Forgot I was going to send one of those planes from sz100 to Gib, oh well.
16L G40 Balanced mod ABH (Axis) vs -Pete (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alaska
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking Alaska from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 61 Sea Zone to 42 Sea Zone
3 armour and 1 mech_infantry moved from French Indo China to Shan State
3 armour and 1 mech_infantry moved from Shan State to Burma
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 38 Sea Zone
4 artilleries and 4 infantry moved from 38 Sea Zone to Burma
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from French Indo China to Java
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Siam
2 bombers and 4 tactical_bombers moved from French Indo China to Siam
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 armour moved from Manchuria to Chahar
5 artilleries and 14 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsi to Anhwe
3 fighters moved from Japan to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 42 Sea Zone to Siam
3 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from 42 Sea Zone to SiamPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in Manchuria
1 fighter and 2 tactical_bombers placed in Malaya
3 submarines placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Western United States to 2 Sea Zone
1 mech_infantry moved from Morocco to Algeria -
Scrambles from London and Java… I am getting a bit desperate since I messed up India.
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full scrams on both, max d…
the dice haven’t been kind to you this game either
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West Africa
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Western United States to 2 Sea Zone
1 mech_infantry moved from Morocco to AlgeriaCombat - Americans
Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Aleutian Islands
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 destroyer, 3 fighters and 1 transport
Americans win, taking Aleutian Islands from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 39
Casualties for Germans: 1 destroyer, 3 fighters and 1 transport
Casualties for Americans: 1 submarine
Battle in Algeria
Americans attack with 2 infantry and 4 mech_infantrys
Italians defend with 2 infantry
Americans win, taking Algeria from Italians with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Tunisia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 2 infantry and 1 marine
Italians win with 1 marine remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
1 bomber owned by the Americans retreated
Battle in French West Africa
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 1 battleship owned by the Japanese and 3 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Americans retreated to 55 Sea Zone
Japanese win, taking French West Africa from Germans with 1 battleship, 3 carriers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is -84
Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
5 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in JavaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to Northern Territory: 1 fighter
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 bomber moved from 2 Sea Zone to Midway
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 bomber moved from Tunisia to Gibraltar
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 bomber and 2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 mech_infantrys placed in Western United States
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
5 artilleries, 1 fighter and 13 infantry moved from Kwangsi to HunanPlace Units - Chinese
3 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,2,2,1,5
Chinese collect 5 PUs (1 lost to blockades); end with 7 PUs total -
Sigh… things weren’t working out and you outplayed me in both Asia and Europe. I am calling this a game.
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As per usual this was a very challenging and entertaining game. You made me regret a good deal of my decisions in this game… more lessons learned!
I’d love to continue our games, but I need a break of about a week while I get moved into a new apartment and finish some work thats has gone on for too long…
You down to rematch in a week or so? I’ll PM you when I’m good to go.
Cheers and GG
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I also need a break. Your gameplay has improved dramatically since the start of our series!
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Thank you. You are responsible for a lot of the lessons I’ve learned :-)





