moved from Belarus to Eastern Poland
1 artillery and 6 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
3 artilleries and 5 infantry moved from Russia to SmolenskPlace Units - Russians
1 factory_minor placed in Poland
3 armour placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Siberia to Amur
1 armour moved from Jehol to Amur
1 armour moved from Kiangsu to Shantung
1 infantry moved from Jehol to Shantung
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
1 bomber and 2 fighters moved from French Indo China to 35 Sea Zone
1 fighter moved from Manchuria to 35 Sea Zone
1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Malaya to Shan StateCombat - Japanese
Battle in Amur
Japanese attack with 1 armour and 1 artillery
Americans defend with 1 bomber
Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Shantung
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 2 destroyers and 3 fighters
Americans defend with 1 carrier, 1 destroyer and 2 fighters; ANZAC defend with 1 destroyer and 2 transports -
1 hit in SZ35. Take it on a plane or dent the CV and risk losing the planes to a retreat? Presume you were happy to lose the two DDs first round.
I have 2 fighters and a bomber left.
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FTR pls
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Siberia to Amur
1 armour moved from Jehol to Amur
1 armour moved from Kiangsu to Shantung
1 infantry moved from Jehol to Shantung
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
1 bomber and 2 fighters moved from French Indo China to 35 Sea Zone
1 fighter moved from Manchuria to 35 Sea Zone
1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Malaya to Shan StateCombat - Japanese
Battle in Amur
Japanese attack with 1 armour and 1 artillery
Americans defend with 1 bomber
Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Shantung
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 2 destroyers and 3 fighters
Americans defend with 1 carrier, 1 destroyer and 2 fighters; ANZAC defend with 1 destroyer and 2 transports
retreated to 35 Sea Zone
Americans win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 2 destroyers and 3 fighters
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 aaGun, 1 artillery and 2 infantry; ANZAC defend with 2 fighters
1 armour owned by the Japanese and 2 artilleries owned by the Japanese retreated to French Indo China
UK_Pacific win with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -1
Casualties for British: 1 aaGun
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to French Indo ChinaPlace Units - Japanese
1 armour and 2 infantry placed in French Indo China
2 artilleries and 1 fighter placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Japanese collect 42 PUs (2 lost to blockades); end with 43 PUs total -
I concede this one. Damn! I’ll post the result.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Norway
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Northern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from 35 Sea Zone to Caroline Islands
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Norway
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Northern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from 35 Sea Zone to Caroline Islands
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 19 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in Norway
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans win, taking Norway from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Soviet Far East
Battle in Southern France
Americans attack with 1 armour and 4 fighters
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Soviet Far East from Japanese, taking Southern France from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery
Casualties for Americans: 1 fighterNon Combat Move - Americans
3 fighters moved from Southern France to Western Germany
2 armour moved from Normandy Bordeaux to Western Germany
1 bomber moved from Northern Italy to Western Germany
1 bomber moved from Norway to Western Germany
1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Denmark to Western Germany
1 transport moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Denmark
3 armour placed in Normandy Bordeaux
1 artillery and 2 bombers placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to AnhwePlace Units - Chinese
2 infantry placed in Jehol
1 artillery and 2 infantry placed in Yunnan
1 artillery placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries and 3 infantry moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Western Germany to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour and 1 mech_infantry moved from Greater Southern Germany to Germany
4 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
4 artilleries and 4 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 113 Sea Zone to Germany
3 fighters moved from United Kingdom to Germany
4 mech_infantrys moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Shan State to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 49 PUs;
British buy 3 armour, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries and 3 infantry moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Western Germany to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour and 1 mech_infantry moved from Greater Southern Germany to Germany
4 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
4 artilleries and 4 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 113 Sea Zone to Germany
3 fighters moved from United Kingdom to Germany
4 mech_infantrys moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Shan State to French Indo ChinaCombat - British
Battle in Germany
British attack with 1 armour, 6 artilleries, 5 fighters, 7 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 7 artilleries, 1 factory_major, 3 fighters and 2 infantry
British captures 32PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 1 aaGun, 7 artilleries, 3 fighters and 2 infantry
Casualties for British: 6 artilleries, 3 fighters, 7 infantry and 1 mech_infantry
Battle in French Indo China
British attack with 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor and 2 infantry
British win, taking French Indo China from Japanese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 aaGun, 2 armour, 2 artilleries, 1 bomber and 2 infantry
Casualties for British: 1 fighter, 1 infantry and 3 mech_infantrysNon Combat Move - British
1 tactical_bomber moved from French Indo China to Anhwe
1 infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 fighter moved from Libya to Western Germany
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 artilleries moved from Holland Belgium to Western Germany
2 fighters moved from Germany to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
3 mech_infantrys moved from Tunisia to Tobruk
1 artillery moved from Alexandria to Egypt
5 mech_infantrys moved from Iraq to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 fighter, 1 infantry and 1 tactical_bomber placed in United Kingdom
3 armour placed in Western Germany
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 50 PUs (3 lost to blockades); end with 82 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 87 PUsPlace Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 infantry and 3 mech_infantrys





