@cwglee51
no scramble.
you forgot the mech in sakha
Variance (The Third Reich) vs Pete (technologically advanced Soviet Union)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major, 6x factory_minor; Remaining resources: 110 PUs;
Germans buy 1 airfield, 4 armour, 1 artillery, 2 infantry and 15 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Germany to Romania
Germans take Slovakia Hungary from British
Germans take Romania from British
1 artillery moved from France to Western Germany
1 armour moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
2 mech_infantrys moved from France to Western Germany
2 armour and 1 mech_infantry moved from France to Greater Southern Germany
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
Germans take Smolensk from Russians
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from RussiansCombat - Germans
Battle in Eastern Poland
Germans attack with 1 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Eastern Poland from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 armour
Germans win, taking Greater Southern Germany from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Western Germany
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
French defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Western Germany from French with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Germans
1 aaGun moved from France to Western Germany
1 aaGun moved from Germany to Western Germany
5 mech_infantrys moved from Germany to Baltic States
3 bombers, 3 fighters and 4 tactical_bombers moved from Bryansk to PersiaPlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 airfield placed in Volgograd
1 artillery and 2 infantry placed in France
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
Rocket attack in Germany does 5 damage to factory_major owned by Germans
Rockets in Novgorod roll: 5
1 artillery moved from Novgorod to Archangel
Russians take Archangel from Germans
1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea ZoneAirborne Attack Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
Rocket attack in Germany does 5 damage to factory_major owned by Germans
Rockets in Novgorod roll: 5
1 artillery moved from Novgorod to Archangel
Russians take Archangel from Germans
1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea ZoneAirborne Attack Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Anhwe: 2 aaGuns and 8 infantry
EDIT: Removing units owned by Russians from Jehol: 2 aaGuns and 7 infantry
EDIT: Removing units owned by Russians from Shantung: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Persia to 80 Sea Zone
2 armour moved from Eastern Persia to Iraq
Japanese take Iraq from Russians
2 artilleries and 3 infantry moved from India to 39 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Burma to 42 Sea Zone
1 bomber moved from Japan to 43 Sea Zone
1 infantry moved from Burma to Yunnan
1 bomber moved from Kwangsi to Yunnan
2 bombers moved from Japan to Yunnan
1 mech_infantry moved from Eastern Persia to Iraq
1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from Burma to 80 Sea Zone
1 bomber moved from Volgograd to Trans-Jordan
3 bombers moved from Volgograd to Trans-Jordan
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone -
scramble?
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negatory
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Persia to 80 Sea Zone
2 armour moved from Eastern Persia to Iraq
Japanese take Iraq from Russians
2 artilleries and 3 infantry moved from India to 39 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Burma to 42 Sea Zone
1 bomber moved from Japan to 43 Sea Zone
1 infantry moved from Burma to Yunnan
1 bomber moved from Kwangsi to Yunnan
2 bombers moved from Japan to Yunnan
1 mech_infantry moved from Eastern Persia to Iraq
1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from Burma to 80 Sea Zone
1 bomber moved from Volgograd to Trans-Jordan
3 bombers moved from Volgograd to Trans-Jordan
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneCombat - Japanese
Battle in Trans-Jordan
Japanese attack with 4 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Trans-Jordan from British with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 2 transports
1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 armour and 1 mech_infantry moved from Kwangsi to French Indo China
2 armour and 1 mech_infantry moved from French Indo China to Shan State
1 bomber moved from Yunnan to Persia
2 bombers moved from Yunnan to Burma
1 bomber moved from 43 Sea Zone to Shan State
1 bomber moved from 42 Sea Zone to India
1 infantry moved from Eastern Persia to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Iraq
4 bombers moved from Trans-Jordan to Persia
2 fighters and 2 tactical_bombers moved from 81 Sea Zone to 80 Sea Zone
2 armour and 4 mech_infantrys moved from Burma to West India
5 infantry moved from Burma to IndiaPlace Units - Japanese
3 armour placed in India
1 factory_minor placed in Persia
3 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,2,5,2,4,5,2
Japanese collect 35 PUs (5 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Egypt to 81 Sea Zone
3 fighters moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Trans-Jordan from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 81 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for British: 1 fighterNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 transports moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Egypt
3 fighters placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs -
AA gun shoots down 3 planes
Well, the Russian’s 0/14 at Bryansk had 0,3% while 3/3 AA is 0.5% ;)
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Crazy game btw, was just curious how that game with Advances Soviets looks like.
You guys send your pieces into battle, no doubt about that:D -
Crazy game btw, was just curious how that game with Advances Soviets looks like.
You guys send your pieces into battle, no doubt about that:DThanks for taking an interest JDOW. Here are my observations from playing it.
Russian side:
With advanced artillery, mechs that can blitz, and support from paratroopers you can make counterattacks with Russia. Rockets and war bonds tips the economic situation in Russia’s favour if they survive long enough for it to add up. The increased factory production is a surprisingly powerful tech because it makes SBR a very bad deal.German side:
You HAVE to take Russia out as fast as possible or they will become too strong.All in all it seems like a simple and reasonably effective balance fix. Adding the chart 2 techs might be too much (ie long range jets and radar)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,5,5
Italians collect 6 PUs (3 lost to blockades); end with 7 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,5,5
Italians collect 6 PUs (3 lost to blockades); end with 7 PUs total
Turning on Edit Mode
EDIT: Changing ownership of Albania from British to Italians
EDIT: Adding units owned by Italians to Albania: 1 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
ANZAC creates battle in territory 41 Sea Zone
ANZAC creates battle in territory 37 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 fighter moved from Queensland to Philippines
2 fighters moved from 54 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 41 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - French
Turn Complete - French
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Rockets are super annoying as well, good luck building anything out of ukraine or leningrad.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Germany to Denmark
Germans take Denmark from Americans
1 armour moved from Romania to Greece
Germans take Bulgaria from British
Germans take Greece from British
1 armour moved from Samara to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Belarus to Archangel
1 armour moved from Smolensk to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Greater Southern Germany to Southern Italy
1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Germany
1 armour moved from Kazakhstan to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Rostov
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Western Germany to France
1 armour and 8 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from Baltic States to Germany
3 bombers moved from Persia to Southern Italy
3 fighters and 4 tactical_bombers moved from Persia to IraqPlace Units - Germans
5 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery placed in France
3 infantry placed in Western Germany
2 infantry placed in France
2 infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,2,2,1
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - Russians
8 infantry moved from Anhwe to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - Russians
Russians has no rockets to fire
8 infantry moved from Anhwe to KweichowNon Combat Move - Russians
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from Anhwe to KweichowTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 battleships and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Iraq
5 bombers moved from Persia to Trans-Jordan





