@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Koalabär vs. Ozymandiac
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Egypt to GreeceNon Combat Move - French
Turn Complete - French
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I am not ashamed to admit how glad I am those Italians are finally dead :-D I’ve never seen them live for this long
I made a mistake with ANZAC, purchased 4 units while I could only place 3. Reimbursed myself in the edit, placing the units I would have bought if I had realised I was overproducing
ha yeah they fought very well, but I would like to have seen them taking egypt or the north africa objective at least for one round :D
Didn’t you buy a second minor IC in Queensland last turn?
You can edit the sub in again in your russian turn if you like.Germany’s coming
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 cruiser and 6 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Germany to 110 Sea ZoneCombat - Germans
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Do you want to intercept or scramble?
I’m bombing UK with one bomber and normandy with one. UK has an escort fighter.
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Tsk that’s double stupid of me, completely forgot about the new IC.
Please send my 2 UK fighters to intercept your bombing raid.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 cruiser and 6 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Germany to 110 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 3 fighters, 6 submarines and 1 tactical_bomber
British defend with 2 destroyers; Americans defend with 1 destroyer
Germans win, taking Scotland from British with 1 cruiser, 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 2 destroyers
Casualties for Americans: 1 destroyer
Battle in 119 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
7 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Germany to Western Germany
2 armour moved from Western Germany to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
4 armour and 8 mech_infantrys moved from Yugoslavia to Greater Southern Germany
1 armour and 3 mech_infantrys moved from Germany to Greater Southern Germany
4 artilleries and 2 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 airfield placed in Holland Belgium
3 artilleries placed in Western Germany
3 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,3
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Changing PUs for ANZAC from 26 to 20
EDIT: Turning off Edit Mode
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
3 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
2 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
4 fighters moved from Greece to RomaniaCombat - Russians
Battle in Romania
Russians attack with 4 fighters and 3 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Romania from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
4 fighters moved from Romania to Eastern Poland
5 artilleries and 6 infantry moved from Bessarabia to Eastern Poland
5 aaGuns, 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Belarus to Karelia
1 armour moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Karelia
2 artilleries, 2 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
3 artilleries moved from Ukraine to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
2 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Szechwan to Hopei
1 mech_infantry moved from Sikang to Hopei
2 infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Novosibirsk to Yenisey
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to BryanskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
Russians undo move 2.
Russians undo move 1.
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Volgograd
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Hunan
1 bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from French Indo China to Anhwe
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 fighter moved from Japan to 33 Sea Zone
1 tactical_bomber moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from Malaya to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Japanese
1 fighter moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 44 Sea Zone to French Indo China
2 armour and 6 mech_infantrys moved from Yunnan to India
2 mech_infantrys moved from Malaya to Yunnan
1 tactical_bomber moved from Hunan to India
1 tactical_bomber moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to India
1 fighter and 1 tactical_bomber moved from Kweichow to India
1 bomber moved from Anhwe to French Indo China
1 armour and 2 mech_infantrys moved from Chahar to Manchuria
1 infantry moved from British Columbia to AlaskaPlace Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in Japan
1 infantry placed in Japan
1 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Malaya
1 infantry placed in India
2 mech_infantrys placed in Kiangsu
1 submarine placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,4,6,1,1,3,2,1,6,1
Japanese collect 35 PUs (15 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Americans buy 1 artillery, 1 bomber, 2 destroyers, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Gibraltar to Southern France
3 fighters moved from Greece to Southern France
2 fighters moved from 105 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
4 fighters and 2 tactical_bombers moved from 17 Sea Zone to Kiangsu
4 infantry moved from Normandy Bordeaux to Southern FranceCombat - Americans
Battle in Kiangsu
Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor and 2 mech_infantrys
Americans win, taking Kiangsu from Japanese with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Southern France
Americans attack with 7 fighters and 6 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Americans win, taking Southern France from Italians with 7 fighters and 4 infantry remaining. Battle score for attacker is 20
Casualties for Italians: 2 artilleries and 6 infantry
Casualties for Americans: 2 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from Southern France to 105 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
2 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone
2 aaGuns and 4 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 105 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone
3 carriers moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 31 Sea Zone to 22 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
4 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber and 1 tactical_bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 6.
1 submarine placed in 10 Sea Zone
Americans undo move 6.
1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
6 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KiangsuPlace Units - Chinese
3 infantry placed in Kiangsu
Chinese undo move 1.
3 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 105 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to Alexandria
British take Alexandria from Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
British take 97 Sea Zone from Italians
1 artillery and 4 infantry moved from United Kingdom to ScotlandCombat - British
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Scotland
British attack with 1 artillery and 4 infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British win, taking 98 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
retreated to 119 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 119 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Normandy Bordeaux to Greece
1 fighter moved from Greece to Persia
2 armour and 2 mech_infantrys moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
British collect 36 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from France to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 armour and 4 mech_infantrys moved from Slovakia Hungary to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour and 4 mech_infantrys
British defend with 1 infantry
Italians win, taking Yugoslavia from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Italians attack with 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 4 infantry
Italians win, taking Southern France from Americans with 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 4 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 aaGun, 1 artillery and 6 infantry moved from Slovakia Hungary to Germany
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Holland BelgiumPlace Units - Italians
2 mech_infantrys placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea Zone -
You may scramble around India (no point in not scrambling I guess)
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You may scramble around India (no point in not scrambling I guess)
yes, scramble 2 fighters + 1tac please :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Japanese scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to Sumatra
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 fighter moved from Greece to Eastern PersiaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser and 6 submarines moved from 110 Sea Zone to 105 Sea Zone
3 fighters moved from Holland Belgium to 105 Sea Zone
2 bombers moved from Western Germany to 105 Sea Zone
1 tactical_bomber moved from Holland Belgium to 105 Sea Zone
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to PolandCombat - Germans
Battle in Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry -
There is also a larger naval battle going on in 105.
I would like to roll this on the forum, simply to have better control over what happens.
I heard triplea is not so trustworthy concerning large naval battles :roll:





