@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
No worries. Their graves were moved to Szechwan. Please inform the next of kin.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
4 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Bryansk to Smolensk
Combat - Russians
Battle in Novgorod
Russians attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 bombers
retreated to Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 3 fighters
Casualties for Italians: 2 bombers
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 aaGun
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 aaGun
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns and 12 infantry moved from Amur to Buryatia
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
2 armour, 1 artillery and 4 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
Place Units - Russians
1 armour, 4 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Territory Summary for Russians :
Buryatia : 2 aaGuns and 12 infantry
Bryansk : 4 aaGuns, 7 armour, 25 artilleries, 1 fighter, 33 infantry, 5 mech_infantrys and 1 tactical_bomber
Nenetsia : 1 infantry
Urals : 1 infantry
Russia : 1 airfield, 1 armour, 4 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 53 / 61
Russians : 28 / 35
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 1 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 22 / 33
ANZAC : 10 / 11
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
You need to look at the Novgorod battle. I made the assumption there that you want do to max. damage on the airplanes… So I took the bombers first. If you don’t want to take the bombers first. You had 1 bomber left. If that’s the case. I want to roll for a second round with 1 fighter and 1 tactical. Let me know :-)
hey, yikes i didnt even think of that leningrad air assault :-o. I would have gone with full defence though once i had stopped kicking myself. looks like you got diced though. :-(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 7 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 armour moved from Korea to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
2 marines moved from Malaya to 37 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 37 Sea Zone to 46 Sea Zone
2 marines moved from 46 Sea Zone to New Guinea
Combat - Japanese
Battle in Hawaiian Islands
Battle in Midway
Battle in New Guinea
Japanese attack with 2 marines
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Midway from Americans, taking New Guinea from ANZAC with 2 marines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from Korea to 26 Sea Zone
1 carrier and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Manchuria
1 infantry moved from Manchuria to Jehol
2 armour moved from Korea to Jehol
1 infantry moved from Korea to Amur
1 artillery and 4 infantry moved from Korea to Manchuria
1 tactical_bomber moved from French Indo China to Kansu
2 bombers moved from French Indo China to Philippines
1 battleship, 2 carriers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to 37 Sea Zone
3 fighters moved from Dutch New Guinea to 37 Sea Zone
1 aaGun moved from Hunan to Kwangsi
2 armour moved from Malaya to French Indo China
1 armour moved from French Indo China to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Shensi to Kansu
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to French Indo China
Place Units - Japanese
7 armour, 1 infantry and 2 mech_infantrys placed in Korea
3 infantry placed in French Indo China
2 infantry placed in Malaya
Japanese undo move 1.
1 infantry placed in Malaya
7 armour and 2 mech_infantrys placed in Korea
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
hey, yikes i didnt even think of that leningrad air assault :-o. I would have gone with full defence though once i had stopped kicking myself. looks like you got diced though. :-(
It was a risk I was willing to take! 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Eire to 109 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 marine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 4 fighters, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry, 2 marines and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry, 2 marines, 2 mech_infantrys, 1 submarine and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 mech_infantrys moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier and 2 destroyers moved from 107 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 carrier and 4 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 bomber moved from New Brunswick Nova Scotia to Eastern United States
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 marine
Germans defend with 1 armour and 1 harbour
Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 2 artilleries, 4 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
4 fighters moved from Gibraltar to 91 Sea Zone
Place Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Territory Summary for Americans :
New South Wales : 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
10 Sea Zone : 1 carrier, 4 destroyers and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 1 marine
Gibraltar : 1 flag, 2 artilleries, 1 harbour, 2 infantry and 1 marine
Morocco : 1 flag, 3 artilleries, 3 infantry, 2 marines and 2 mech_infantrys
Eire : 1 flag
101 Sea Zone : 2 transports
91 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 7 transports
Production/PUs Summary :
Germans : 53 / 61
Russians : 25 / 35
Japanese : 68 / 78
Americans : 50 / 67
Chinese : 0 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 21 / 33
ANZAC : 10 / 11
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Combat - British
Non Combat Move - British
1 aaGun and 10 infantry moved from Burma to India
1 bomber moved from Egypt to India
3 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Alexandria to Egypt
2 infantry moved from Iraq to Trans-Jordan
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 23 infantry and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 2 artilleries, 1 harbour, 6 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flag
Production/PUs Summary :
Germans : 53 / 61
Russians : 25 / 35
Japanese : 68 / 78
Americans : 50 / 67
Chinese : 0 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 21 / 33
ANZAC : 10 / 11
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I think the Axis are going to win this one…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from Algeria to 94 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Americans defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine
Italians win, taking Gibraltar from Americans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Americans: 2 artilleries, 2 infantry and 1 marine
Non Combat Move - Italians
1 destroyer and 1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Yugoslavia to 95 Sea Zone
1 tactical_bomber moved from Bessarabia to Southern Italy
2 artilleries moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Archangel
3 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 infantry moved from Northern Italy to France
Place Units - Italians
3 infantry placed in Southern Italy
8 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
I have to agree, Russia and Germany might be stalemated but Japan goes unchecked and Italy can take care of herself…
Sealion is a ball buster if it works
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 63 Sea Zone to 61 Sea Zone
1 aaGun, 4 armour, 2 artilleries and 3 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 artilleries, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 armour, 3 infantry and 1 mech_infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
1 artillery moved from Archangel to Nenetsia
3 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 armour moved from Eastern Poland to Smolensk
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in Nenetsia
Germans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 bomber, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans win, taking Smolensk from Russians with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 98 Sea Zone
Germans attack with 2 submarines
French defend with 1 destroyer
Germans win, taking 98 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 bomber and 1 tactical_bomber moved from Smolensk to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 armour and 5 mech_infantrys moved from Poland to Eastern Poland
6 transports moved from 115 Sea Zone to 114 Sea Zone
8 infantry moved from Germany to 114 Sea Zone
2 transports moved from 114 Sea Zone to 113 Sea Zone
8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
8 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from Southern Italy to Yugoslavia
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 aaGun and 2 infantry placed in United Kingdom
Germans undo move 1.
