I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?16L Amon-Sul (Axis) vs Giallo (Allies) - Balanced Mode
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Finland to Norway
1 artillery and 1 mech_infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to 104 Sea Zone
1 artillery and 1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Nigeria to French Central Africa
Germans take French Central Africa from British
1 bomber moved from Western Germany to ArchangelCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Norway from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 mech_infantrys moved from Finland to Novgorod
8 armour and 21 mech_infantrys moved from Eastern Poland to Archangel
1 bomber moved from Archangel to Novgorod
3 aaGuns, 4 artilleries and 10 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from 104 Sea Zone to Western Germany
1 bomber moved from Norway to Southern Italy
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
3 submarines moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Southern ItalyPlace Units - Germans
2 destroyers and 1 submarine placed in 93 Sea Zone
7 artilleries and 3 infantry placed in Romania
1 infantry placed in Western Germany
2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Nigeria : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 artillery and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Romania : 7 artilleries, 1 factory_upgrade and 3 infantry
Germany : 1 factory_major
Norway : 1 armour and 1 mech_infantry
Northern Italy : 1 artillery and 1 infantry
Southern Italy : 1 bomber and 1 mech_infantry
Belarus : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 8 armour, 1 artillery and 22 mech_infantrys
Eastern Poland : 1 flag, 3 aaGuns, 4 artilleries and 10 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 artillery
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
104 Sea Zone : 1 submarine
93 Sea Zone : 2 destroyers and 4 submarines
109 Sea Zone : 1 submarine
Greece : 1 tactical_bomber
99 Sea Zone : 1 transport
92 Sea Zone : 1 destroyer
127 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Belarus
3 infantry moved from Bryansk to Belarus
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from ItaliansCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians win, taking Belarus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Belarus to Russia
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Vologda to Nenetsia
1 aaGun moved from Vologda to Russia
1 aaGun, 2 artilleries and 6 infantry moved from Caucasus to Northwest Persia
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 aaGun moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Belarus to Russia
2 aaGuns moved from Bryansk to Russia
2 artilleries moved from Bryansk to RussiaPlace Units - Russians
9 infantry and 1 tactical_bomber placed in Russia
1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 3 infantry
EDIT: Adding units owned by Russians to Samara: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
How can U get a NO bonus for Siberia with USSR, if I have a sub in sz 5?
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cause you declared war on Russia with japan
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In the politics panel, it says Japan and Russia are neutral.
?! :?
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I thinks it’s 2 for persia
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Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs??
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• 2 PUs for each of the following Lend-Lease lanes that is “open” (i.e., the specified Sea Zone has no enemy warships and the specified territory is Allied controlled) when Russia is at war with European Axis: (1) sz 125, Archangel ; (2) sz 80, Persia; (3) sz 5, Amur (This modifies Russia’s “Lend Lease” objective).
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• 2 PUs for each of the following Lend-Lease lanes that is “open” (i.e., the specified Sea Zone has no enemy warships and the specified territory is Allied controlled) when Russia is at war with European Axis: (1) sz 125, Archangel ; (2) sz 80, Persia; (3) sz 5, Amur (This modifies Russia’s “Lend Lease” objective).
So the whole thing is called Siberian?
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I ve told gamer to check this. He will soon.
It will took us some time, but it is good to enter the BM maximum as possible, I am still new to some level i must say.
cheers :)
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Gamerman replied:
_I had to ask Regularkid or Adam514 about this awhile back, and I wrote it down because I knew I would forget which way it is.
Japan has to be at war with Russia to stop the NO with a ship in Zone 5_
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Well, I ve learned something new :)
Japan goes…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 infantry and 7 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine and 1 transport
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 bomber moved from Dutch New Guinea to Paulau Island
2 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Yunnan
9 artilleries and 8 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kwangsi to Hunan
1 armour, 2 artilleries and 3 mech_infantrys moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Shensi to Kansu
2 artilleries moved from Szechwan to Yunnan
1 aaGun moved from French Indo China to YunnanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
7 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Paulau Island : 1 airfield, 1 bomber and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 airfield and 1 infantry
Yunnan : 1 flag, 1 aaGun, 1 armour, 13 artilleries, 9 infantry and 3 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 aaGun and 1 artillery
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 aaGun and 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Britain : 1 flag, 1 artillery and 1 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 armour
Sumatra : 1 flag, 1 infantry
37 Sea Zone : 1 flag
34 Sea Zone : 2 submarines
39 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 6 fighters, 8 submarines and 6 tactical_bombers
Novosibirsk : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 marines moved from Hawaiian Islands to 26 Sea Zone
7 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 battleships, 3 cruisers and 2 marines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Gilbert Islands to Caroline Islands
2 marines moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 bomber and 2 marines
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 bomber and 1 marine remaining. Battle score for attacker is 2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
7 carriers, 5 destroyers and 5 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to Gilbert Islands
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from French West Africa to Nigeria
British take Nigeria from Germans
1 armour moved from Nigeria to French Central Africa
1 infantry moved from Libya to Tobruk
2 fighters moved from India to Shan State
2 infantry moved from Burma to Shan State
3 fighters moved from Egypt to Syria
1 mech_infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
3 armour and 2 mech_infantrys moved from Egypt to Syria
1 bomber moved from Egypt to Syria
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 aaGun and 1 infantry
British win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in French Central Africa
British attack with 1 armour
Germans defend with 1 infantry
British win, taking French Central Africa from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Syria
British attack with 3 armour, 1 bomber, 3 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
British win, taking Syria from Italians with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 bomber moved from Syria to Egypt
3 fighters moved from Syria to Egypt
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Shan State to India
3 aaGuns, 1 armour, 7 artilleries, 14 infantry and 1 marine moved from Burma to India
1 artillery and 1 infantry moved from Central America to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
2 submarines placed in 81 Sea Zone
1 destroyer placed in 98 Sea Zone
British undo move 2.
2 destroyers placed in 106 Sea Zone
1 armour placed in Egypt
British undo move 3.
British undo move 2.
1 destroyer placed in 98 Sea Zone
British undo move 1.
1 submarine placed in 81 Sea Zone
1 armour placed in Egypt
1 submarine placed in 71 Sea Zone
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 31 PUs (7 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 infantry moved from Greece to 99 Sea Zone
1 armour, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Persia to Iraq
2 cruisers moved from 99 Sea Zone to 98 Sea Zone
2 destroyers moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to Syria
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Persia to West India
Italians take West India from UK_Pacific
1 mech_infantry moved from Persia to Turkmenistan
Italians take Turkmenistan from Russians
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Greece to SyriaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from British with 1 bomber, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iraq
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour
Italians win, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Syria
Italians attack with 1 armour, 2 fighters and 3 infantry
British defend with 1 airfield, 2 armour and 1 harbour
Italians win, taking Syria from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 armour
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 aaGun moved from Persia to Iraq
2 fighters moved from Syria to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 mech_infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Albania to GreecePlace Units - Italians
1 infantry placed in Persia
3 infantry placed in Northern Italy
1 bomber placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
West India : 1 flag, 1 mech_infantry
Cyprus : 1 flag
Malta : 1 flag, 1 artillery
Syria : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
Turkmenistan : 1 flag, 1 mech_infantry
Crete : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield, 1 artillery and 2 fighters
97 Sea Zone : 1 transport
Iraq : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
Yugoslavia : 1 mech_infantry
98 Sea Zone : 1 flag, 2 cruisers, 2 destroyers, 1 submarine and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French





