Scramble?
16L Amon-Sul (Axis) vs Giallo (Allies) - Balanced Mode
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from 33 Sea Zone to Gilbert IslandsPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
3 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 96 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery moved from Trans-Jordan to Syria
British take Syria from Italians
1 artillery moved from Trans-Jordan to Iraq
British take Iraq from Italians
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
British take 98 Sea Zone from Germans
1 armour moved from French West Africa to Gold Coast
British take Gold Coast from Germans
1 armour moved from Gold Coast to French West Africa
1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea ZoneCombat - British
British creates battle in territory 39 Sea Zone
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 92 Sea Zone
British attack with 3 fighters
Germans defend with 1 cruiser
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for British: 1 fighter
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in 94 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 battleship
Units damaged: 1 battleship owned by the Germans
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 battleship
Casualties for British: 1 destroyer and 1 fighterNon Combat Move - British
1 fighter moved from 96 Sea Zone to Egypt
2 fighters moved from 94 Sea Zone to Egypt
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 94 Sea Zone to Egypt
2 fighters moved from Shan State to India
2 infantry moved from India to Burma
2 aaGuns moved from India to Burma
1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 armour and 2 infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
British collect 34 PUs (3 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
The German battleship and cruiser went with the style :)
A very good job for he Japanese land corps as well :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 2 infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Northwest Persia to IraqCombat - Italians
Battle in Syria
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 artillery and 1 harbour
Italians win, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Iraq
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery
Italians win, taking Iraq from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Iraq to Greece
1 aaGun moved from Northwest Persia to Iraq
2 aaGuns and 2 infantry moved from Northwest Persia to Persia
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
3 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 artillery moved from Yugoslavia to Albania
2 destroyers moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 bomber placed in Southern Italy
1 mech_infantry placed in Northern Italy
1 artillery and 2 mech_infantrys placed in PersiaTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Malta : 1 flag, 1 artillery
Syria : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Tunisia : 1 flag
Albania : 1 artillery
Northern Italy : 1 factory_major and 1 mech_infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
94 Sea Zone : 2 destroyers
Crete : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield, 1 armour, 2 fighters and 3 infantry
99 Sea Zone : 2 cruisers and 2 transports
Iraq : 1 flag, 1 aaGun and 1 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
98 Sea Zone : 1 submarine -
10th round coming…
Interesting game :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Finland to Norway
1 artillery and 1 mech_infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to 104 Sea Zone
1 artillery and 1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Nigeria to French Central Africa
Germans take French Central Africa from British
1 bomber moved from Western Germany to ArchangelCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Norway from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 mech_infantrys moved from Finland to Novgorod
8 armour and 21 mech_infantrys moved from Eastern Poland to Archangel
1 bomber moved from Archangel to Novgorod
3 aaGuns, 4 artilleries and 10 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from 104 Sea Zone to Western Germany
1 bomber moved from Norway to Southern Italy
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
3 submarines moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Southern ItalyPlace Units - Germans
2 destroyers and 1 submarine placed in 93 Sea Zone
7 artilleries and 3 infantry placed in Romania
1 infantry placed in Western Germany
2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Nigeria : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 artillery and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Romania : 7 artilleries, 1 factory_upgrade and 3 infantry
Germany : 1 factory_major
Norway : 1 armour and 1 mech_infantry
Northern Italy : 1 artillery and 1 infantry
Southern Italy : 1 bomber and 1 mech_infantry
Belarus : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 8 armour, 1 artillery and 22 mech_infantrys
Eastern Poland : 1 flag, 3 aaGuns, 4 artilleries and 10 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 artillery
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
104 Sea Zone : 1 submarine
93 Sea Zone : 2 destroyers and 4 submarines
109 Sea Zone : 1 submarine
Greece : 1 tactical_bomber
99 Sea Zone : 1 transport
92 Sea Zone : 1 destroyer
127 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Belarus
3 infantry moved from Bryansk to Belarus
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from ItaliansCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians win, taking Belarus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Belarus to Russia
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Vologda to Nenetsia
1 aaGun moved from Vologda to Russia
1 aaGun, 2 artilleries and 6 infantry moved from Caucasus to Northwest Persia
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 aaGun moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Belarus to Russia
2 aaGuns moved from Bryansk to Russia
2 artilleries moved from Bryansk to RussiaPlace Units - Russians
9 infantry and 1 tactical_bomber placed in Russia
1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 3 infantry
EDIT: Adding units owned by Russians to Samara: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
How can U get a NO bonus for Siberia with USSR, if I have a sub in sz 5?
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cause you declared war on Russia with japan
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In the politics panel, it says Japan and Russia are neutral.
?! :?
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I thinks it’s 2 for persia
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Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs??
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• 2 PUs for each of the following Lend-Lease lanes that is “open” (i.e., the specified Sea Zone has no enemy warships and the specified territory is Allied controlled) when Russia is at war with European Axis: (1) sz 125, Archangel ; (2) sz 80, Persia; (3) sz 5, Amur (This modifies Russia’s “Lend Lease” objective).
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• 2 PUs for each of the following Lend-Lease lanes that is “open” (i.e., the specified Sea Zone has no enemy warships and the specified territory is Allied controlled) when Russia is at war with European Axis: (1) sz 125, Archangel ; (2) sz 80, Persia; (3) sz 5, Amur (This modifies Russia’s “Lend Lease” objective).
So the whole thing is called Siberian?
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I ve told gamer to check this. He will soon.
It will took us some time, but it is good to enter the BM maximum as possible, I am still new to some level i must say.
cheers :)
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Gamerman replied:
_I had to ask Regularkid or Adam514 about this awhile back, and I wrote it down because I knew I would forget which way it is.
Japan has to be at war with Russia to stop the NO with a ship in Zone 5_
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Well, I ve learned something new :)
Japan goes…





