Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
16L cyanight (Axis) vs Shin Ji (Allies) Balanced 2.0
-
The Indians kicked my but, lol. If you take Japan I think its over. +80 IPCS, LOL
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 2 carriers, 6 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 3 infantry, 2 mech_infantrys, 4 submarines and 3 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
3 artilleries, 2 bombers, 15 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan -
Scrambles, Kamis?
-
Kami on each of 6 CVs. No Scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 2 carriers, 6 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 3 infantry, 2 mech_infantrys, 4 submarines and 3 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
3 artilleries, 2 bombers, 15 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to JapanCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 8 carriers, 1 cruiser, 8 destroyers, 6 submarines and 7 transports
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 8 carriers, 1 cruiser, 8 destroyers, 5 submarines and 7 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 3 artilleries, 2 bombers, 15 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 8 armour, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Americans captures 80PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 2 bombers, 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Americans: 2 artilleries, 4 fighters, 7 infantry and 2 mech_infantrys
Casualties for Japanese: 3 aaGuns, 8 armour, 2 bombers, 2 fighters and 9 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to JapaneseNon Combat Move - Americans
2 fighters could not land in Japan and were removed
9 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Amur
7 fighters moved from Western United States to Eastern United States
4 aaGuns moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 141 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 146 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 151 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 156 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 166 PUs -
Well that went well! I think that’s game.
Want another match?
-
Yep, I figured so. Very good game and congrats!
Sure we can start another. Which side do you want?
-
Well, that was only our first BM game, so it seems only fair to switch the sides. I’ll be Axis this time. I’ll set it up right away.
-
Sounds Great!
-