1 destroyer placed in 113 Sea Zone
10 infantry placed in Germany
3 artilleries placed in Novgorod
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
7 armour, 25 artilleries, 33 infantry and 5 mech_infantrys moved from Bryansk to Ukraine
3 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
3 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
Combat - Russians
Battle in Ukraine
Russians attack with 7 armour, 25 artilleries, 33 infantry and 5 mech_infantrys
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 7 armour, 25 artilleries, 33 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns and 8 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Olgiy to Timguska
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 armour, 4 artilleries and 2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 aaGuns moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Russia
Place Units - Russians
1 armour, 4 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Territory Summary for Russians :
Amur : 4 infantry
Yakut S.S.R. : 2 aaGuns and 8 infantry
Timguska : 2 infantry
Buryatia : 1 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 4 infantry and 1 tactical_bomber
Ukraine : 2 aaGuns, 7 armour, 25 artilleries, 1 factory_minor, 33 infantry and 5 mech_infantrys
Vologda : 1 armour, 4 artilleries and 3 infantry
Volgograd : 1 factory_minor
Smolensk : 3 infantry
Production/PUs Summary :
Germans : 53 / 71
Russians : 26 / 34
Japanese : 67 / 78
Americans : 50 / 67
Chinese : 0 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 21 / 31
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 7 armour and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Kansu to Olgiy
1 bomber moved from Philippines to Buyant-Uhaa
1 bomber moved from Philippines to Central Mongolia
1 artillery moved from Manchuria to Buyant-Uhaa
1 tactical_bomber moved from Manchuria to Central Mongolia
1 armour moved from Jehol to Central Mongolia
1 tactical_bomber moved from Kansu to Olgiy
1 infantry moved from Kansu to Olgiy
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
3 armour and 1 mech_infantry moved from Korea to Amur
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 marines moved from New Guinea to 46 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 46 Sea Zone to 63 Sea Zone
2 marines moved from 63 Sea Zone to New Zealand
1 battleship and 1 destroyer moved from 37 Sea Zone to 61 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 61 Sea Zone
1 armour moved from Korea to Buyant-Uhaa
1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Korea to Buyant-Uhaa
3 armour moved from Korea to Amur
Combat - Japanese
Battle in Amur
Japanese attack with 6 armour, 3 infantry and 1 mech_infantry
Russians defend with 4 infantry
Japanese win, taking Amur from Russians with 6 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Battle in New Zealand
Japanese attack with 1 artillery, 1 infantry and 2 marines
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Aleutian Islands
Battle in Central Mongolia
Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Central Mongolia from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Olgiy
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Olgiy from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Buyant-Uhaa from Russians with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 61 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 3 submarines
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Non Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 61 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 5 infantry moved from Malaya to Shan State
2 armour, 4 artilleries, 2 fighters, 9 infantry and 3 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from Olgiy to Kansu
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Jehol to Chahar
1 tactical_bomber moved from Central Mongolia to Kansu
1 bomber moved from Central Mongolia to Suiyuyan
1 bomber moved from Buyant-Uhaa to Hopei
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
Place Units - Japanese
3 armour placed in Malaya
3 armour placed in French Indo China
1 armour and 9 mech_infantrys placed in Korea
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from Morocco to Algeria
Americans take Algeria from Italians
3 artilleries, 3 infantry, 1 marine and 2 mech_infantrys moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 artilleries and 1 marine moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 marine moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 3 transports
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 5 artilleries, 2 fighters, 3 infantry, 2 marines, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Gibraltar from Italians with 5 artilleries, 2 fighters, 1 infantry, 2 marines, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 carrier and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Territory Summary for Americans :
New South Wales : 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
10 Sea Zone : 1 carrier, 5 destroyers, 2 fighters and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 flag, 5 artilleries, 1 harbour, 1 infantry, 2 marines and 2 mech_infantrys
Morocco : 1 flag
Algeria : 1 flag, 1 marine
104 Sea Zone : 1 destroyer
Eire : 1 flag
101 Sea Zone : 1 carrier, 2 fighters and 2 submarines
91 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 4 fighters, 1 tactical_bomber and 9 transports
Production/PUs Summary :
Germans : 53 / 71
Russians : 24 / 34
Japanese : 71 / 81
Americans : 51 / 67
Chinese : 0 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 20 / 31
ANZAC : 8 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 infantry moved from Trans-Jordan to Egypt
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 25 infantry and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 2 artilleries, 1 harbour, 8 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flag
Production/PUs Summary :
Germans : 53 / 71
Russians : 24 / 34
Japanese : 71 / 81
Americans : 51 / 67
Chinese : 0 / 5
British : 25 / 0
UK_Pacific : 6 / 9
Italians : 20 / 31
ANZAC : 8 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Archangel to Vologda
Combat - Italians
Battle in Vologda
Italians attack with 2 infantry
Russians defend with 1 armour, 4 artilleries and 3 infantry
Russians win with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 infantry moved from Romania to Bessarabia
3 infantry moved from Romania to Eastern Poland
4 infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
2 mech_infantrys placed in Northern Italy
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 4 armour, 2 artilleries and 4 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French