@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
2nd edition plus Russian techs -Pete (axis) vs. Variance (allies)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Kweichow to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Kweichow to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 armour moved from Kweichow to French Indo China
4 mech_infantrys moved from Szechwan to French Indo China
3 mech_infantrys moved from Kweichow to Kwangsi
2 mech_infantrys moved from Shensi to Hunan
1 infantry moved from Yunnan to Hunan
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in French Indo China
British attack with 2 armour, 3 infantry and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
British win, taking French Indo China from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry
Battle in Kwangsi
British attack with 3 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British win, taking Kwangsi from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
3 aaGuns and 13 infantry moved from Yunnan to Burma
1 mech_infantry moved from India to Eastern Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,5,1,4,2,4,4,2,6,2,6,1,1,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Caucasus to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 1 bomber and 1 fighter
British defend with 1 mech_infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Eastern Persia to Ukraine
1 fighter moved from Eastern Persia to Caucasus
1 fighter moved from Caucasus to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 destroyers moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
1 mech_infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
1 factory_minor placed in Western UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Germans spend 30 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour, 1 artillery and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - Germans
Battle in Crete
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans win, taking Crete from Neutral_Allies, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 armour and 14 mech_infantrys moved from Persia to West India
2 bombers moved from Caucasus to Ukraine
1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
1 aaGun, 5 artilleries and 7 infantry moved from Novgorod to Belarus
5 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 6 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 artillery, 7 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 7 infantry moved from 115 Sea Zone to Novgorod
1 carrier moved from 97 Sea Zone to 99 Sea ZonePlace Units - Germans
5 artilleries and 5 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Ukraine does 4 damage to factory_minor owned by Germans
Rockets in Russia roll: 5
1 fighter and 1 tactical_bomber moved from Russia to Persia
1 artillery and 2 infantry moved from Volgograd to Caucasus
3 armour moved from Russia to Archangel
1 infantry moved from Nenetsia to Archangel
1 artillery and 1 infantry moved from Russia to Smolensk
3 artilleries and 7 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
10 artilleries and 28 infantry moved from Tambov to BryanskAirborne Attack Move - Russians
2 infantry moved from Russia to ArchangelCombat - Russians
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 fighter
Italians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 1 aaGun
Casualties for Russians: 1 artillery and 2 infantry
Battle in Persia
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 13 artilleries, 28 infantry and 7 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 13 artilleries, 28 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 3 armour and 3 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
2 infantry owned by the Russians and 3 armour owned by the Russians retreated to Vologda
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Vologda
2 aaGuns moved from Tambov to Bryansk
1 fighter moved from Shensi to Russia
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 fighter and 1 tactical_bomber moved from Persia to IraqPlace Units - Russians
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Russians collect 3 PUs from War Bonds; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 36 Sea Zone to Burma
3 transports moved from 36 Sea Zone to 37 Sea Zone
6 infantry moved from Malaya to 37 Sea Zone
6 infantry and 3 transports moved from 37 Sea Zone to 38 Sea Zone
6 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to Jehol
1 artillery and 3 infantry moved from 19 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 fighter moved from Japan to Jehol
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from Japan to ShantungCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 4 fighters, 6 infantry and 4 tactical_bombers
British defend with 3 aaGuns and 13 infantry
UK_Pacific win with 9 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 6 infantry
Casualties for British: 3 aaGuns and 4 infantry
4 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; British defend with 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 36 Sea Zone
4 carriers moved from 36 Sea Zone to 38 Sea Zone
3 fighters and 4 tactical_bombers moved from Burma to 38 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
2 fighters moved from Kiangsu to 36 Sea Zone
1 bomber moved from Philippines to Japan
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Korea
2 infantry and 1 mech_infantry placed in Malaya
1 fighter and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
7 carriers moved from 33 Sea Zone to 35 Sea Zone -
scramble orders for Philippines?
Kamikaze orders for z35?
