ok now it’s good!
16L G40 Bal Mod dice -Pete (Axis) vs. Kamikaze Pilot(Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 3 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 infantry moved from Belarus to Archangel
1 bomber moved from United Kingdom to Archangel
1 fighter moved from Western Germany to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 submarine
Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Western Ukraine
Italians attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Italians win, taking Western Ukraine from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Ukraine
Italians attack with 2 armour, 1 bomber and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 armour
Battle in Archangel
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Archangel to Novgorod
1 aaGun moved from Belarus to Smolensk
1 bomber moved from Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Ukraine to Bessarabia
1 infantry moved from Greece to Bulgaria
1 fighter moved from 94 Sea Zone to Southern Italy
1 artillery moved from Tunisia to AlgeriaPlace Units - Italians
1 carrier and 3 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 3 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 infantry moved from Belarus to Archangel
1 bomber moved from United Kingdom to Archangel
1 fighter moved from Western Germany to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 submarine
Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Western Ukraine
Italians attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Italians win, taking Western Ukraine from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Ukraine
Italians attack with 2 armour, 1 bomber and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 armour
Battle in Archangel
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Archangel to Novgorod
1 aaGun moved from Belarus to Smolensk
1 bomber moved from Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Ukraine to Bessarabia
1 infantry moved from Greece to Bulgaria
1 fighter moved from 94 Sea Zone to Southern Italy
1 artillery moved from Tunisia to AlgeriaPlace Units - Italians
1 carrier and 3 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belarus: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Italians to Yugoslavia: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Italians from Belarus: 1 artillery
EDIT: Adding units owned by Italians to Eastern Poland: 1 artillery
EDIT: Adding units owned by Italians to Novgorod: 1 bomber
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 3 infantry
EDIT: Turning off Edit Mode -
made a few ncm edits after i posted italy the first time, disregard first post pls :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from Northern Territory to New South Wales
1 infantry moved from Northern Territory to South Australia
2 fighters moved from Iraq to IndiaPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2,4,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUsTerritory Summary for ANZAC :
India : 2 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 infantry
New Guinea : 1 aaGun and 1 infantry
63 Sea Zone : 3 submarines
Egypt : 1 infantryProduction/PUs Summary :
Germans : 54 / 62
Russians : 27 / 37
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 1 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 22 / 33
ANZAC : 10 / 11
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 54 / 62
Russians : 27 / 37
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 1 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 22 / 33
ANZAC : 10 / 11
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 destroyer, 1 factory_minor, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 artillery and 11 infantry moved from Novgorod to Archangel
1 aaGun and 1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Romania to Bessarabia
2 infantry moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Archangel
2 armour moved from Novgorod to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to United Kingdom
1 armour and 5 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 aaGun, 1 fighter and 1 infantry placed in United Kingdom
1 factory_minor placed in Yugoslavia
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,3,2,3,4,1,2,4,1,5,6
Germans collect 46 PUs (8 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
4 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Novgorod
Russians attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 bombers
retreated to Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 3 fighters
Casualties for Italians: 2 bombers
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 aaGun
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 aaGunNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns and 12 infantry moved from Amur to Buryatia
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
2 armour, 1 artillery and 4 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to BryanskPlace Units - Russians
1 armour, 4 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUsTerritory Summary for Russians :
Buryatia : 2 aaGuns and 12 infantry
Bryansk : 4 aaGuns, 7 armour, 25 artilleries, 1 fighter, 33 infantry, 5 mech_infantrys and 1 tactical_bomber
Nenetsia : 1 infantry
Urals : 1 infantry
Russia : 1 airfield, 1 armour, 4 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 53 / 61
Russians : 28 / 35
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 1 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 22 / 33
ANZAC : 10 / 11
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
You need to look at the Novgorod battle. I made the assumption there that you want do to max. damage on the airplanes… So I took the bombers first. If you don’t want to take the bombers first. You had 1 bomber left. If that’s the case. I want to roll for a second round with 1 fighter and 1 tactical. Let me know :-)
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hey, yikes i didnt even think of that leningrad air assault :-o. I would have gone with full defence though once i had stopped kicking myself. looks like you got diced though. :-(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 7 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 armour moved from Korea to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
2 marines moved from Malaya to 37 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 37 Sea Zone to 46 Sea Zone
2 marines moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in Hawaiian Islands
Battle in Midway
Battle in New Guinea
Japanese attack with 2 marines
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Midway from Americans, taking New Guinea from ANZAC with 2 marines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from Korea to 26 Sea Zone
1 carrier and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Manchuria
1 infantry moved from Manchuria to Jehol
2 armour moved from Korea to Jehol
1 infantry moved from Korea to Amur
1 artillery and 4 infantry moved from Korea to Manchuria
1 tactical_bomber moved from French Indo China to Kansu
2 bombers moved from French Indo China to Philippines
1 battleship, 2 carriers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to 37 Sea Zone
3 fighters moved from Dutch New Guinea to 37 Sea Zone
1 aaGun moved from Hunan to Kwangsi
2 armour moved from Malaya to French Indo China
1 armour moved from French Indo China to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Shensi to Kansu
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to French Indo ChinaPlace Units - Japanese
7 armour, 1 infantry and 2 mech_infantrys placed in Korea
3 infantry placed in French Indo China
2 infantry placed in Malaya
Japanese undo move 1.
