No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Novgorod does 1 damage to factory_minor owned by Germans
Rockets in Russia roll: 6
1 infantry and 4 mech_infantrys moved from Timguska to Yenisey
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Russia to Ukraine
Russians take Bryansk from Italians
Russians take Ukraine from Italians
1 mech_infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 mech_infantry moved from Eastern Poland to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Belarus to Archangel
2 armour and 1 mech_infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 armour and 1 mech_infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Yenisey
1 infantry moved from Urals to Vologda
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 artillery moved from Samara to Vologda
1 infantry moved from Russia to Vologda
Airborne Attack Move - Russians
2 infantry moved from Russia to Archangel
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 1 mech_infantry
2 infantry owned by the Russians, 2 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Smolensk
Germans win with 1 armour remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 1 fighter, 1 infantry and 5 mech_infantrys
Germans defend with 2 armour and 1 mech_infantry
Russians win, taking Yenisey from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry and 4 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Archangel to Samara
1 infantry moved from Russia to Vologda
1 artillery moved from Tambov to Samara
2 mech_infantrys moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
2 aaGuns, 10 artilleries and 30 infantry moved from Russia to Samara
Place Units - Russians
1 armour, 2 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Russians collect 5 PUs from War Bonds; end with 33 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 mech_infantrys
EDIT: Adding units owned by Russians to Timguska: 2 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter, 1 infantry and 1 tactical_bomber moved from Jehol to Anhwe
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking 35 Sea Zone from Americans, taking 6 Sea Zone from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
5 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
6 tactical_bombers moved from Yunnan to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
2 mech_infantrys moved from Malaya to French Indo China
3 infantry moved from Shan State to Malaya
1 artillery and 2 infantry moved from Yunnan to French Indo China
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 battleship, 3 carriers, 4 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
4 mech_infantrys moved from Kazakhstan to Szechwan
1 armour and 1 mech_infantry moved from Burma to Kweichow
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from 45 Sea Zone to 20 Sea Zone
Combat - British
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Szechwan
British attack with 4 mech_infantrys
Japanese defend with 1 infantry
British win, taking Szechwan from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
5 mech_infantrys moved from Burma to Kweichow
2 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Kazakhstan to Shensi
3 mech_infantrys moved from Egypt to Iraq
1 aaGun, 1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour and 1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from 20 Sea Zone to 45 Sea Zone
3 aaGuns and 17 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
Place Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 35 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,5,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber, 2 fighters, 4 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Rostov to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Battle in Western Ukraine
Italians attack with 2 infantry
Russians defend with 1 mech_infantry
Italians win, taking Western Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Northwest Persia
Italians attack with 2 bombers, 2 fighters, 4 infantry and 2 mech_infantrys
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 4 infantry and 2 mech_infantrys
Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 4 infantry and 2 mech_infantrys
Casualties for Italians: 4 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Greece
1 bomber moved from Northwest Persia to Caucasus
2 fighters moved from Northwest Persia to Caucasus
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Tunisia to Libya
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Germans spend 30 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from French
Germans take Persia from British
2 bombers moved from Western Germany to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
9 artilleries and 18 infantry moved from Rostov to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 9 artilleries and 18 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 9 artilleries and 17 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Eastern Poland from Russians to Germans
EDIT: Turning off Edit Mode
2 bombers moved from Volgograd to Caucasus
6 armour and 15 mech_infantrys moved from Caucasus to Persia
1 aaGun and 2 infantry moved from Poland to Eastern Poland
4 transports moved from 115 Sea Zone to 114 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from Germany to 114 Sea Zone
1 aaGun, 3 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Archangel to Novgorod
1 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
germans got improved arty
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Rocket attack in Ukraine does 2 damage to factory_minor owned by Germans
Rockets in Russia roll: 2
1 fighter and 2 mech_infantrys moved from Timguska to Suiyuyan
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
10 artilleries and 29 infantry moved from Samara to Tambov
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
Airborne Attack Move - Russians
1 infantry moved from Russia to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 10 artilleries and 29 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 10 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Suiyuyan to Shensi
1 mech_infantry moved from Yenisey to Novosibirsk
2 aaGuns moved from Samara to Tambov
2 armour and 1 mech_infantry moved from Smolensk to Russia
1 artillery moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
3 artilleries, 3 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Russians collect 2 PUs from War Bonds; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Japanese spend 30 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 0 techTokens;
Combat Move - Japanese
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
Japanese take 19 Sea Zone from Americans
1 submarine moved from 20 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from Americans
2 fighters moved from French Indo China to 42 Sea Zone
1 fighter moved from Japan to Korea
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
8 fighters moved from 6 Sea Zone to Korea
2 tactical_bombers moved from Kiangsu to Korea
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 2 artilleries, 10 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 aaGun, 1 armour, 1 factory_minor, 4 fighters, 2 infantry and 2 mech_infantrys
Japanese win, taking Korea from Americans with 1 artillery, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 aaGun, 1 armour, 4 fighters, 2 infantry and 2 mech_infantrys
