Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK
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Ok, I’ve asked the FAQ. But I would refer you to Step 6 of Conduct Combat
@Starting:Step 6. Press Attack or Retreat
Combat rounds (steps 2–5) continue unless one of the
following two conditions occurs (in this order):Condition A—Attacker and/or Defender Loses All Units
Once all units that can either fire or retreat on one or both
sides have been destroyed, the combat ends.
Players who have units remaining along the battle strip
return those units to the contested space on the game board.In a sea battle, if both sides have
only transports remaining, the
attacker’s transports can remain in
the contested sea zone or retreat per
the rules in Condition B below, if
possible.Condition B—Attacker Retreats
The attacker (never the defender)
can retreat during this step. Move all
attacking land and sea units in that
combat that are on the battle strip
to a single adjacent friendly space
from which at least 1 of the attacking
land or sea units moved. In the case
of sea units, that space must have
been friendly at the start of the turn.
All such units must retreat together
to the same territory or sea zone,
regardless of where they came from.
Retreating air units remain in the
contested space temporarily. They
complete their retreat movement
during the Noncombat Move phase
using the same rules as an air unit
involved in a successful battle.Clearly only Condition B can apply.
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Rule is clarified here: http://www.axisandallies.org/forums/index.php?topic=28562.msg1544885#msg1544885
I’m correct.
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I suppose I can allow you to undo the attack if you’d prefer that.
So is this still on the table?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern France to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 5 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Eastern Poland from Russians to Italians
EDIT: Changing ownership of Belarus from Russians to Italians
EDIT: Turning off Edit Mode
3 fighters moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Slovakia Hungary to BelarusPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern France: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
Added a tank blitz into USSR. Trust it’s Ok.
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no worries
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans repair damage of 5x airfield, 5x factory_major; Remaining resources: 1 techTokens; 70 PUs;
Germans buy 23 infantry; Remaining resources: 1 techTokens; 1 PUs;Combat Move - Germans
Rocket attack in Iraq does 1 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 1
Rocket attack in Norway does 4 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 4
Rocket attack in Norway does 4 damage to airfield owned by Americans
Rockets in Denmark roll: 4
Rocket attack in Norway does 2 damage to factory_minor owned by Americans
Rockets in France roll: 3
2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour, 2 artilleries and 2 mech_infantrys moved from Caucasus to Northwest Persia
3 artilleries, 1 infantry and 4 mech_infantrys moved from Finland to Karelia
13 artilleries and 14 infantry moved from Archangel to Novgorod
Germans take Novgorod from Russians
1 bomber and 3 fighters moved from Western Germany to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
3 fighters and 1 tactical_bomber moved from Yugoslavia to 114 Sea Zone
1 bomber moved from Southern Italy to 114 Sea ZoneCombat - Germans
Battle in Karelia
Germans attack with 3 artilleries, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 3 armour, 2 artilleries and 4 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 3 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 6 fighters and 1 tactical_bomber
British defend with 4 fighters; Americans defend with 3 carriers -
5 hits in the Baltic. OOL?
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Sink 2carriers and 1 fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans repair damage of 5x airfield, 5x factory_major; Remaining resources: 1 techTokens; 70 PUs;
Germans buy 23 infantry; Remaining resources: 1 techTokens; 1 PUs;Combat Move - Germans
Rocket attack in Iraq does 1 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 1
Rocket attack in Norway does 4 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 4
Rocket attack in Norway does 4 damage to airfield owned by Americans
Rockets in Denmark roll: 4
Rocket attack in Norway does 2 damage to factory_minor owned by Americans
Rockets in France roll: 3
2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour, 2 artilleries and 2 mech_infantrys moved from Caucasus to Northwest Persia
3 artilleries, 1 infantry and 4 mech_infantrys moved from Finland to Karelia
13 artilleries and 14 infantry moved from Archangel to Novgorod
Germans take Novgorod from Russians
1 bomber and 3 fighters moved from Western Germany to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
3 fighters and 1 tactical_bomber moved from Yugoslavia to 114 Sea Zone
1 bomber moved from Southern Italy to 114 Sea ZoneCombat - Germans
Battle in Karelia
Germans attack with 3 artilleries, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 3 armour, 2 artilleries and 4 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 3 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 6 fighters and 1 tactical_bomber
British defend with 4 fighters; Americans defend with 3 carriers
retreated to 114 Sea Zone
British win with 1 carrier and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer and 3 fighters
Casualties for British: 1 fighter
Casualties for Americans: 2 carriers
1 fighter owned by the British could not land and were killedNon Combat Move - Germans
