Just trying to set up a new forum for a private game.
Koalabär vs. Ozymandiac
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I completely forgot, that defending submarines can submerge in a sub vs. sub fight.
So do you want to submerge in the adriatic sea? :)
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Yes please, submerge.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Germany to Romania
2 infantry moved from Yugoslavia to Romania
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from Tunisia to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 2 submarines
2 submarines owned by the British Submerged
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 2 infantry
Italians winItalians win, taking 97 Sea Zone from British with 1 submarine remaining, taking Alexandria from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Romania
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians win, taking Romania from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Western Germany to Yugoslavia
2 artilleries moved from Western Germany to Greater Southern Germany
3 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Italians
3 mech_infantrys placed in Southern France
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,5
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from Queensland to Guam
1 submarine moved from 37 Sea Zone to 36 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 8 submarines; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from Novgorod to Archangel
1 infantry moved from 127 Sea Zone to Archangel
1 bomber moved from Western Germany to Greece
1 bomber moved from Southern Italy to Greece
4 armour and 10 mech_infantrys moved from Slovakia Hungary to BulgariaCombat - Germans
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 5,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Battle in Archangel
Germans attack with 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bulgaria
Germans attack with 4 armour and 10 mech_infantrys
British defend with 1 infantry
Germans win, taking Bulgaria from British with 4 armour and 9 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Bessarabia
2 artilleries and 1 infantry moved from Baltic States to Poland
1 fighter moved from Novgorod to Western Germany
1 armour and 3 mech_infantrys moved from Denmark to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
2 bombers moved from Greece to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
8 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,5
Germans collect 46 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
I hope you don’t mind that germany got a little bit … artistic this round :-)
Desperate times call for desperate measures. But with out new Vergeltungswaffe in the north sea we’ll straighten things out for sure!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 artilleries and 4 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
3 artilleries, 2 infantry and 2 mech_infantrys moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 3 artilleries, 2 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Italians with 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Greece
3 fighters moved from Russia to Greece
1 armour moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Belarus
8 infantry moved from Bryansk to Western Ukraine
4 aaGuns moved from Bryansk to Western Ukraine
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Western Ukraine
1 infantry moved from Manchuria to Amur
2 infantry moved from Timguska to Yenisey
1 aaGun moved from Samara to Russia
1 mech_infantry moved from Volgograd to Tsinghai
2 mech_infantrys moved from Volgograd to BryanskPlace Units - Russians
2 mech_infantrys placed in Volgograd
Russians undo move 1.
1 mech_infantry placed in Volgograd
1 mech_infantry placed in Russia
1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
Russians undo move 4.
1 armour, 1 artillery and 1 infantry placed in Ukraine
Russians undo move 4.
2 artilleries and 1 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Jehol to 35 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 armour moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 bomber moved from Jehol to Anhwe
1 fighter moved from Jehol to Anhwe
1 mech_infantry moved from French Indo China to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
3 tactical_bombers moved from French Indo China to Kweichow
3 fighters moved from Japan to 16 Sea Zone
1 mech_infantry moved from Jehol to ManchuriaCombat - Japanese
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in 16 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win, taking Alaska from Americans with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from Malaya to Burma
2 mech_infantrys moved from Malaya to Burma
2 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
2 fighters and 4 tactical_bombers moved from Kweichow to Burma
1 bomber moved from Anhwe to French Indo China
1 fighter moved from Anhwe to Burma
3 fighters moved from 16 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Japanese collect 38 PUs (5 lost to blockades); end with 38 PUs total -
I was accidently still in the PBEM game, while I tried some turns for US and UK after my Japanese one from the savegame above. So the diceserver will send you emails for those. You can simply ignore them since they don’t affect our game here.
And the savegame posted above is the correct one.
Your turn Mr. President.
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It seems to me, I have forgotten a noncombat move with japan. I’ll edit in the morning. Sorry for the waiting. But I am on a computer without triplea
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Jehol to 35 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 armour moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 bomber moved from Jehol to Anhwe
1 fighter moved from Jehol to Anhwe
1 mech_infantry moved from French Indo China to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
3 tactical_bombers moved from French Indo China to Kweichow
3 fighters moved from Japan to 16 Sea Zone
1 mech_infantry moved from Jehol to ManchuriaCombat - Japanese
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in 16 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win, taking Alaska from Americans with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from Malaya to Burma
2 mech_infantrys moved from Malaya to Burma
2 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
2 fighters and 4 tactical_bombers moved from Kweichow to Burma
1 bomber moved from Anhwe to French Indo China
1 fighter moved from Anhwe to Burma
3 fighters moved from 16 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Japanese collect 38 PUs (5 lost to blockades); end with 38 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Everything ready now.
Thanks for the waiting
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Not a problem at all, I was busy this weekend playing a tabletop A&A :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 112 Sea Zone to Greece
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 carriers, 1 cruiser and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to Greece
1 bomber moved from Algeria to Tobruk
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 22 Sea Zone
Battle in Tobruk
Americans attack with 1 bomber
Italians defend with 1 fighter
Italians win, taking 20 Sea Zone from Japanese, taking 22 Sea Zone from Japanese with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 bomber
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Philippines
2 carriers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
6 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
6 infantry, 2 mech_infantrys and 4 transports moved from 106 Sea Zone to 107 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
6 infantry, 2 mech_infantrys and 4 transports moved from 107 Sea Zone to 109 Sea Zone
6 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
4 infantry moved from Eastern United States to QuebecPlace Units - Americans
4 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 38 PUs;
British buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Albania to Greece
1 transport moved from 39 Sea Zone to 72 Sea ZoneCombat - British
British creates battle in territory 97 Sea ZoneNon Combat Move - British
2 infantry moved from 109 Sea Zone to United Kingdom
3 destroyers moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Persia to Greece
1 armour and 2 mech_infantrys moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to West IndiaPlace Units - British
3 infantry placed in Greece
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from BritishCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 2 submarines
2 submarines owned by the British SubmergedNon Combat Move - Italians
1 armour and 2 infantry moved from Romania to Yugoslavia
2 artilleries and 3 infantry moved from Greater Southern Germany to Yugoslavia
1 aaGun moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Southern France to Southern Italy
1 mech_infantry moved from Southern France to Yugoslavia
1 mech_infantry moved from Southern France to Yugoslavia
1 submarine moved from 92 Sea Zone to 91 Sea ZonePlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,1
Italians collect 12 PUs (1 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 46 / 57
Russians : 34 / 37
Japanese : 43 / 38
Americans : 57 / 77
Chinese : 9 / 10
British : 33 / 34
UK_Pacific : 10 / 10
Italians : 13 / 18
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Not a problem at all, I was busy this weekend playing a tabletop A&A :-D
The best excuse you can have here :-D
How did it go?
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Went well, Allied win. We were playing with houseruled victory conditions (http://www.axisandallies.org/forums/index.php?topic=37848.0) that take some getting used to but it was a fun game





