16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from Belarus to Baltic States
                      Italians take Baltic States from Russians
                1 armour moved from Baltic States to Eastern Poland
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                2 fighters moved from Yugoslavia to Normandy Bordeaux

    Combat - Italians
                Battle in Gibraltar
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians win, taking Gibraltar from British, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 99 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                2 fighters moved from Southern Italy to Germany
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 carrier placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_37960_Ita12.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    triplea_37960_Fre12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans
                Germans spend 0 on tech rolls

    Purchase Units - Germans
                Germans buy 2 armour, 14 artilleries, 2 mech_infantrys and 1 submarine; Remaining resources: 1 techTokens; 2 PUs;

    Combat Move - Germans
                Rocket attack in Norway does 4 damage to factory_minor owned by Americans
                    Rockets in Novgorod roll: 4
                Rocket attack in Iraq does 5 damage to factory_minor owned by British
                    Rockets in Yugoslavia roll: 5
                Rocket attack in Norway does 4 damage to airfield owned by Americans
                    Rockets in Western Germany roll: 6
                Rocket attack in Norway does 2 damage to factory_minor owned by Americans
                    Rockets in Denmark roll: 2
                Rocket attack in United Kingdom does 1 damage to harbour owned by British
                    Rockets in France roll: 1
                3 artilleries and 4 mech_infantrys moved from Karelia to Finland
                      Germans take Finland from Americans
                1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
                2 bombers moved from Germany to Holland Belgium
                1 fighter moved from Yugoslavia to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 2 artilleries and 4 infantry
                    Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 2 artilleries and 4 infantry

    Non Combat Move - Germans
                2 bombers, 3 fighters and 1 tactical_bomber moved from Holland Belgium to Germany
                11 infantry and 1 mech_infantry moved from Western Germany to Germany
                2 armour and 2 mech_infantrys moved from Romania to Germany
                1 artillery and 2 infantry moved from Caucasus to Volgograd
                11 armour and 21 mech_infantrys moved from Novgorod to Finland
                2 artilleries and 2 infantry moved from Archangel to Novgorod
                1 aaGun moved from Germany to Western Germany

    Place Units - Germans
                12 artilleries placed in Germany
                1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
                1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
                Germans undo move 3.
                Germans undo move 2.
                2 mech_infantrys placed in Ukraine
                2 armour and 2 artilleries placed in Volgograd
                1 submarine placed in 113 Sea Zone
                Germans undo move 3.
                Germans undo move 2.
                2 armour, 2 artilleries and 2 mech_infantrys placed in Western Germany
                Germans undo move 3.
                1 armour and 1 artillery placed in Volgograd
                1 armour, 1 artillery and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 56 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_37960_Ger13.tsvg

  • '19 '17 '16

    Sorry about the extra tech die rolls. I reloaded a couple of times. We could have edited if I’d have hit second time around.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                Russians has no rockets to fire
                3 artilleries and 55 infantry moved from Poland to Germany
                1 tactical_bomber moved from Norway to Germany
                3 fighters moved from Norway to Germany

    Combat - Russians
                Battle in Germany
                    Russians attack with 3 artilleries, 3 fighters, 55 infantry and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 2 armour, 14 artilleries, 2 bombers, 1 factory_major, 3 fighters, 25 infantry, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 2 fighters
                    retreated to Germany
                    Germans win with 2 armour, 4 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 aaGuns, 10 artilleries, 2 bombers, 25 infantry and 3 mech_infantrys
                    Casualties for Russians: 3 artilleries and 55 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Germany to Norway

    Turn Complete - Russians

    triplea_37960_Rus13.tsvg

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                Russians has no rockets to fire
                3 artilleries and 55 infantry moved from Poland to Germany
                1 tactical_bomber moved from Norway to Germany
                3 fighters moved from Norway to Germany

    Combat - Russians
                Battle in Germany
                    Russians attack with 3 artilleries, 3 fighters, 55 infantry and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 2 armour, 14 artilleries, 2 bombers, 1 factory_major, 3 fighters, 25 infantry, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 2 fighters
                    retreated to Germany
                    Germans win with 2 armour, 4 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 aaGuns, 10 artilleries, 2 bombers, 25 infantry and 3 mech_infantrys
                    Casualties for Russians: 3 artilleries and 55 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Germany to Norway

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Norway: 3 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Poland: 3 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    triplea_37960_Rus13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Japanese
                Japanese spend 10 on tech rolls

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 2 techTokens; 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from Amur to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Americans
                1 armour moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Americans
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                1 fighter moved from India to Persia
                1 destroyer moved from 20 Sea Zone to 45 Sea Zone
                2 bombers moved from India to 45 Sea Zone

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in Guam
                Battle in Persia
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 artillery
                    Japanese win, taking Aleutian Islands from Americans, taking Guam from Americans, taking Persia from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 45 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    ANZAC defend with 1 destroyer and 1 submarine
                    Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine

    Non Combat Move - Japanese
                2 bombers moved from 45 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 carriers, 1 destroyer, 5 fighters, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Japan to Caroline Islands
                1 infantry moved from Manchuria to Amur
                1 artillery moved from Korea to Amur
                2 artilleries and 2 infantry moved from Jehol to Anhwe
                1 artillery moved from Shantung to Anhwe
                1 mech_infantry moved from Malaya to Burma
                1 mech_infantry moved from French Indo China to Burma
                2 infantry moved from Malaya to Shan State
                2 infantry moved from French Indo China to Shan State
                1 armour moved from Eastern Persia to Kazakhstan
                1 armour moved from Eastern Persia to Kazakhstan
                1 fighter moved from Persia to Eastern Persia
                1 artillery moved from India to West India

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in India
                1 artillery and 2 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                2 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
                Japanese collect 62 PUs (5 lost to blockades); end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_37960_Jap13.tsvg

  • '17 '16 '15 '14 '12

    I think I’m going to throw in the towel on this one.  I liked the idea of the russian tech thing, but the axis income is just too much to overcome

    I will post the result
    gg simon

  • '19 '17 '16

    I was feeling the result wasn’t in much doubt - except that USSR force heading to Berlin, but when that didn’t get in I thought it was done.

    I think you lost this game by not buying enough artillery in Moscow. More art and you could have kept me out of Bryansk for a turn at least on the Moscow drive.

    I’d be interested in another game as allies. I feel like I’d play it somewhat differently second time around.

    gg

  • '17 '16 '15 '14 '12

    want a pair of balance mod games?

  • '19 '17 '16

    @variance:

    want a pair of balance mod games?

    Never played balance mod before. Don’t see the need for a lot of the changes in it, although some are good. Mainly SBR.


  • @simon33:

    Never played balance mod before.

    First time for everything. . .  :mrgreen:

  • '17 '16 '15 '14 '12

    Balance Mod is far superior.  My only beef is that USA tends to become the megasuperpower and Russia doesn’t get fairly represented historically, but in terms of game play it’s the way to go IMHO.  Anyway if you’re up for trying it lemme know

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