2 bombers moved from 114 Sea Zone to Germany
2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 fighter moved from 114 Sea Zone to Yugoslavia
3 aaGuns, 1 artillery and 1 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Poland to Germany
1 mech_infantry moved from Southern France to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 armour and 2 mech_infantrys moved from Ukraine to Romania
1 armour and 1 mech_infantry moved from Smolensk to Novgorod
3 aaGuns, 9 armour and 20 mech_infantrys moved from Archangel to Novgorod
1 armour moved from Nenetsia to Novgorod
2 artilleries and 2 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Volgograd to CaucasusPlace Units - Germans
12 infantry placed in Germany
11 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Russians has no rockets to fire
3 artilleries and 55 infantry moved from Baltic States to Poland
Russians take Poland from GermansCombat - Russians
Non Combat Move - Russians
4 aaGuns moved from Baltic States to PolandTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter, 8 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs; 0 techTokens;Combat Move - Japanese
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery, 2 fighters and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Japan to Shantung
1 infantry moved from Buyant-Uhaa to Manchuria
Japanese take Manchuria from Chinese
1 armour and 1 infantry moved from 5 Sea Zone to Amur
3 artilleries and 4 infantry moved from Buyant-Uhaa to Jehol
1 fighter moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Jehol
1 artillery moved from Eastern Persia to Persia
2 bombers moved from India to PersiaAirborne Attack Move - Japanese
1 infantry moved from India to PersiaCombat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 3 artilleries, 2 fighters and 4 infantry
Chinese defend with 2 infantry; Americans defend with 1 armour and 1 infantry
Japanese win, taking Jehol from Chinese with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Amur
Battle in Korea
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 armour, 1 factory_minor and 2 infantry
Japanese win, taking Amur from Americans, taking Korea from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 2 infantry
Battle in Persia
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Persia from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Persia to India
1 artillery moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
3 fighters moved from Korea to Japan
2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
5 submarines placed in 6 Sea Zone
1 fighter and 2 infantry placed in India
2 infantry and 1 mech_infantry placed in Malaya
2 infantry and 1 mech_infantry placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 2x airfield; Remaining resources: 0 techTokens; 76 PUs;
Americans buy 1 armour, 1 destroyer, 5 fighters and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to NorwayCombat - Americans
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
1 carrier and 2 fighters moved from 114 Sea Zone to 113 Sea Zone
4 fighters moved from Norway to 110 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 infantry placed in Norway
1 armour, 5 fighters and 1 infantry placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 1x factory_minor; Remaining resources: 0 techTokens; 40 PUs;
British buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to Persia
1 bomber moved from Iraq to Persia
1 armour, 3 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Iraq to Northwest Persia
1 submarine moved from 98 Sea Zone to 93 Sea ZoneCombat - British
Battle in Persia
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Persia from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 93 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Northwest Persia
British attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 2 artilleries and 3 mech_infantrys
British win, taking Northwest Persia from Germans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 3 armour, 2 artilleries and 3 mech_infantrys
Casualties for British: 2 artilleries, 1 infantry and 4 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
3 armour moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Persia to IraqPlace Units - British
3 artilleries placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 1x factory_minor; Remaining resources: 0 techTokens; 40 PUs;
British buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to Persia
1 bomber moved from Iraq to Persia
1 armour, 3 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Iraq to Northwest Persia
1 submarine moved from 98 Sea Zone to 93 Sea ZoneCombat - British
Battle in Persia
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Persia from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 93 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Northwest Persia
British attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 2 artilleries and 3 mech_infantrys
British win, taking Northwest Persia from Germans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 3 armour, 2 artilleries and 3 mech_infantrys
Casualties for British: 2 artilleries, 1 infantry and 4 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
3 armour moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Persia to IraqPlace Units - British
3 artilleries placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Japanese to Americans
EDIT: Changing ownership of Yenisey from Japanese to Americans
EDIT: Removing units owned by Americans from Buryatia: 1 armour
EDIT: Adding units owned by Americans to Yenisey: 1 armour
EDIT: Changing PUs for Americans from 90 to 92
EDIT: Turning off Edit Mode -
Didn’t see that sub off Greece. Let’s roll the attack here, one fighter + dd on the sub.
fighter:
Rolling 1d6:
(3)DD:
Rolling 1d6:
(4)sub:
Rolling 1d6:
(2)