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Korea to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 34 Sea Zone to Philippines
4 carriers moved from 6 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from Kiangsu to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
2 fighters moved from French Indo China to 36 Sea Zone
3 fighters moved from Korea to Japan
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsu
6 fighters moved from Korea to Kiangsu
1 mech_infantry moved from French Indo China to Kwangtung
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - Japanese
3 transports placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Japanese collect 46 PUs (2 lost to blockades); end with 48 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Kweichow to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Kweichow to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 armour moved from Kweichow to French Indo China
4 mech_infantrys moved from Szechwan to French Indo China
3 mech_infantrys moved from Kweichow to Kwangsi
2 mech_infantrys moved from Shensi to Hunan
1 infantry moved from Yunnan to Hunan
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
Combat - British
Battle in French Indo China
British attack with 2 armour, 3 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
British win, taking French Indo China from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry
Battle in Kwangsi
British attack with 3 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British win, taking Kwangsi from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 aaGuns and 13 infantry moved from Yunnan to Burma
1 mech_infantry moved from India to Eastern Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 mech_infantrys placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,5,1,4,2,4,4,2,6,2,6,1,1,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Kweichow to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Kweichow to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 armour moved from Kweichow to French Indo China
4 mech_infantrys moved from Szechwan to French Indo China
3 mech_infantrys moved from Kweichow to Kwangsi
2 mech_infantrys moved from Shensi to Hunan
1 infantry moved from Yunnan to Hunan
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
Combat - British
Battle in French Indo China
British attack with 2 armour, 3 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
British win, taking French Indo China from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry
Battle in Kwangsi
British attack with 3 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British win, taking Kwangsi from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 aaGuns and 13 infantry moved from Yunnan to Burma
1 mech_infantry moved from India to Eastern Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 mech_infantrys placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,5,1,4,2,4,4,2,6,2,6,1,1,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Caucasus to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 1 bomber and 1 fighter
British defend with 1 mech_infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Eastern Persia to Ukraine
1 fighter moved from Eastern Persia to Caucasus
1 fighter moved from Caucasus to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 destroyers moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
1 factory_minor placed in Western Ukraine
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Germans spend 30 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour, 1 artillery and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - Germans
Battle in Crete
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans win, taking Crete from Neutral_Allies, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 armour and 14 mech_infantrys moved from Persia to West India
2 bombers moved from Caucasus to Ukraine
1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
1 aaGun, 5 artilleries and 7 infantry moved from Novgorod to Belarus
5 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 6 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 artillery, 7 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 7 infantry moved from 115 Sea Zone to Novgorod
1 carrier moved from 97 Sea Zone to 99 Sea Zone
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Rocket attack in Ukraine does 4 damage to factory_minor owned by Germans
Rockets in Russia roll: 5
1 fighter and 1 tactical_bomber moved from Russia to Persia
1 artillery and 2 infantry moved from Volgograd to Caucasus
3 armour moved from Russia to Archangel
1 infantry moved from Nenetsia to Archangel
1 artillery and 1 infantry moved from Russia to Smolensk
3 artilleries and 7 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
10 artilleries and 28 infantry moved from Tambov to Bryansk
Airborne Attack Move - Russians
2 infantry moved from Russia to Archangel
Combat - Russians
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 fighter
Italians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 1 aaGun
Casualties for Russians: 1 artillery and 2 infantry
Battle in Persia
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 13 artilleries, 28 infantry and 7 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 13 artilleries, 28 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 3 armour and 3 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
2 infantry owned by the Russians and 3 armour owned by the Russians retreated to Vologda
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Vologda
2 aaGuns moved from Tambov to Bryansk
1 fighter moved from Shensi to Russia
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 fighter and 1 tactical_bomber moved from Persia to Iraq
Place Units - Russians
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Russians collect 3 PUs from War Bonds; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 36 Sea Zone to Burma
3 transports moved from 36 Sea Zone to 37 Sea Zone
6 infantry moved from Malaya to 37 Sea Zone
6 infantry and 3 transports moved from 37 Sea Zone to 38 Sea Zone
6 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to Jehol
1 artillery and 3 infantry moved from 19 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 fighter moved from Japan to Jehol
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from Japan to Shantung
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 4 fighters, 6 infantry and 4 tactical_bombers
British defend with 3 aaGuns and 13 infantry
UK_Pacific win with 9 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 6 infantry
Casualties for British: 3 aaGuns and 4 infantry
4 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; British defend with 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 36 Sea Zone
4 carriers moved from 36 Sea Zone to 38 Sea Zone
3 fighters and 4 tactical_bombers moved from Burma to 38 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
2 fighters moved from Kiangsu to 36 Sea Zone
1 bomber moved from Philippines to Japan
1 fighter moved from Japan to Philippines
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Korea
2 infantry and 1 mech_infantry placed in Malaya
1 fighter and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
7 carriers moved from 33 Sea Zone to 35 Sea Zone
scramble orders for Philippines?
Kamikaze orders for z35?
OOL for z36?
no scramble, 3 kamis each cruiser, max defense for ool off hainan, bship dies last