1 infantry placed in Malaya
7 armour and 2 mech_infantrys placed in KoreaTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
hey, yikes i didnt even think of that leningrad air assault :-o. I would have gone with full defence though once i had stopped kicking myself. looks like you got diced though. :-(
It was a risk I was willing to take! 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Eire to 109 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 marine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 4 fighters, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry, 2 marines and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry, 2 marines, 2 mech_infantrys, 1 submarine and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 mech_infantrys moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier and 2 destroyers moved from 107 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 carrier and 4 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 bomber moved from New Brunswick Nova Scotia to Eastern United StatesCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 marine
Germans defend with 1 armour and 1 harbour
Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 2 artilleries, 4 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
4 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Americans :
New South Wales : 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
10 Sea Zone : 1 carrier, 4 destroyers and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 1 marine
Gibraltar : 1 flag, 2 artilleries, 1 harbour, 2 infantry and 1 marine
Morocco : 1 flag, 3 artilleries, 3 infantry, 2 marines and 2 mech_infantrys
Eire : 1 flag
101 Sea Zone : 2 transports
91 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 7 transportsProduction/PUs Summary :
Germans : 53 / 61
Russians : 25 / 35
Japanese : 68 / 78
Americans : 50 / 67
Chinese : 0 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 21 / 33
ANZAC : 10 / 11
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Combat - British
Non Combat Move - British
1 aaGun and 10 infantry moved from Burma to India
1 bomber moved from Egypt to India
3 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Alexandria to Egypt
2 infantry moved from Iraq to Trans-JordanPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 23 infantry and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 2 artilleries, 1 harbour, 6 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flagProduction/PUs Summary :
Germans : 53 / 61
Russians : 25 / 35
Japanese : 68 / 78
Americans : 50 / 67
Chinese : 0 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 21 / 33
ANZAC : 10 / 11
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I think the Axis are going to win this one…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from Algeria to 94 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Americans defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine
Italians win, taking Gibraltar from Americans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Americans: 2 artilleries, 2 infantry and 1 marineNon Combat Move - Italians
1 destroyer and 1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Yugoslavia to 95 Sea Zone
1 tactical_bomber moved from Bessarabia to Southern Italy
2 artilleries moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Archangel
3 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern Italy
8 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
I have to agree, Russia and Germany might be stalemated but Japan goes unchecked and Italy can take care of herself…
Sealion is a ball buster if it works
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 63 Sea Zone to 61 Sea Zone
1 aaGun, 4 armour, 2 artilleries and 3 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 artilleries, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 armour, 3 infantry and 1 mech_infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
1 artillery moved from Archangel to Nenetsia
3 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 armour moved from Eastern Poland to Smolensk
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Germans
Battle in Nenetsia
Germans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 bomber, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans win, taking Smolensk from Russians with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 98 Sea Zone
Germans attack with 2 submarines
French defend with 1 destroyer
Germans win, taking 98 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 bomber and 1 tactical_bomber moved from Smolensk to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 armour and 5 mech_infantrys moved from Poland to Eastern Poland
6 transports moved from 115 Sea Zone to 114 Sea Zone
8 infantry moved from Germany to 114 Sea Zone
2 transports moved from 114 Sea Zone to 113 Sea Zone
8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
8 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from Southern Italy to YugoslaviaPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 aaGun and 2 infantry placed in United Kingdom
Germans undo move 1.
1 destroyer placed in 113 Sea Zone
10 infantry placed in Germany
3 artilleries placed in NovgorodTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
7 armour, 25 artilleries, 33 infantry and 5 mech_infantrys moved from Bryansk to Ukraine
3 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
3 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to AmurCombat - Russians
Battle in Ukraine
Russians attack with 7 armour, 25 artilleries, 33 infantry and 5 mech_infantrys
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 7 armour, 25 artilleries, 33 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns and 8 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Olgiy to Timguska
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 armour, 4 artilleries and 2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 aaGuns moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to RussiaPlace Units - Russians
1 armour, 4 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsTerritory Summary for Russians :
Amur : 4 infantry
Yakut S.S.R. : 2 aaGuns and 8 infantry
Timguska : 2 infantry
Buryatia : 1 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 4 infantry and 1 tactical_bomber
Ukraine : 2 aaGuns, 7 armour, 25 artilleries, 1 factory_minor, 33 infantry and 5 mech_infantrys
Vologda : 1 armour, 4 artilleries and 3 infantry
Volgograd : 1 factory_minor
Smolensk : 3 infantryProduction/PUs Summary :
Germans : 53 / 71
Russians : 26 / 34
Japanese : 67 / 78
Americans : 50 / 67
Chinese : 0 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 21 / 31
ANZAC : 10 / 10
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