OOL for z36? -
no scramble, 3 kamis each cruiser, max defense for ool off hainan, bship dies last
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
7 carriers moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,4,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,1,5
Battle in 36 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier and 2 fighters
Units damaged: 1 battleship owned by the Japanese
retreated to 36 Sea Zone
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -15
Casualties for Americans: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier
Battle in 35 Sea Zone
Americans attack with 1 battleship and 7 carriers
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 1 battleship and 7 carriers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
2 fighters owned by the Japanese forced to land in HainanNon Combat Move - Americans
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 carriers and 3 fighters moved from 33 Sea Zone to 35 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
3 submarines moved from 33 Sea Zone to 19 Sea Zone
2 destroyers moved from 30 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
4 fighters moved from Western United States to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 10 infantry moved from Kweichow to AnhwePlace Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
British take Persia from Germans
British take Eastern Persia from Germans
1 fighter moved from 35 Sea Zone to Kwangtung
1 mech_infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kwangsi to KwangtungCombat - British
Battle in Caucasus
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 fighter
British win, taking Caucasus from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Kwangtung
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 harbour and 1 mech_infantry
British win, taking Kwangtung from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from Kwangtung to Yunnan
1 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Kwangsi to Burma
1 infantry moved from Siam to Shan State
2 armour and 3 mech_infantrys moved from French Indo China to Burma
14 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 aaGun, 2 artilleries and 3 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
1 battleship moved from 33 Sea Zone to 35 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 31 PUs (6 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 9 infantry
EDIT: Adding units owned by British to India: 9 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Ukraine to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Germans spend 20 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
7 armour and 14 mech_infantrys moved from West India to India
2 bombers and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to Smolensk
1 bomber moved from Western Germany to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Germans attack with 7 armour and 14 mech_infantrys
British defend with 13 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Germans captures 11PUs while taking UK_Pacific capital
Germans win, taking India from UK_Pacific with 7 armour and 8 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 6 mech_infantrys
Casualties for British: 13 infantryNon Combat Move - Germans
5 transports moved from 115 Sea Zone to 114 Sea Zone
5 artilleries and 5 infantry moved from Germany to 114 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
5 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
1 armour and 1 artillery moved from Archangel to Novgorod
1 aaGun, 5 artilleries and 7 infantry moved from Belarus to Eastern Poland
9 artilleries and 16 infantry moved from Ukraine to Bessarabia
2 bombers moved from Rostov to Novgorod
1 armour and 2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Smolensk to NovgorodPlace Units - Germans
4 artilleries and 6 infantry placed in Germany
1 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 airfield and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Western Ukraine does 2 damage to factory_minor owned by Italians
Rockets in Russia roll: 2
1 armour moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Vologda
1 mech_infantry moved from Bryansk to Baltic States
Russians take Belarus from Germans
Russians take Baltic States from Germans
1 fighter and 2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 fighter and 1 tactical_bomber moved from Iraq to Rostov
2 infantry moved from Bryansk to RostovCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Smolensk to Bryansk
3 artilleries and 2 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Russia
6 mech_infantrys moved from Bryansk to Vologda
1 mech_infantry moved from Novosibirsk to VologdaPlace Units - Russians
1 airfield placed in Bryansk
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Russians collect 5 PUs from War Bonds; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 fighters moved from Hainan to Shan State
1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Sumatra
1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
7 fighters and 3 tactical_bombers moved from Kiangsu to Anhwe
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Anhwe
1 fighter moved from 38 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
2 fighters moved from Philippines to Anhwe
2 transports moved from 19 Sea Zone to 36 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Sumatra from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 10 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 3 artilleries and 13 infantry
Japanese win with 1 bomber, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery, 4 fighters and 3 infantry
Casualties for Chinese: 3 artilleries and 13 infantry
Battle in Shan State
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Korea to Jehol
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 bomber, 6 fighters and 4 tactical_bombers moved from Anhwe to Kiangsu
1 carrier moved from 38 Sea Zone to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
2 fighters moved from Shan State to Malaya
1 fighter and 2 tactical_bombers moved from 38 Sea Zone to India
1 tactical_bomber moved from 38 Sea Zone to India
1 carrier and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 carriers, 1 submarine and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from 43 Sea Zone to Malaya
1 fighter moved from 45 Sea Zone to PhilippinesPlace Units - Japanese
3 destroyers placed in 37 Sea Zone
1 armour and 1 infantry placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3,1,3,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,1,2,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,1,5,5
Japanese collect 17 PUs (19 lost to blockades); end with 17 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour and 15 mech_infantrys moved from Eastern Persia to West India
UK_Pacific take West India from Germans
1 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 6 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
5 mech_infantrys moved from Burma to Yunnan
2 armour moved from Burma to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Burma to Yunnan
3 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Caucasus to Persia
1 fighter moved from Egypt to Eastern Persia
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Libya to Tobruk
2 artilleries and 3 infantry moved from Northwest Persia to IraqPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 37 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 6 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Italians
Italians spend 20 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover War BondsActivate Technology - Italians
Italians activating War BondsCombat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Western Ukraine to Belarus
Italians take Belarus from Russians
1 mech_infantry moved from Romania to Baltic States
1 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
1 bomber moved from Southern Italy to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to UkraineCombat - Italians
Air Battle in Gibraltar
Italians attacks with 1 units heading to Gibraltar
British launches 2 interceptors out of Gibraltar
Air Battle is over, the attackers have all died
Battle in Baltic States
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians win, taking Baltic States from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
3 mech_infantrys moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Romania to Bessarabia
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Yugoslavia to Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Italians collect 3 PUs from War Bonds; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French





