16L G40 Simon33 (Axis) vs Odonis (Allies +18)

  • '20 '19 '18 '15 '13

    Round 1 a big goose egg - crazy.

    Round 1 you hit 3 of mine.

    I have 2 FTR and 1 BMB left. I hit two.

    Assume the Cruiser and DD?

  • '20 '19 '18 '15 '13

    made that assumption, and you hit 2. My remaining BMB hit once. Lose Tac, FTR, hit on CV or lose BB?

  • '19 '17 '16

    @Odonis:

    Ok, battle in 25 done.

    How about off London?

    ~~Sorry, missed that. Dent the CV first. Planes land in Scotland.

    After that, max D.~~

    Ok, still dent the CV. Lose the sub: oh that was lost in round 1. dent and DD.

    Just got your update. Keeping the Cruiser means I get another 3 in the second round:
    DiceRolling 1d6:
    (3)

  • '19 '17 '16

    So that means the bomber doesn’t hit in the following round, right?

  • '20 '19 '18 '15 '13

    no hits first round, so your sub out of play.

    dent CV I guess?

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Eastern United States to 109 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 106 Sea Zone to 109 Sea Zone
                3 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Java
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                3 fighters moved from 54 Sea Zone to Java
                1 battleship moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 63 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 1 submarine and 1 transport
                    Japanese defend with 1 transport
                    Americans win, taking Borneo from Japanese, taking 42 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 3 destroyers and 3 submarines
                    Japanese defend with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 41
                    Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 2 submarines
                Battle in Java
                    Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Americans win, taking Java from Japanese with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 2 destroyers and 2 fighters
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
                    Units damaged: 1 carrier owned by the Americans
                    1 submarine owned by the Germans Submerged
                    Units damaged: 1 carrier owned by the Germans
                    retreated to 109 Sea Zone
                    Germans win, taking Gibraltar from Germans with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -32
                    Casualties for Germans: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Scotland

    Non Combat Move - Americans
                1 bomber moved from 109 Sea Zone to United Kingdom
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 carriers and 2 cruisers moved from 54 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                4 fighters moved from Java to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 cruiser moved from 63 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                2 bombers and 4 fighters placed in Eastern United States
                Americans undo move 2.
                2 bombers and 2 fighters placed in Eastern United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_38003_Ame4.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 fighter moved from Sikang to Kweichow

    triplea_38003_Chi4.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 fighter moved from Sikang to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Shensi
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs total

    triplea_38003_Chi4.tsvg

  • '19 '17 '16

    @Odonis:

    no hits first round, so your sub out of play.

    dent CV I guess?

    Ah right, no more ships.

    Seems fine.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                4 fighters moved from United Kingdom to 109 Sea Zone
                1 artillery and 1 infantry moved from Iraq to Syria
                1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Persia to Syria
                1 tactical_bomber moved from Egypt to Trans-Jordan
                1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from United Kingdom to Scotland

    triplea_38003_Bri4.tsvg

  • '19 '17 '16

    Full scramble to 109. Max D for OOL.

  • '20 '19 '18 '15 '13

    my damn computer froze in the middle of round 1!

    I see through Marti, I’ve had 4 hits.

    I’ll have to roll the rest through the forum.

  • '20 '19 '18 '15 '13

    Round 1: 4 hits in Scotland

    Round 1 defence:

    DiceRolls: 10@2; Total Hits: 410@2: (1, 2, 3, 2, 5, 5, 6, 2, 6, 5)”

  • '20 '19 '18 '15 '13

    ok, so 7 INF, 2 ART, 1 Mech and 1 Tank left.

    DiceRolls: 6@1 4@2 1@3; Total Hits: 16@1: (6, 2, 2, 2, 4, 6)4@2: (5, 2, 5, 3)1@3: (4)”

    Defence:

    DiceRolls: 6@2; Total Hits: 36@2: (3, 1, 1, 3, 3, 2)”

  • '20 '19 '18 '15 '13

    My rolling has been garbage this game…

    DiceRolls: 3@1 4@2 1@3; Total Hits: 23@1: (5, 1, 5)4@2: (1, 3, 5, 4)1@3: (4)”

    Defence:

    DiceRolls: 5@2; Total Hits: 15@2: (3, 5, 3, 3, 1)”

  • '20 '19 '18 '15 '13

    death by a thousand paper cuts…

    DiceRolls: 2@1 4@2 1@3; Total Hits: 22@1: (5, 1)4@2: (6, 4, 3, 1)1@3: (4)”

    D

    DiceRolls: 3@2; Total Hits: 13@2: (4, 6, 2)”

  • '20 '19 '18 '15 '13

    DiceRolls: 1@1 4@2 1@3; Total Hits: 31@1: (3)4@2: (4, 4, 2, 1)1@3: (2)”

    DiceRolls: 1@2; Total Hits: 01@2: (3)”

  • '19 '17 '16

    Shouldn’t you be able to load up the save, edit the rolls you’ve made since you’ve finished the combat and do the rest of the combats in the normal way?

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British repair damage of 7x factory_major; Remaining resources: 17 PUs;
                British buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 7x factory_major; Remaining resources: 0 PUs;
                UK_Pacific buy nothing; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters moved from United Kingdom to 109 Sea Zone
                1 artillery and 1 infantry moved from Iraq to Syria
                1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Persia to Syria
                1 tactical_bomber moved from Egypt to Trans-Jordan
                1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from United Kingdom to Scotland

    Combat - British
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Scotland: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier
                EDIT: Removing units owned by British from 109 Sea Zone: 4 fighters
                EDIT: Removing units owned by Germans from Scotland: 5 artilleries and 5 infantry
                EDIT: Removing units owned by British from Scotland: 9 infantry
                EDIT: Changing ownership of Scotland from Germans to British
                EDIT: Removing units owned by British from Syria: 1 infantry
                EDIT: Removing units owned by Italians from Syria: 1 fighter
                EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery
                EDIT: Changing ownership of Syria from Italians to British
                EDIT: Changing ownership of Trans-Jordan from Italians to British
                EDIT: Turning off Edit Mode
                Battle in Scotland
                    British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry

    Battle in Syria
                    British attack with 1 artillery and 1 fighter
                Battle in 109 Sea Zone
                    Germans defend with 1 battleship, 1 submarine and 4 transports
                Battle in Trans-Jordan
                    British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - British
                1 tactical_bomber moved from Trans-Jordan to Egypt
                1 fighter moved from Syria to Egypt
                1 bomber moved from French Equatorial Africa to Persia
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 carrier, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone

    Place Units - British
                3 infantry placed in United Kingdom
                2 artilleries placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,6
                British collect 28 PUs (6 lost to blockades); end with 28 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total

    triplea_38003_UK_4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Greece to 99 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Syria
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Trans-Jordan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Syria
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 artillery
                    Italians win, taking Syria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 armour, 1 artillery and 1 mech_infantry moved from Morocco to Algeria
                1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                2 fighters and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_38003_Ita4.tsvg

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