16L cyanight (Axis) vs Shin Ji (Allies) Balanced 2.0

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 8 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 marine moved from Ceylon to 39 Sea Zone
                1 marine moved from 39 Sea Zone to India
                2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
                5 armour, 6 artilleries, 11 infantry and 12 mech_infantrys moved from Burma to India
                3 fighters and 2 tactical_bombers moved from Yunnan to India
                2 carriers, 1 destroyer, 5 submarines and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
                2 fighters moved from French Indo China to India
                2 submarines moved from 35 Sea Zone to 46 Sea Zone
                2 submarines moved from 35 Sea Zone to 46 Sea Zone
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Sikang to Tsinghai
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Kweichow

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 4 submarines
                    Americans defend with 1 destroyer
                    Japanese win with 3 submarines remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in India
                    Japanese attack with 5 armour, 6 artilleries, 9 fighters, 12 infantry, 1 marine, 12 mech_infantrys and 6 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 1 armour, 9 artilleries, 2 fighters, 1 harbour, 27 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour and 9 fighters remaining. Battle score for attacker is -30
                    Casualties for Japanese: 4 armour, 6 artilleries, 12 infantry, 1 marine, 12 mech_infantrys and 6 tactical_bombers
                    Casualties for British: 3 aaGuns, 1 armour, 9 artilleries, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Japan
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Malaya to Yunnan
                1 armour moved from Malaya to Yunnan
                1 mech_infantry moved from Malaya to Yunnan
                1 aaGun moved from Burma to India
                2 fighters moved from India to Persia
                7 fighters moved from India to 39 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                8 armour and 1 fighter placed in Japan
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_37986_Jap10.tsvg

  • '14 Customizer

    The Indians kicked my but, lol.  If you take Japan I think its over.  +80 IPCS, LOL

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                2 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 2 carriers, 6 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 8 Sea Zone to 6 Sea Zone
                1 artillery, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 3 infantry, 2 mech_infantrys, 4 submarines and 3 transports moved from 21 Sea Zone to 6 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Midway to 6 Sea Zone
                2 bombers moved from Midway to 6 Sea Zone
                3 artilleries, 2 bombers, 15 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 infantry moved from 6 Sea Zone to Japan

    triplea_37986_Ame10.tsvg

  • '15

    Scrambles, Kamis?

  • '14 Customizer

    Kami on each of 6 CVs.  No Scramble

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                2 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 2 carriers, 6 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 8 Sea Zone to 6 Sea Zone
                1 artillery, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 3 infantry, 2 mech_infantrys, 4 submarines and 3 transports moved from 21 Sea Zone to 6 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Midway to 6 Sea Zone
                2 bombers moved from Midway to 6 Sea Zone
                3 artilleries, 2 bombers, 15 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 infantry moved from 6 Sea Zone to Japan

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 8 carriers, 1 cruiser, 8 destroyers, 6 submarines and 7 transports
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 8 carriers, 1 cruiser, 8 destroyers, 5 submarines and 7 transports remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Japan
                    Americans attack with 3 artilleries, 2 bombers, 15 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 8 armour, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
                    Americans captures 80PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 artillery, 2 bombers, 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57
                    Casualties for Americans: 2 artilleries, 4 fighters, 7 infantry and 2 mech_infantrys
                    Casualties for Japanese: 3 aaGuns, 8 armour, 2 bombers, 2 fighters and 9 infantry
                triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to Japanese

    Non Combat Move - Americans
                2 fighters could not land in Japan and were removed
                9 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
                2 bombers moved from Japan to Amur
                7 fighters moved from Western United States to Eastern United States
                4 aaGuns moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                2 artilleries, 2 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 141 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 146 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 151 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 156 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 166 PUs

    triplea_37986_Ame10.tsvg

  • '15

    Well that went well!  I think that’s game.

    Want another match?

  • '14 Customizer

    Yep, I figured so.  Very good game and congrats!

    Sure we can start another. Which side do you want?

  • '15

    Well, that was only our first BM game, so it seems only fair to switch the sides.  I’ll be Axis this time.  I’ll set it up right away.

  • '14 Customizer

    Sounds Great!

  • '15

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