@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
2nd edition plus Russian techs -Pete (axis) vs. Variance (allies)
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yea sry shoulda specified but i think i was passing out tired at that point last night. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Volgograd does 6 damage to factory_minor owned by Germans
Rockets in Russia roll: 6
1 artillery moved from Vologda to Archangel
2 infantry moved from Smolensk to Belarus
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 artillery moved from Russia to Samara
1 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Samara
1 mech_infantry moved from Vologda to Belarus
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
1 artillery and 2 infantry moved from Russia to Tambov
1 mech_infantry moved from Vologda to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 mech_infantrys moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
2 mech_infantrys moved from Novosibirsk to Timguska
2 mech_infantrys moved from Vologda to Novosibirsk
2 mech_infantrys moved from Novosibirsk to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
2 mech_infantrys moved from Vologda to TimguskaAirborne Attack Move - Russians
1 infantry moved from Russia to Kazakhstan
1 infantry moved from Russia to TimguskaCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Kazakhstan from Germans with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Timguska
Russians attack with 1 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Timguska from Germans with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun, 2 armour, 3 infantry and 2 mech_infantrys moved from Vologda to RussiaPlace Units - Russians
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Russians collect 4 PUs from War Bonds; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Szechwan
1 armour, 1 bomber, 6 fighters and 5 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Chahar to Hopei
6 tactical_bombers moved from 37 Sea Zone to Szechwan
1 artillery moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 submarine moved from 21 Sea Zone to 20 Sea Zone
9 fighters moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber, 6 fighters, 6 mech_infantrys and 6 tactical_bombers
British defend with 1 tactical_bomber; Chinese defend with 1 fighter and 6 infantry
Japanese win with 1 bomber, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 6 mech_infantrys
Casualties for British: 1 tactical_bomber
Casualties for Chinese: 1 fighter and 6 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 9 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in PhilippinesNon Combat Move - Japanese
1 destroyer moved from 61 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone
4 fighters moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Malaya to Shan State
9 fighters moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Jehol
1 bomber and 6 fighters moved from Szechwan to French Indo China
1 artillery and 4 infantry moved from French Indo China to Yunnan
6 tactical_bombers moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - Japanese
1 destroyer and 2 transports placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
2 mech_infantrys placed in Malaya
1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,6,4,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,6,3,6
Japanese collect 46 PUs (9 lost to blockades); end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from Korea to Manchuria
12 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
3 submarines moved from 6 Sea Zone to 16 Sea Zone
3 submarines moved from 19 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 12 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 transports -
OOL?
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just max defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour, 18 infantry and 6 mech_infantrys moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 18 infantry and 6 mech_infantrys
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 armour, 18 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
6 mech_infantrys moved from Eastern Persia to Kazakhstan
2 infantry moved from Persia to Northwest Persia
2 armour and 4 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
1 aaGun moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
10 infantry placed in United Kingdom
1 artillery and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
British collect 34 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,4,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 armour -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - ANZAC
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france?
