sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
hey I screwed up: I did my american combat turn (attacked sub off west africa w dd sub bmbr and your manchurian dd with a american sub), but I’ve been heavily distracted tonight and I closed my triple a before posting.
I bought an airbase and a lot of inf+ cpl subs/dd… cant really remember exactly.
sorry for the mistake… are you OK with me redoing US with the same buy/attack move?
Sure no problem. It doesn’t look very good for the Axis anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 carrier, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 bomber moved from Egypt to 82 Sea Zone
1 artillery moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 82 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 82 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 82 Sea Zone to Egypt
3 fighters moved from Gibraltar to Morocco
1 bomber moved from United Kingdom to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from India to Java
1 battleship, 5 carriers and 2 destroyers moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from Queensland to New South Wales
Place Units - Americans
3 artilleries and 5 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 airfield placed in Celebes
Americans undo move 4.
1 airfield placed in Java
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Americans collect 59 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from India to Yunnan
6 fighters moved from India to Yunnan
1 bomber moved from United Kingdom to Southern France
Combat - British
Battle in Yunnan
British attack with 6 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win with 6 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Non Combat Move - British
1 bomber moved from Southern France to Gibraltar
1 fighter moved from 92 Sea Zone to United Kingdom
1 carrier moved from 92 Sea Zone to 109 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun, 2 armour, 6 artilleries, 12 infantry, 1 marine and 5 mech_infantrys moved from India to Burma
6 fighters moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 artillery and 1 infantry moved from Persia to Eastern Persia
2 armour moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
2 destroyers and 1 submarine moved from 71 Sea Zone to 79 Sea Zone
1 fighter moved from 79 Sea Zone to Burma
2 fighters moved from Java to Burma
1 aaGun moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 fighter placed in United Kingdom
2 destroyers placed in 109 Sea Zone
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 36 PUs; end with 36 PUs total
That whiff on Java has really cost Japan to be sure.
Yeah, that was a game changer.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Libya
1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Libya
4 submarines moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun; Americans defend with 1 artillery
Italians win, taking Algeria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun
Casualties for Americans: 1 artillery
Battle in 92 Sea Zone
Italians attack with 4 submarines
British defend with 1 carrier, 2 fighters and 1 transport; Americans defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the British
2 submarines owned by the Italians Submerged
British win with 4 fighters remaining. Battle score for attacker is 27
Casualties for Italians: 2 submarines
Casualties for British: 1 carrier and 1 transport
Casualties for Americans: 1 carrier
Battle in Libya
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians win, taking Libya from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
2 fighters owned by the British and 2 fighters owned by the Americans forced to land in Morocco
Non Combat Move - Italians
1 fighter moved from Libya to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 armour and 4 mech_infantrys moved from France to Western Germany
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
ANZAC creates battle in territory 44 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 carrier moved from 54 Sea Zone to 60 Sea Zone
1 fighter moved from Queensland to Java
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 marines and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 fighter moved from Greece to Bryansk
1 bomber moved from Germany to Bryansk
1 bomber moved from Finland to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Germans
1 fighter moved from Bryansk to Eastern Poland
2 bombers moved from Bryansk to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Belarus
10 armour and 3 mech_infantrys moved from Archangel to Belarus
1 fighter moved from Germany to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 infantry moved from Southern France to France
1 mech_infantry moved from France to Western Germany
1 mech_infantry moved from France to Western Germany
1 bomber moved from France to Eastern Poland
1 aaGun moved from France to Western Germany
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to Eastern Poland
1 fighter moved from Greece to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 submarine moved from 124 Sea Zone to 122 Sea Zone
Place Units - Germans
1 artillery and 2 marines placed in Novgorod
3 armour placed in Ukraine
3 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from Russia to Sikang
1 artillery and 1 infantry moved from Tambov to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
Combat - Russians
Battle in Sikang
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Tambov to Kazakhstan
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Sikang to Volgograd
4 mech_infantrys moved from Tambov to Volgograd
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Volgograd
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to Rostov
2 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Volgograd
Place Units - Russians
1 fighter, 1 infantry and 1 mech_infantry placed in Volgograd
Russians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter placed in Russia
1 infantry and 2 mech_infantrys placed in Volgograd
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 marine moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Kwangsi to Shan State
1 fighter moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 bomber moved from French Indo China to India
1 fighter moved from French Indo China to Sikang
1 mech_infantry moved from Shensi to Sikang
1 tactical_bomber moved from French Indo China to Sikang
1 armour, 1 infantry and 2 mech_infantrys moved from Evenkiyskiy to Timguska
1 armour and 2 mech_infantrys moved from Yenisey to Timguska
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Timguska
Japanese attack with 2 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 marine
Americans defend with 1 marine
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 marine
Casualties for Japanese: 1 marine
Battle in Shan State
Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to French Indo China
1 aaGun moved from Kwangsi to French Indo China
1 mech_infantry moved from French Indo China to Hunan
2 battleships, 4 carriers, 2 cruisers, 3 fighters, 8 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 carrier, 4 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from India to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Japanese undo move 2.
