@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Koalabär vs. Ozymandiac
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You know you are fucked as germany, when those two are your only two combats a turn :-D
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Haha yes - I think this game is over in favour of the Allies.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 artillery moved from Bessarabia to Eastern Poland
4 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Russians
3 artilleries and 3 infantry moved from Ukraine to Bessarabia
2 mech_infantrys moved from Bessarabia to Western Ukraine
5 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Volgograd to Sikang
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Yenisey to Yakut S.S.R.
2 mech_infantrys moved from Russia to Belarus
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Volgograd to Novosibirsk
1 infantry moved from Vologda to ArchangelPlace Units - Russians
3 artilleries placed in Ukraine
2 mech_infantrys placed in Volgograd
1 armour, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers moved from Burma to India
2 bombers moved from French Indo China to India
1 tactical_bomber moved from Malaya to India
1 armour and 1 mech_infantry moved from Manchuria to Amur
1 fighter moved from Japan to Amur
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 armour and 2 mech_infantrys moved from Kiangsu to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 4 armour, 2 bombers, 3 fighters, 2 infantry, 3 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 armour, 4 artilleries, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys
Battle in Wake Island
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 mech_infantrys moved from Malaya to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
2 mech_infantrys moved from Anhwe to Yunnan
1 armour moved from Anhwe to Yunnan
2 bombers moved from India to French Indo China
1 tactical_bomber moved from India to Malaya
2 fighters moved from India to French Indo China
2 tactical_bombers moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Amur to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in Malaya
1 mech_infantry placed in Kiangsu
2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Japanese collect 43 PUs (6 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
Haha yes - I think this game is over in favour of the Allies.
yes, but I planned on giving you an honourable fight the last one or two rounds.
This is actually the first time in my life where I conquer india :mrgreen:
With a fleet still intact, this woud have been way easier I suppose, he -
I didn’t think you would pull it off considering the amount of IPCs spent against Japan, but you did it :-)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
6 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
6 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 105 Sea Zone
6 infantry and 2 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands -
Hirohito-san, you’re allowed a scramble around Japan.
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I totaly underestimated how much subs there are around japan. I thought I would be safe with the blocker on midway.
How on earth could you reach me with 8 subs while no one is from hawaii. impressive! Did you read this topic? :-D
I build my hope on the destroyer around midway. If he survives, the mobile airports stay in harbour (~1% chance says the battle calculator :evil:)
On topic: No scramble please
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Trust me, you would have noticed on a tabletop game - TripleA is great but you just can’t get a global view / see patterns on the board.
Will complete the turn tomorrow.
BTW: actually read that topic and am happy to say that spamming subs is one of my own inventions :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
6 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
6 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 105 Sea Zone
6 infantry and 2 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Normandy Bordeaux
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Japanese win, taking Normandy Bordeaux from Germans with 1 aaGun and 3 infantry remaining. Battle score for attacker is -14
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 6 Sea Zone
Americans attack with 4 fighters, 8 submarines and 2 tactical_bombers
Japanese defend with 1 carrier, 1 destroyer and 1 fighter
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Italians defend with 1 submarine
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Iwo Jima
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
3 carriers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
2 fighters moved from Eastern United States to 105 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
3 carriers, 1 cruiser and 1 tactical_bomber moved from 109 Sea Zone to 105 Sea Zone
2 aaGuns and 4 infantry moved from Quebec to 106 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Quebec to Eastern United States
1 submarine moved from 2 Sea Zone to 7 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
1 transport placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 2.
1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
Americans undo move 5.
1 submarine placed in 10 Sea Zone
Americans undo move 5.
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
3 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
4 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Albania
1 fighter moved from Greece to Albania
1 infantry moved from Greece to AlbaniaCombat - British
British creates battle in territory 97 Sea Zone
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour
Battle in Albania
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking Albania from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Albania to Greece
1 mech_infantry moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to West India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 105 Sea Zone to Normandy Bordeaux
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
3 destroyers moved from 109 Sea Zone to 105 Sea Zone
2 aaGuns moved from United Kingdom to 109 Sea Zone
4 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 109 Sea Zone to 105 Sea Zone
4 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 105 Sea Zone to Normandy BordeauxPlace Units - British
3 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in GreeceTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry; Americans defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 artillery moved from France to Southern France
1 artillery moved from France to Southern France
4 infantry moved from France to Southern FrancePlace Units - Italians
1 fighter and 2 infantry placed in Southern France
Italians undo move 1.
2 infantry placed in Southern France
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6
Italians collect 7 PUs (5 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Guam to Philippines
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 20 to 26
EDIT: Turning off Edit Mode -
I am not ashamed to admit how glad I am those Italians are finally dead :-D I’ve never seen them live for this long
I made a mistake with ANZAC, purchased 4 units while I could only place 3. Reimbursed myself in the edit, placing the units I would have bought if I had realised I was overproducing
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Egypt to GreeceNon Combat Move - French
Turn Complete - French
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I am not ashamed to admit how glad I am those Italians are finally dead :-D I’ve never seen them live for this long
I made a mistake with ANZAC, purchased 4 units while I could only place 3. Reimbursed myself in the edit, placing the units I would have bought if I had realised I was overproducing
ha yeah they fought very well, but I would like to have seen them taking egypt or the north africa objective at least for one round :D
Didn’t you buy a second minor IC in Queensland last turn?
You can edit the sub in again in your russian turn if you like.Germany’s coming
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 cruiser and 6 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Germany to 110 Sea ZoneCombat - Germans
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Do you want to intercept or scramble?
I’m bombing UK with one bomber and normandy with one. UK has an escort fighter.





