1 kami on each of 6 cvs if you stay in sz6.
16L G40 oysteilo (axis) vs -Pete (techs and free chart 1 for Soviet Union)
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why did the mongolians stay neutral last turn?
because you attacked kansu (witch was under japanese control) with russia on Russia 4. It is the same rule as when you attack manchuria or korea with russia, then the mongs will remain neutral. Read the last paragraph in the rulebook under additional rules at the end of the rule book
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 cruisers, 2 destroyers, 5 submarines and 3 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 15 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian Islands
6 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Brazil to 85 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 66 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 52 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 armour and 1 bomber moved from Northern Territory to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from Dutch New Guinea to New Guinea
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Iceland
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Germany to NovgorodPlace Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
2 cruisers, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 3 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 3 mech_infantrys
EDIT: Removing units owned by Americans from Brazil: 3 infantry
EDIT: Adding units owned by Americans to British Guiana: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
3 fighters moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Yunnan to India
1 aaGun and 1 artillery moved from Burma to India
1 artillery and 4 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to West India
2 transports moved from 79 Sea Zone to 80 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Union of South Africa to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
1 infantry moved from Tobruk to AlexandriaPlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
2 armour moved from Western Ukraine to UkrainePlace Units - Italians
3 infantry placed in Southern Italy
1 artillery, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau IslandNon Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
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dude sorry I have a problem forgetting to post french turns… :|
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dude sorry I have a problem forgetting to post french turns… :|
no worries. I wont get to this before sunday
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np.
til then :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs;
Germans buy 2 bombers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Baltic States
7 armour moved from Ukraine to Rostov
4 artilleries moved from Ukraine to Rostov
10 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
2 armour and 1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Bessarabia to RostovCombat - Germans
Battle in Rostov
Germans attack with 7 armour, 4 artilleries, 10 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 4 infantry
Germans win, taking Rostov from Russians with 7 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Baltic States
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 9 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 artilleries and 4 infantry moved from Normandy Bordeaux to 105 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 105 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 1 carrier and 1 cruiser moved from 105 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Gibraltar
1 destroyer moved from 105 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine
1 armour, 1 artillery and 7 infantry moved from Vyborg to Finland
3 artilleries moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to UkrainePlace Units - Germans
3 infantry placed in Ukraine
2 submarines placed in 112 Sea Zone
2 mech_infantrys placed in Western Germany
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Ukraine does 6 damage to factory_minor owned by Germans
Rockets in Novgorod roll: 6
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Smolensk to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Baltic States from Germans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
2 aaGuns and 18 infantry moved from Novosibirsk to Samara
1 artillery and 2 infantry moved from Volgograd to Samara
1 aaGun, 4 artilleries and 21 infantry moved from Smolensk to Russia
1 aaGun and 4 infantry moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Russia to Vologda
1 armour moved from Tambov to Vologda
3 infantry moved from Tambov to Samara
1 artillery moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Smolensk to Russia
2 artilleries and 2 infantry moved from Smolensk to Russia
4 infantry moved from Russia to SamaraPlace Units - Russians
4 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Russians collect 1 PU from War Bonds; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers, 1 harbour and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Buryatia
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 artilleries and 4 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 fighter moved from 42 Sea Zone to 34 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
7 fighters moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 7 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 34 Sea Zone to 42 Sea Zone
7 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to Japan
5 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 armour moved from Burma to Shan State
1 mech_infantry moved from Szechwan to Kweichow
2 fighters and 1 tactical_bomber moved from Kwangsi to Java
2 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to KwangsiPlace Units - Japanese
3 infantry placed in French Indo China
2 infantry placed in Kiangsu
3 destroyers placed in 6 Sea Zone
1 airfield and 1 harbour placed in JavaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 15 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone
1 bomber moved from Novgorod to Western Germany
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Iceland to 125 Sea Zone
1 bomber moved from Queensland to 19 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Guam
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Scotland
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - British
British spend 20 on tech rolls
British removing all Technology Tokens after successful research.
British discover Super subsActivate Technology - British
British activating Super subs
British giving technology to UK_Pacific: Super subsPurchase Units - British
British buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Non Combat Move - British
3 infantry moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 4 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Eastern Persia to Egypt
1 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from Egypt to Iraq
1 aaGun and 4 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea ZonePlace Units - British
2 submarines placed in 81 Sea Zone
1 mech_infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 battleship moved from 92 Sea Zone to 109 Sea Zone
1 cruiser moved from 92 Sea Zone to 109 Sea Zone
3 submarines moved from 92 Sea Zone to 109 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 2 transports moved from 92 Sea Zone to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
1 artillery and 2 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Caucasus
Italians take Caucasus from Russians -
scramble? order of loss?
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no scram
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 battleship moved from 92 Sea Zone to 109 Sea Zone
1 cruiser moved from 92 Sea Zone to 109 Sea Zone
3 submarines moved from 92 Sea Zone to 109 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 2 transports moved from 92 Sea Zone to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
1 artillery and 2 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in 109 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 2 transports
Americans defend with 1 destroyer and 1 submarine; Russians defend with 1 submarine
Units damaged: 1 battleship owned by the Italians
Italians win, taking 109 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 17
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Russians: 1 submarine
Battle in Scotland
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun, 1 airfield and 4 infantry; Americans defend with 1 fighter and 1 tactical_bomber
British win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 1 aaGun and 2 infantryNon Combat Move - Italians
1 carrier moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs