Shoot, I forgot to have my lone German sub attack the South Africa fleet. OK if I just do it and roll it here on the forum? If so, let me know your OOL/Combat instructions for your DD and sub. Or you can roll it as well, and decide your own defense. The German sub will fight until the end.
16L G40 Simon33 (Axis) vs Odonis (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Java to Philippines
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 7 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
4 infantry moved from Bulgaria to Romania
2 fighters moved from Southern Italy to Romania
2 bombers moved from Normandy Bordeaux to Romania
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
7 infantry moved from Novgorod to Archangel
1 artillery and 14 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 14 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 artillery and 12 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Romania
Germans attack with 2 bombers, 2 fighters and 4 infantry
Russians defend with 4 armour, 3 artilleries and 1 mech_infantry
Germans win, taking Romania from Russians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 31
Casualties for Germans: 3 infantry
Casualties for Russians: 4 armour, 3 artilleries and 1 mech_infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 destroyer and 1 fighter
Russians defend with 1 cruiser
Germans win with 1 battleship, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries and 4 infantry moved from Western Germany to Germany
1 artillery and 4 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Germany
1 fighter moved from 113 Sea Zone to Germany
2 bombers and 2 fighters moved from Romania to Germany
1 aaGun moved from Novgorod to Archangel
2 aaGuns moved from Novgorod to BelarusPlace Units - Germans
7 armour, 1 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
Thank god I rolled well in Romania. I don’t think you can attack now but if you do and roll average I want to preserve the bombers in the first round. Lose the AAA though.
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Oh forgot to move the sub up to SZ109. Can I add that now?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 8 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
2 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery and 1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Baltic States
1 infantry moved from Slovakia Hungary to Greater Southern Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 8 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
2 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery and 1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Baltic States
1 infantry moved from Slovakia Hungary to Greater Southern GermanyCombat - Russians
Battle in Greater Southern Germany
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Greater Southern Germany from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Yugoslavia
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Yugoslavia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 infantry moved from Slovakia Hungary to Poland
2 aaGuns, 1 armour, 9 artilleries, 19 infantry and 2 mech_infantrys moved from Slovakia Hungary to Romania
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Smolensk
1 armour moved from Vologda to Samara
1 mech_infantry moved from Russia to Samara
2 armour and 1 mech_infantry moved from Ukraine to Romania
2 fighters moved from Baltic States to Ukraine
1 tactical_bomber moved from Romania to UkrainePlace Units - Russians
3 armour placed in Ukraine
7 artilleries, 2 infantry and 1 mech_infantry placed in Russia
Russians undo move 2.
7 artilleries and 2 infantry placed in Russia
1 mech_infantry placed in Volgograd
1 artillery placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,2,1
Russians collect 39 PUs (2 lost to blockades); end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 2 infantry moved from Kweichow to Hopei
1 fighter moved from Anhwe to Burma
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Sumatra to 45 Sea Zone
1 bomber moved from Sumatra to Malaya
1 fighter moved from Sumatra to Malaya
1 armour moved from Yenisey to Kansu
Japanese take Timguska from Russians
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Kansu
Japanese take Shensi from Chinese
1 mech_infantry moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Malaya
1 artillery and 1 infantry moved from Korea to Amur -
Scramble into SZ35?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 2 infantry moved from Kweichow to Hopei
1 fighter moved from Anhwe to Burma
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Sumatra to 45 Sea Zone
1 bomber moved from Sumatra to Malaya
1 fighter moved from Sumatra to Malaya
1 armour moved from Yenisey to Kansu
Japanese take Timguska from Russians
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Kansu
Japanese take Shensi from Chinese
1 mech_infantry moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Malaya
1 artillery and 1 infantry moved from Korea to AmurCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 transport
Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry; ANZAC defend with 2 fighters
Americans win with 2 fighters remaining. Battle score for attacker is -11
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
Americans defend with 2 artilleries; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 2 artilleries
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry
EDIT: Removing units owned by Japanese from Burma: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
1 fighter moved from Malaya to Shan State
1 bomber moved from Malaya to French Indo China
1 bomber moved from 45 Sea Zone to French Indo China
1 aaGun moved from Anhwe to Hunan
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 1 fighter
EDIT: Turning off Edit Mode
3 armour placed in French Indo China
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,5,2,6,6
Japanese collect 55 PUs (4 lost to blockades); end with 61 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Java to 35 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco -
KK against my BB in SZ 35?
Darn! I thought you needed to control the territory for KK to be triggered, then I re-read the rules… stupid error.
I Imagine that you’ll want to keep the AC alive so you can land planes on it (otherwise they splash) so I assume: DD, Tac, FTR, AC, AC?
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Do you still want to make that attack then? I’ve been looking for that BB’s arse!
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3 Kamikazes on the BB if you want to make the attack.
If you roll average and the BB is sunk, I’m happy with that OOL. Chance of keeping a plane.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Java to 35 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,6,3
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Morocco
Battle in 35 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Japanese win, taking Morocco from Italians with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -11
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 3 fightersNon Combat Move - Americans
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Gibraltar to 91 Sea Zone
2 transports moved from 37 Sea Zone to 56 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 2 infantry
EDIT: Adding units owned by Americans to British Guiana: 2 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 bomber moved from Egypt to Northern Italy
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone -
KK again?