Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
16L cyanight (Axis) vs Shin Ji (Allies) Balanced 2.0
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You’ve got an undamaged carrier, a fighter, and 2 damaged BBs.
I got 2 hits. How do you want them?
I’m attacking with 3 ftrs and a Dst.
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Well, I’m off to bed soon, so I’ll just go with the obvious.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 5 PUs;Combat Move - Americans
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
3 bombers moved from United Kingdom to NorwayCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 6 transports
Italians defend with 1 submarine
Americans win with 2 carriers, 1 cruiser, 2 destroyers and 6 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Norway
Americans attack with 3 bombers
Italians defend with 1 marine
Americans win with 2 bombers remaining. Battle score for attacker is -7
Casualties for Italians: 1 marine
Casualties for Americans: 1 bomber
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 3 fighters
Japanese defend with 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 marine
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Morocco from Italians with 2 battleships remaining. Battle score for attacker is -20
Casualties for Americans: 1 carrier, 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighterNon Combat Move - Americans
2 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
4 fighters moved from Eastern United States to 26 Sea Zone
2 bombers moved from Norway to United KingdomPlace Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 15 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Syria
1 infantry moved from Trans-Jordan to Syria
2 infantry moved from Trans-Jordan to Egypt
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from French Central Africa to United Kingdom
1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa
1 tactical_bomber moved from Egypt to Syria
1 fighter moved from Egypt to Syria
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Malta
British attack with 1 artillery and 1 infantry
Italians defend with 1 marine
British win, taking Malta from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in Syria
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British win, taking Syria from Neutral_Axis with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tobruk
British attack with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Tobruk from Italians with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 aaGun moved from Alexandria to Tobruk
1 fighter moved from Syria to Eastern Persia
1 tactical_bomber moved from Syria to Eastern Persia
1 fighter moved from Burma to India
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to United KingdomPlace Units - British
3 submarines placed in 98 Sea Zone
1 fighter and 2 mech_infantrys placed in United Kingdom
British undo move 2.
1 fighter placed in United Kingdom
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
British collect 32 PUs (4 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
I would have taken hit on the CV instead of losing the DD. That’s one less roll for 2 that I missed on round. You also would have the option to retreat.
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Really? I never thought you’d risk a splash at that point.
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Well when there are 2 subs in the seazone next to it ;)
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Well, OK.
Since I would have pressed on in that situation anyway, I’ll roll your extra hit in round 2 here
Rolls: 1@2; Total Hits: 01@2: (4) -
Thankfully, no difference.
So everything’s cool now, right?
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Yea, its fine
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 armour moved from Romania to Ukraine
3 infantry moved from Greece to Bulgaria
1 aaGun moved from Greece to Bulgaria
2 mech_infantrys moved from Northern Italy to Western Germany
2 armour moved from Northern Italy to Western Germany
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to CaucasusPlace Units - Italians
3 mech_infantrys placed in Ukraine
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 armour moved from Romania to Ukraine
3 infantry moved from Greece to Bulgaria
1 aaGun moved from Greece to Bulgaria
2 mech_infantrys moved from Northern Italy to Western Germany
2 armour moved from Northern Italy to Western Germany
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to CaucasusPlace Units - Italians
3 mech_infantrys placed in Ukraine
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 armour
EDIT: Removing units owned by Italians from Algeria: 3 infantry
EDIT: Removing units owned by Italians from Algeria: 1 mech_infantry
EDIT: Removing units owned by Italians from Algeria: 2 artilleries
EDIT: Adding units owned by Italians to Tunisia: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Libya: 2 artilleries
EDIT: Adding units owned by Italians to Tunisia: 2 artilleries
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to 54 Sea Zone
2 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships and 1 marine
ANZAC win, taking 54 Sea Zone from Japanese with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 2 battleships and 1 marineNon Combat Move - ANZAC
1 tactical_bomber moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
Please use latest file. I forgot to move my units in North Africa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 92 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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This one uses your edits
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
2 destroyers moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
Russians defend with 1 submarine
Germans win with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 bomber moved from 115 Sea Zone to Western Germany
1 mech_infantry moved from Novgorod to Belarus
8 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Novgorod to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
3 fighters and 3 tactical_bombers moved from Greece to Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Karelia to NovgorodPlace Units - Germans
2 armour and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 fighter moved from Russia to Smolensk
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Vologda
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from Smolensk to Bryansk
1 fighter moved from Belarus to Bryansk
7 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
7 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 infantry and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Java to 54 Sea Zone
2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese





