I see why I normally protect sz92.
16L G40 Balanced Mod v2 - Odonis (Allies) vs Private Panic (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 24 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Midway to 7 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 24 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
4 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 armour and 5 infantry moved from 25 Sea Zone to Midway
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Gibraltar to Southern Italy
2 transports moved from 95 Sea Zone to 91 Sea ZonePlace Units - Americans
2 armour and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
3 infantry and 3 mech_infantrys moved from Egypt to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 3 infantry, 3 mech_infantrys and 4 transports moved from 81 Sea Zone to 95 Sea Zone
3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
4 armour moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 armour and 8 mech_infantrys moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry and 3 mech_infantrys moved from Egypt to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 3 infantry, 3 mech_infantrys and 4 transports moved from 81 Sea Zone to 95 Sea Zone
3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
4 armour moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 armour and 8 mech_infantrys moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 armour and 8 mech_infantrys
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
British attack with 5 armour, 4 infantry and 4 mech_infantrys
Germans defend with 5 artilleries, 1 factory_minor, 10 infantry and 2 mech_infantrys
Germans win with 5 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -28
Casualties for Germans: 10 infantry
Casualties for British: 5 armour, 4 infantry and 4 mech_infantrysNon Combat Move - British
3 transports moved from 95 Sea Zone to 81 Sea Zone
2 aaGuns and 21 infantry moved from India to Burma
1 fighter moved from India to Trans-Jordan
2 infantry moved from West India to India
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 fighter and 1 tactical_bomber placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Greece
3 armour placed in Southern ItalyTurn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters moved from New South Wales to Northern Territory
3 submarines moved from 62 Sea Zone to 55 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters moved from New South Wales to Northern Territory
3 submarines moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 4 fighters
Japanese defend with 1 armour, 1 artillery and 2 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -30
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 4 fighters
Battle in 55 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports -
After round 1, 1 SS hit. What’s your OOL?
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1 DD, then the AC, then the other DD please Paul
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters moved from New South Wales to Northern Territory
3 submarines moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 4 fighters
Japanese defend with 1 armour, 1 artillery and 2 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -30
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 4 fighters
Battle in 55 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 3 submarinesNon Combat Move - ANZAC
1 aaGun moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 95 Sea Zone to 81 Sea Zone -
Hey Paul - looks like you have not finished France’s move?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 95 Sea Zone to 81 Sea Zone
1 fighter moved from Southern Italy to Greece -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries and 2 mech_infantrys moved from Northern Italy to Southern Italy
2 infantry moved from Novgorod to Belarus
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Ukraine
1 armour moved from Romania to Yugoslavia
Germans take Yugoslavia from British
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Southern ItalyCombat - Germans
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern Italy
Germans attack with 5 artilleries, 1 bomber, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour; Americans defend with 3 fighters
Germans win, taking Southern Italy from British, taking Albania from Germans, taking Northern Italy from Germans with 4 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 artillery and 4 mech_infantrys
Casualties for British: 3 armour
Casualties for Americans: 3 fightersNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
7 mech_infantrys moved from Western Germany to Southern Italy
1 tactical_bomber moved from Ukraine to Romania
1 fighter moved from Belarus to Novgorod
4 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Romania
3 artilleries moved from Eastern Poland to Slovakia Hungary
3 aaGuns moved from Eastern Poland to Slovakia Hungary
6 armour and 14 mech_infantrys moved from Eastern Poland to Bulgaria
1 armour moved from Yugoslavia to BulgariaPlace Units - Germans
1 artillery and 2 infantry placed in France
3 infantry placed in Novgorod
1 infantry placed in Germany
1 bomber placed in Western Germany
1 destroyer placed in 110 Sea Zone
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Hi Paul - if I remember rightly you continued past Italy’s go last round, probably because it only has one unit left?
In which case can you please edit their AA back to Slovakia. Thanks.
Hesitated about taking Rome and robbing G of northern Italy. Done it now!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 aaGun
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Belarus
5 artilleries and 5 infantry moved from Archangel to Belarus
6 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
4 artilleries and 4 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 16 infantry moved from Western Ukraine to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 aaGun
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Belarus
5 artilleries and 5 infantry moved from Archangel to Belarus
6 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
4 artilleries and 4 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 16 infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 8 artilleries and 22 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians win, taking Eastern Poland from Germans with 8 artilleries and 22 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGun
Battle in Ukraine
Russians attack with 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 armour and 3 mech_infantrys moved from Bryansk to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Archangel to Belarus
4 artilleries and 2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Tsinghai to Russia
1 aaGun moved from Tsinghai to KazakhstanPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
1 armour moved from Western Australia to Northern TerritoryCombat - Japanese
Non Combat Move - Japanese
1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Philippines to Northern Territory
2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Szechwan to Shensi
1 artillery moved from Szechwan to Kweichow
1 mech_infantry moved from Shensi to Kweichow
2 artilleries moved from Yunnan to French Indo China
2 mech_infantrys moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
3 infantry moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from Japan to French Indo China
2 bombers moved from French Indo China to PhilippinesPlace Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 transports moved from 91 Sea Zone to 92 Sea Zone
5 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 92 Sea Zone to 95 Sea Zone
5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 4 carriers, 5 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 armour and 5 infantry moved from Midway to 25 Sea Zone
1 armour, 5 infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
1 armour and 5 infantry moved from 6 Sea Zone to Japan -
Go big or go home! You have a 9% advantage in SZ6, and though these odds always seem to favour the defender, I’m in a pickle in this game and need some luck…
KK attacks in SZ 6? Assuming Max defence?