2 infantry placed in Japan
2 artilleries and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 infantry
EDIT: Adding units owned by Japanese to Timguska: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kansu: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 10 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 bombers moved from Java to Yunnan
1 bomber moved from Egypt to Ukraine
1 fighter moved from Java to Yunnan
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Yunnan
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 mech_infantry
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Americans
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Gibraltar to Syria
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 destroyers, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
5 fighters moved from Morocco to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
1 battleship and 5 carriers moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Syria to Iraq
1 bomber moved from Ukraine to Volgograd
2 bombers moved from Yunnan to India
1 fighter moved from Yunnan to Burma
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
10 infantry placed in Eastern United States
2 artilleries placed in Central United States
6 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Burma to Szechwan
1 mech_infantry moved from Burma to Hunan
1 mech_infantry moved from Burma to Kweichow
2 fighters moved from Burma to Szechwan
2 fighters moved from Burma to Kweichow
2 fighters moved from Burma to Hunan
1 fighter moved from Burma to Szechwan
1 fighter moved from Burma to Kweichow
1 fighter moved from Burma to Hunan
1 destroyer moved from 109 Sea Zone to 122 Sea Zone
1 bomber moved from Gibraltar to 122 Sea Zone
Combat - British
Battle in 122 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hunan
British attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
British attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Szechwan from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 fighters moved from Szechwan to Burma
3 fighters moved from Kweichow to Burma
3 fighters moved from Hunan to Burma
1 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Burma
1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 79 Sea Zone to 76 Sea Zone
2 armour moved from Eastern Persia to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from 122 Sea Zone to Iceland
Place Units - British
2 transports placed in 109 Sea Zone
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
2 marines moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 99 Sea Zone to Syria
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 artillery and 1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Libya to Tunisia
2 submarines moved from 92 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 infantry and 2 marines
ANZAC defend with 1 airfield and 1 infantry
Italians win, taking Syria from ANZAC with 1 artillery and 2 marines remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Malta to Southern Italy
EDIT: 1 submarine moved from 99 Sea Zone to 95 Sea Zone
EDIT: 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
EDIT: 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Java to Sumatra
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Sumatra to 58 Sea Zone
1 carrier moved from 60 Sea Zone to 58 Sea Zone
1 fighter moved from Java to 58 Sea Zone
1 submarine moved from 37 Sea Zone to 58 Sea Zone
1 submarine moved from 42 Sea Zone to 58 Sea Zone
3 submarines moved from 62 Sea Zone to 57 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour, 1 artillery, 1 infantry and 9 mech_infantrys moved from Ukraine to Rostov
10 armour and 8 mech_infantrys moved from Belarus to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 17 armour, 1 artillery, 1 infantry and 17 mech_infantrys
Russians defend with 1 aaGun and 6 infantry
Germans win, taking Rostov from Russians with 17 armour, 1 artillery, 1 infantry and 17 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Russians: 1 aaGun and 6 infantry
Non Combat Move - Germans
1 artillery and 2 marines moved from Novgorod to Belarus
1 submarine moved from 98 Sea Zone to 95 Sea Zone
5 bombers and 5 fighters moved from Eastern Poland to Western Germany
1 aaGun moved from France to Western Germany
1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 armour, 2 fighters and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Kazakhstan to Samara
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
6 mech_infantrys moved from Volgograd to Russia
3 artilleries moved from Volgograd to Samara
2 infantry moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Russia to Tambov
5 artilleries and 13 infantry moved from Russia to Samara
9 artilleries and 8 infantry moved from Russia to Samara
Place Units - Russians
1 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 infantry, 2 marines and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kansu to Sikang
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Timguska to Shensi
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Anhwe to Hopei
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to India
1 fighter moved from French Indo China to Siam
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Hunan
1 fighter moved from Shensi to Hunan
1 tactical_bomber moved from Shensi to Szechwan
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to Szechwan
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Evenkiyskiy
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
retreated to 35 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 3 submarines and 1 transport
Americans defend with 1 destroyer
Japanese win with 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the British Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Alaska
Battle in Kweichow
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Alaska from Americans, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Siam
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Siam from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
2 fighters moved from Shan State to 37 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 8 submarines moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Siam to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
EDIT: 1 marine moved from French Indo China to 37 Sea Zone
EDIT: 1 marine moved from French Indo China to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
3 destroyers placed in 6 Sea Zone
1 infantry and 2 marines placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Japanese collect 68 PUs; end with 69 PUs total