b9c73e41-5005-4151-a8c1-73cee468ee88-dawg-64-v-mike-g40-start-round-5-ANZ FRE-8.tsvg
After my one of my younger brothers died i’ve been looking at things differently. been trying to spend more time with family
Haha yeah this will be an epic round considering the amount of losses of heavy material (on both sides I might add :-D)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 37 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 bomber moved from United Kingdom to France
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
Combat - Americans
Battle in France
Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 tactical_bomber
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 tactical_bomber
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Japanese win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer, 2 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 mech_infantrys moved from Western United States to Central United States
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from France to 110 Sea Zone
1 bomber moved from France to United Kingdom
1 fighter moved from 110 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
4 infantry placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Americans undo move 4.
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 battleship moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 fighter moved from India to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 bomber moved from Malta to Northern Italy
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
Your luck in crucial battles is really low :? I hope you will forgive TripleA for its random number generator :lol:
The savegame above is another manual save, could you again post your preferred OOL?
Your luck in crucial battles is really low :? I hope you will forgive TripleA for its random number generator :lol:
The savegame above is another manual save, could you again post your preferred OOL?
yes, but this attack goes really solely a 100% on me.
In my original planning, the airbase was for malaya (all planes from FIC landed there) and I invaded Siam with the tank from Java.
This would have been enough to protect the fleet I guessed. But after an hour of thinking that was all forgotten :D I had a new plan with my planes, but the old fleet-protection-plan was never changed accordingly.
You are really ruthless in exploiting my failures I have to say ;)
OOL: tip carrier, carrier, fighters
[…]
OOL: tip carrier, carrier, fightersAnd surviving planes (if any) to Malaya please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 fighter moved from India to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 bomber moved from Malta to Northern Italy
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
Combat - British
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in Normandy Bordeaux
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 4 infantry
Battle in 37 Sea Zone
British attack with 1 battleship and 2 fighters
Japanese defend with 1 carrier, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the British
1 battleship owned by the British retreated to 42 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for British: 2 fighters
Casualties for Japanese: 1 carrier and 1 fighter
Battle in Yunnan
British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour, 2 artilleries and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 1 mech_infantry
1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - British
1 fighter moved from Yunnan to India
1 infantry moved from India to Burma
3 mech_infantrys moved from West India to India
1 infantry moved from West India to India
2 mech_infantrys moved from Persia to West India
1 fighter moved from Persia to India
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to Greece
1 fighter and 1 tactical_bomber moved from Malta to Greece
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 artillery and 3 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Belgian Congo to Egypt
1 submarine moved from 71 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Northern Italy to Greece
Place Units - British
1 factory_minor placed in Greece
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Persia
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 artillery and 3 infantry moved from Tobruk to Libya
1 artillery and 6 infantry moved from Southern France to France
3 artilleries moved from Northern Italy to France
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Bulgaria to Romania
1 armour moved from Novgorod to Eastern Poland
Place Units - Italians
1 submarine placed in 93 Sea Zone
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking Borneo from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from Queensland to New South Wales
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
2 infantry moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 4 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Novgorod to Bryansk
1 bomber moved from Novgorod to 99 Sea Zone
2 fighters moved from Western Germany to 99 Sea Zone
1 bomber and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Western Ukraine from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 99 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 cruiser, 2 destroyers and 2 transports
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 29
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser, 2 destroyers and 2 transports
Non Combat Move - Germans
1 bomber moved from 99 Sea Zone to Western Germany
1 bomber moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery moved from Belarus to Novgorod
1 fighter moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Novgorod to Western Germany
1 armour and 4 mech_infantrys moved from Western Germany to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Holland Belgium to France
Place Units - Germans
3 infantry placed in Novgorod
1 fighter and 1 infantry placed in Western Germany
1 armour and 3 mech_infantrys placed in Germany
1 armour and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
4 artilleries and 9 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Kansu
2 infantry moved from Novosibirsk to Kansu
Combat - Russians
Battle in Bryansk
Russians attack with 4 artilleries and 9 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Kansu to Samara
1 aaGun moved from Novosibirsk to Samara
1 aaGun moved from Timguska to Novosibirsk
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Smolensk to Bryansk
4 infantry moved from Vologda to Russia
4 aaGuns moved from Russia to Bryansk
1 fighter moved from Russia to Greece
1 infantry moved from Northwest Persia to Caucasus
4 infantry moved from Buryatia to Amur
2 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Buryatia to Amur
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour, 1 artillery and 5 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 armour and 1 mech_infantry placed in Russia
1 artillery and 1 infantry placed in Volgograd
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
Russian fighter protect british troops.
Shouldn’t this be the other way around? :-D
Haha yeah I curious to see how this will play out :-D
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
I accidently clicked “done” instead of “post turn summary”, so we are already in the buying phase of america, sorry for that.
Your pesky sub just had to hit on 1 around Java didn’t it? :cry:
Here is the turn summary from Japan:
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 harbour, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 artillery and 3 infantry moved from Shan State to Burma
1 armour moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Malaya to Burma
2 armour and 1 mech_infantry moved from Kwangsi to Yunnan
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
2 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to 44 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine; British defend with 1 battleship
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 submarine
Casualties for British: 1 battleship
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 armour, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from 42 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Shan State
3 tactical_bombers moved from Yunnan to French Indo China
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to HunanPlace Units - Japanese
1 destroyer and 2 transports placed in 36 Sea Zone
1 harbour placed in French Indo China
1 armour and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Japanese collect 55 PUs; end with 55 PUs total
No problem, I trust you have purchased a dozen AAAs for me?
Maybe in our next game, we could add a rule, that the active player does the buying for the following player… :D
Russia wouldn’t have anything to fear at sea with their 5 battleships in the black sea on round 5 :-D