@Ghostglider 1abf671a-a258-4495-bc39-bccc1e136261-image.png
OOL for 113?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
2 artilleries moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yugoslavia to Western Germany
1 infantry moved from India to Burma
1 fighter moved from India to 38 Sea Zone
1 infantry moved from India to Burma
1 bomber and 1 fighter moved from United Kingdom to Western Germany
3 fighters moved from India to Burma
1 tactical_bomber moved from Northern Italy to Western Germany
Combat - British
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 armour
British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Western Germany
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 3 transports
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Non Combat Move - British
1 fighter moved from 38 Sea Zone to India
1 armour moved from Eastern Persia to India
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 destroyers, 2 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Northern Italy to Iraq
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 bomber and 1 tactical_bomber moved from Western Germany to Southern Italy
3 fighters moved from Burma to India
Place Units - British
1 artillery and 2 infantry placed in Iraq
British undo move 1.
1 transport placed in 80 Sea Zone
British undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Eastern Persia: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Iraq
British undo move 1.
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
British collect 41 PUs; end with 42 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
No Italian or Anzac units left - so straight on to resurgent France?
:)
Yes, seems that way… at least the game’s getting quicker :)
Dig your persistence btw
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from France to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 fighter moved from Slovakia Hungary to Northwest Persia
2 infantry moved from France to Northern Italy
1 infantry moved from France to Western Germany
Turn Complete - French
French collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Finland to Karelia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
British defend with 1 destroyer
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 submarine moved from 106 Sea Zone to 108 Sea Zone
Turn Complete - Germans
Shall we pass over R’s turn as we did Italy and Anzac?
haha - maybe next time!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 10 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Karelia
2 mech_infantrys moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Russia to Suiyuyan
1 armour moved from Germany to Denmark
Russians take Denmark from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 10 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Karelia
2 mech_infantrys moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Russia to Suiyuyan
1 armour moved from Germany to Denmark
Russians take Denmark from Germans
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Karelia
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Karelia from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 1 mech_infantry
Battle in Kansu
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
2 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour moved from Russia to Kazakhstan
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 artillery moved from Poland to Germany
1 aaGun moved from Poland to Baltic States
1 tactical_bomber moved from Karelia to Novgorod
2 bombers moved from Northern Italy to Eastern Persia
10 armour moved from Germany to Eastern Poland
Place Units - Russians
3 armour placed in Volgograd
10 fighters placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 53 PUs; end with 53 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 80 PUs
this is fun! Never had so much money to spend with Russia before! :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
5 artilleries and 7 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hopei to Suiyuyan
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 artillery and 1 infantry moved from Hunan to Kweichow
2 bombers moved from Shan State to Kweichow
1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 mech_infantrys moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Shan State to Szechwan
Combat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 63 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 6 artilleries and 11 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 6 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
2 bombers moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 carrier and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Northern Territory to Queensland
1 artillery moved from Victoria to New South Wales
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Japan to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
3 bombers placed in Kwangtung
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
this is fun! Never had so much money to spend with Russia before! :)
I am so pleased for you Odonis! Why not share it around a little? :-P
Sure! Hey… wait a second :? :-o :-D
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 fighters, 1 harbour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 3 fighters and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 submarines moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 fighters, 1 harbour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 3 fighters and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 submarines moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 2 carriers, 4 fighters and 3 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking 63 Sea Zone from Japanese with 2 carriers, 4 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from 16 Sea Zone to Marianas
1 bomber moved from Hawaiian Islands to Marianas
6 bombers moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to Wake Island
2 bombers moved from Hawaiian Islands to Wake Island
2 bombers moved from Hawaiian Islands to Wake Island
1 mech_infantry moved from Western United States to Southeast Mexico
2 carriers, 1 cruiser, 3 destroyers and 9 transports moved from 91 Sea Zone to 89 Sea Zone
2 carriers, 1 cruiser, 3 destroyers and 9 transports moved from 89 Sea Zone to 64 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from France to Northern Italy
1 artillery moved from Normandy Bordeaux to Southern France
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Americans
3 fighters placed in Western United States
3 artilleries and 4 infantry placed in Western United States
1 harbour placed in Southeast Mexico
2 artilleries and 2 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Shensi to Szechwan
1 artillery moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kansu from Japanese, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 artilleries, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 fighters moved from Iraq to India
3 mech_infantrys moved from Eastern Persia to India
3 infantry moved from Eastern Persia to 80 Sea Zone
3 mech_infantrys moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea Zone
3 infantry, 4 mech_infantrys and 4 transports moved from 80 Sea Zone to 39 Sea Zone
3 infantry and 4 mech_infantrys moved from 39 Sea Zone to India
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 artilleries moved from Eastern Persia to West India
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 81 Sea Zone to 79 Sea Zone
2 artilleries and 1 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to Eastern Persia
1 tactical_bomber moved from Southern Italy to Persia
1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - British
3 fighters placed in Iraq
1 artillery and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 artillery placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - French
French buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
1 fighter moved from Northwest Persia to India
1 infantry moved from Western Germany to France
1 infantry moved from Holland Belgium to France
2 infantry moved from Northern Italy to France
Place Units - French
2 fighters placed in France
Turn Complete - French
French collect 20 PUs; end with 20 PUs total