@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
2 fighters moved from Southern Italy to UkraineCombat - Italians
Battle in Gibraltar
Battle in Ukraine
Italians attack with 2 armour and 2 fighters
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians win, taking Gibraltar from British, taking Ukraine from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 transport; French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for French: 1 destroyerNon Combat Move - Italians
2 fighters moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 3 techTokens; 57 PUs;
Germans buy 4 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 3 techTokens; 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Archangel
1 artillery moved from Nenetsia to Archangel
4 infantry moved from Novgorod to Archangel
1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
12 artilleries and 19 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
2 bombers moved from Eastern Poland to Russia
1 bomber moved from Karelia to Russia
8 armour and 14 mech_infantrys moved from Eastern Poland to Western UkraineCombat - Germans
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Western Ukraine
Germans attack with 8 armour, 12 artilleries, 19 infantry and 15 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 8 armour, 12 artilleries, 19 infantry and 15 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Russia to Western Ukraine
1 bomber moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Holland Belgium to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 artillery moved from Western Germany to France
1 infantry moved from Germany to Western Germany
3 aaGuns moved from Eastern Poland to Western Ukraine
3 artilleries and 3 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
4 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 35 PUs;
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Novgorod does 6 damage to factory_minor owned by Germans
Rockets in Russia roll: 6
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
3 mech_infantrys moved from Bryansk to Archangel
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Bryansk to Ukraine
5 infantry moved from Yakut S.S.R. to UlaanbaatarAirborne Attack Move - Russians
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to ArchangelCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
retreated to Archangel
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry and 3 mech_infantrys
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Italians defend with 2 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantry
Battle in Ulaanbaatar
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians win, taking Ulaanbaatar from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Yakut S.S.R. to Ulaanbaatar
1 aaGun and 15 infantry moved from Timguska to Kansu
4 aaGuns, 3 armour, 3 artilleries, 34 infantry and 1 mech_infantry moved from Bryansk to Russia
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Urals to VologdaPlace Units - Russians
2 artilleries and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Russians collect 2 PUs from War Bonds; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
3 bombers moved from Kwangsi to Tsinghai
1 armour moved from Suiyuyan to Tsinghai
2 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers moved from Shensi to Tsinghai
1 cruiser moved from 77 Sea Zone to 81 Sea ZoneCombat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 cruiser
British defend with 1 transport
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Midway
Battle in Tsinghai
Japanese attack with 1 armour, 2 artilleries, 3 bombers, 2 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese win, taking Midway from Americans, taking Tsinghai from Chinese with 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Chinese: 1 fighter and 10 infantry
Casualties for Japanese: 2 artilleries and 4 infantryNon Combat Move - Japanese
3 bombers, 2 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
2 infantry moved from Chahar to Buyant-Uhaa
1 mech_infantry moved from Korea to Buyant-Uhaa
1 infantry moved from Korea to Manchuria
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 artillery, 1 infantry and 1 mech_infantry moved from Shan State to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 44 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Philippines
1 infantry moved from Siberia to Sakha
3 bombers, 2 fighters and 3 tactical_bombers moved from Shensi to Kweichow
1 aaGun moved from Shensi to Kweichow
1 artillery moved from Suiyuyan to HopeiPlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 5 infantry, 1 submarine and 2 transports; Remaining resources: 2 techTokens; 1 PUs;Combat Move - Americans
1 bomber moved from India to 20 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Queensland to 37 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone -
scramble and kamikaze orders for z6?
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actually hang on a second. I want to change something……
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from India to 37 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 3 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone -
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Full scramble SZ6. Kamikaze 3 each on the carriers.
OOL SZ6: dent CV.
If US CVs are both undamaged then lose DD, Max D thereafter.
IF US CVs are both damaged or sunk, then lose CV first.OOL SZ37: dent BB & CV, lose CV, Max D.
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uh oh. I didn’t scramble your planes. i will roll them here
Rolls: 1@3, 2@4; Total Hits: 21@3,: (5)2@4: (3, 2)
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I didn’t notice that you could get those two fighters in West USA into the SZ6 battle. Might have done things differently then.
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OK so in the first round you should have lost the carrier, destroyer, tac, and 1 fighter
I lose 2 fighters (because your kamikazes damaged both carriers and I can only land 2 on that carrier from West USA)Second round:
USA has 2 damaged carriers, 2 subs, 1 destroyer, 1 fighter
Rolls: 2@2, 1@3; Total Hits: 02@2,: (5, 4)1@3: (6)
Japan has 1 fighter and 3 transports
Rolls: 1@4; Total Hits: 01@4: (5)
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again
Second round:
USA has 2 damaged carriers, 2 subs, 1 destroyer, 1 fighter
Rolls: 2@2, 1@3; Total Hits: 22@2,: (1, 3)1@3: (3)
Japan has 1 fighter and 3 transports
Rolls: 1@4; Total Hits: 01@4: (5)
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sorry about that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from India to 37 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 3 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,5,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,2,3
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 4 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer and 3 transports
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 45
Casualties for Japanese: 1 carrier, 1 destroyer and 3 transports
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 37 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 2 fighters
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 fighters could not land in 6 Sea Zone and were removed
2 fighters could not land in 54 Sea Zone and were removed
1 bomber moved from 37 Sea Zone to India
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour and 2 infantry placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British repair damage of 8x factory_major; Remaining resources: 1 techTokens; 32 PUs;
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 1 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 infantry moved from Tobruk to Libya
British take Libya from Italians
3 fighters and 1 tactical_bomber moved from Egypt to Iraq
2 submarines moved from 71 Sea Zone to 81 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 armour, 2 artilleries and 12 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 2 artilleries and 12 infantry
Japanese defend with 2 armour, 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
2 artilleries owned by the British, 1 armour owned by the British and 3 infantry owned by the British retreated to India
Japanese win with 2 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for British: 9 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 3 fighters and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 fighter
Casualties for Neutral_Axis: 3 infantry
Battle in 81 Sea Zone
British attack with 2 submarines
Japanese defend with 1 cruiser
British win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 92 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 mech_infantry moved from Ethiopia to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,6
British collect 34 PUs (3 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
You got your revenge in Burma! Wow that was bad dice.
Also I forgot to move my mechs to Iraq and paid a heavy price for that :-P