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you’re anzac in this game, i manual posted the save from anzac turn, forgot on italy’s :wink:
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Sorry, I get them mixed up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 artillery and 4 infantry moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 76 PUs;
Germans buy 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to Belarus
2 armour and 2 mech_infantrys moved from Bryansk to Archangel
Germans take Smolensk from Russians
1 armour moved from Bryansk to Vologda
Germans take Vologda from Russians
1 artillery moved from Novgorod to Archangel
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 2 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry and 1 mech_infantry
Russians win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Western Germany
3 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 mech_infantry moved from Volgograd to Caucasus
5 armour and 10 mech_infantrys moved from Bryansk to Caucasus
9 artilleries and 21 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Malta to 96 Sea Zone
1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 tactical_bomber moved from 97 Sea Zone to Southern ItalyPlace Units - Germans
1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Novgorod does 1 damage to factory_minor owned by Germans
Rockets in Russia roll: 6
1 infantry and 4 mech_infantrys moved from Timguska to Yenisey
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Russia to Ukraine
Russians take Bryansk from Italians
Russians take Ukraine from Italians
1 mech_infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 mech_infantry moved from Eastern Poland to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Belarus to Archangel
2 armour and 1 mech_infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 armour and 1 mech_infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Yenisey
1 infantry moved from Urals to Vologda
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 artillery moved from Samara to Vologda
1 infantry moved from Russia to VologdaAirborne Attack Move - Russians
2 infantry moved from Russia to ArchangelCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 1 mech_infantry
2 infantry owned by the Russians, 2 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Smolensk
Germans win with 1 armour remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 1 fighter, 1 infantry and 5 mech_infantrys
Germans defend with 2 armour and 1 mech_infantry
Russians win, taking Yenisey from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry and 4 mech_infantrysNon Combat Move - Russians
1 fighter moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Archangel to Samara
1 infantry moved from Russia to Vologda
1 artillery moved from Tambov to Samara
2 mech_infantrys moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
2 aaGuns, 10 artilleries and 30 infantry moved from Russia to SamaraPlace Units - Russians
1 armour, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Russians collect 5 PUs from War Bonds; end with 33 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 mech_infantrys
EDIT: Adding units owned by Russians to Timguska: 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter, 1 infantry and 1 tactical_bomber moved from Jehol to AnhweCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking 35 Sea Zone from Americans, taking 6 Sea Zone from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
5 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
6 tactical_bombers moved from Yunnan to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
2 mech_infantrys moved from Malaya to French Indo China
3 infantry moved from Shan State to Malaya
1 artillery and 2 infantry moved from Yunnan to French Indo China
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 battleship, 3 carriers, 4 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
4 mech_infantrys moved from Kazakhstan to Szechwan
1 armour and 1 mech_infantry moved from Burma to Kweichow
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from 45 Sea Zone to 20 Sea ZoneCombat - British
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Szechwan
British attack with 4 mech_infantrys
Japanese defend with 1 infantry
British win, taking Szechwan from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
5 mech_infantrys moved from Burma to Kweichow
2 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Kazakhstan to Shensi
3 mech_infantrys moved from Egypt to Iraq
1 aaGun, 1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour and 1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from 20 Sea Zone to 45 Sea Zone
3 aaGuns and 17 infantry moved from Burma to Yunnan
1 armour moved from India to YunnanPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,5,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber, 2 fighters, 4 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Rostov to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Battle in Western Ukraine
Italians attack with 2 infantry
Russians defend with 1 mech_infantry
Italians win, taking Western Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Northwest Persia
Italians attack with 2 bombers, 2 fighters, 4 infantry and 2 mech_infantrys
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 4 infantry and 2 mech_infantrys
Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 4 infantry and 2 mech_infantrys
Casualties for Italians: 4 infantry and 2 mech_infantrysNon Combat Move - Italians
1 bomber moved from Northwest Persia to Greece
1 bomber moved from Northwest Persia to Caucasus
2 fighters moved from Northwest Persia to Caucasus
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Tunisia to LibyaPlace Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Germans spend 30 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery SupportActivate Technology - Germans
Germans activating Improved Artillery SupportPurchase Units - Germans
Germans buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from French
Germans take Persia from British
2 bombers moved from Western Germany to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
9 artilleries and 18 infantry moved from Rostov to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 9 artilleries and 18 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 9 artilleries and 17 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Eastern Poland from Russians to Germans
EDIT: Turning off Edit Mode
2 bombers moved from Volgograd to Caucasus
6 armour and 15 mech_infantrys moved from Caucasus to Persia
1 aaGun and 2 infantry moved from Poland to Eastern Poland
4 transports moved from 115 Sea Zone to 114 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from Germany to 114 Sea Zone
1 aaGun, 3 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Archangel to Novgorod
1 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs





