@mike64 no scramble
Koalabär vs. Ozymandiac
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Haha yeah this will be an epic round considering the amount of losses of heavy material (on both sides I might add :-D)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 37 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 bomber moved from United Kingdom to France
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to FranceCombat - Americans
Battle in France
Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 tactical_bomber
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 tactical_bomber
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Japanese win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer, 2 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 1 destroyerNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 mech_infantrys moved from Western United States to Central United States
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from France to 110 Sea Zone
1 bomber moved from France to United Kingdom
1 fighter moved from 110 Sea Zone to GibraltarPlace Units - Americans
1 transport placed in 101 Sea Zone
4 infantry placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Americans undo move 4.
2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 battleship moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 fighter moved from India to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 bomber moved from Malta to Northern Italy
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux -
Your luck in crucial battles is really low :? I hope you will forgive TripleA for its random number generator :lol:
The savegame above is another manual save, could you again post your preferred OOL?
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Your luck in crucial battles is really low :? I hope you will forgive TripleA for its random number generator :lol:
The savegame above is another manual save, could you again post your preferred OOL?
yes, but this attack goes really solely a 100% on me.
In my original planning, the airbase was for malaya (all planes from FIC landed there) and I invaded Siam with the tank from Java.
This would have been enough to protect the fleet I guessed. But after an hour of thinking that was all forgotten :D I had a new plan with my planes, but the old fleet-protection-plan was never changed accordingly.You are really ruthless in exploiting my failures I have to say ;)
OOL: tip carrier, carrier, fighters
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[…]
OOL: tip carrier, carrier, fightersAnd surviving planes (if any) to Malaya please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 fighter moved from India to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 bomber moved from Malta to Northern Italy
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy BordeauxCombat - British
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in Normandy Bordeaux
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 4 infantry
Battle in 37 Sea Zone
British attack with 1 battleship and 2 fighters
Japanese defend with 1 carrier, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the British
1 battleship owned by the British retreated to 42 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for British: 2 fighters
Casualties for Japanese: 1 carrier and 1 fighter
Battle in Yunnan
British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour, 2 artilleries and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 1 mech_infantry
1 fighter owned by the Japanese forced to land in MalayaNon Combat Move - British
1 fighter moved from Yunnan to India
1 infantry moved from India to Burma
3 mech_infantrys moved from West India to India
1 infantry moved from West India to India
2 mech_infantrys moved from Persia to West India
1 fighter moved from Persia to India
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to Greece
1 fighter and 1 tactical_bomber moved from Malta to Greece
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 artillery and 3 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Belgian Congo to Egypt
1 submarine moved from 71 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Northern Italy to GreecePlace Units - British
1 factory_minor placed in Greece
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Persia
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 artillery and 3 infantry moved from Tobruk to Libya
1 artillery and 6 infantry moved from Southern France to France
3 artilleries moved from Northern Italy to France
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Bulgaria to Romania
1 armour moved from Novgorod to Eastern PolandPlace Units - Italians
1 submarine placed in 93 Sea Zone
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking Borneo from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from Queensland to New South Wales
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
2 infantry moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 4 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Novgorod to Bryansk
1 bomber moved from Novgorod to 99 Sea Zone
2 fighters moved from Western Germany to 99 Sea Zone
1 bomber and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Western Ukraine from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 99 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 cruiser, 2 destroyers and 2 transports
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 29
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 1 destroyer
Casualties for British: 1 cruiser, 2 destroyers and 2 transportsNon Combat Move - Germans
1 bomber moved from 99 Sea Zone to Western Germany
1 bomber moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery moved from Belarus to Novgorod
1 fighter moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Novgorod to Western Germany
1 armour and 4 mech_infantrys moved from Western Germany to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Holland Belgium to FrancePlace Units - Germans
3 infantry placed in Novgorod
1 fighter and 1 infantry placed in Western Germany
1 armour and 3 mech_infantrys placed in Germany
1 armour and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
4 artilleries and 9 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Kansu
2 infantry moved from Novosibirsk to KansuCombat - Russians
Battle in Bryansk
Russians attack with 4 artilleries and 9 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Kansu to Samara
1 aaGun moved from Novosibirsk to Samara
1 aaGun moved from Timguska to Novosibirsk
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Smolensk to Bryansk
4 infantry moved from Vologda to Russia
4 aaGuns moved from Russia to Bryansk
1 fighter moved from Russia to Greece
1 infantry moved from Northwest Persia to Caucasus
4 infantry moved from Buryatia to Amur
2 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Buryatia to AmurPlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour, 1 artillery and 5 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 armour and 1 mech_infantry placed in Russia
1 artillery and 1 infantry placed in Volgograd
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
Russian fighter protect british troops.
Shouldn’t this be the other way around? :-D
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Haha yeah I curious to see how this will play out :-D
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
I accidently clicked “done” instead of “post turn summary”, so we are already in the buying phase of america, sorry for that.
Your pesky sub just had to hit on 1 around Java didn’t it? :cry:
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Here is the turn summary from Japan:
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 harbour, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 artillery and 3 infantry moved from Shan State to Burma
1 armour moved from French Indo China to Burma
2 mech_infantrys moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Malaya to Burma
2 armour and 1 mech_infantry moved from Kwangsi to Yunnan
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
2 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to 44 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine; British defend with 1 battleship
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 submarine
Casualties for British: 1 battleship
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 armour, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from 42 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Shan State
3 tactical_bombers moved from Yunnan to French Indo China
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to HunanPlace Units - Japanese
1 destroyer and 2 transports placed in 36 Sea Zone
1 harbour placed in French Indo China
1 armour and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Japanese collect 55 PUs; end with 55 PUs total -
No problem, I trust you have purchased a dozen AAAs for me?
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Maybe in our next game, we could add a rule, that the active player does the buying for the following player… :D
Russia wouldn’t have anything to fear at sea with their 5 battleships in the black sea on round 5 :-D





