@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
I don’t want Greece… I just don’t want you to have it :-)
haha you can try to deny me it, but doubt you’ll succeed!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to Normandy Bordeaux
3 fighters moved from Southern Italy to Normandy Bordeaux
1 armour moved from Southern France to France
1 armour moved from France to Normandy Bordeaux
5 artilleries and 4 infantry moved from Southern France to Normandy Bordeaux
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer and 1 submarine
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Italians attack with 1 armour, 5 artilleries, 4 fighters and 4 infantry
British defend with 1 aaGun, 4 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
5 artilleries owned by the Italians and 1 armour owned by the Italians retreated to France
Americans win with 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 4 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern Italy
2 aaGuns moved from Southern France to France
3 fighters moved from Normandy Bordeaux to Western Germany
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Italians collect 12 PUs (1 lost to blockades); end with 17 PUs total
Not sure about OOL in Normandy. Edit if you want to change it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Rockets Advance
Activate Technology - Germans
Germans activating Rockets Advance
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 0 techTokens; 93 PUs;
Germans buy 1 airfield, 6 artilleries, 1 destroyer, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - Germans
Rocket attack in Norway does 5 damage to factory_minor owned by Americans
Rockets in Novgorod roll: 5
Rocket attack in United Kingdom does 5 damage to factory_major owned by British
Rockets in Western Germany roll: 5
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in France roll: 1
8 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 bomber moved from Finland to 125 Sea Zone
2 bombers moved from Novgorod to 125 Sea Zone
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Samara
1 fighter moved from Ukraine to Samara
1 infantry moved from Russia to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 1 fighter
British defend with 1 cruiser, 2 destroyers and 2 transports; Americans defend with 1 cruiser
Germans win with 2 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 bomber, 1 destroyer and 1 fighter
Casualties for British: 1 cruiser, 2 destroyers and 2 transports
Casualties for Americans: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 8 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
British defend with 2 infantry and 1 mech_infantry; Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Germans: 5 artilleries and 6 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Americans: 3 armour, 3 artilleries and 5 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Samara
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Bryansk to Russia
3 aaGuns, 12 armour, 14 artilleries, 11 infantry and 24 mech_infantrys moved from Tambov to Russia
4 mech_infantrys moved from Finland to Karelia
2 bombers moved from 125 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to Southern Italy
Place Units - Germans
1 airfield placed in Denmark
4 infantry placed in Russia
3 artilleries and 1 infantry placed in Novgorod
3 artilleries, 1 fighter and 2 infantry placed in Western Germany
1 destroyer and 2 transports placed in 112 Sea Zone
Germans undo move 5.
1 destroyer and 2 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Russians has no rockets to fire
3 infantry moved from Caucasus to Volgograd
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
3 artilleries, 3 fighters, 57 infantry and 1 tactical_bomber moved from Vologda to Archangel
Russians take Archangel from Germans
Airborne Attack Move - Russians
Combat - Russians
Battle in Volgograd
Russians attack with 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Caucasus to Volgograd
1 infantry moved from Vologda to Samara
4 aaGuns moved from Vologda to Archangel
3 fighters and 1 tactical_bomber moved from Archangel to Norway
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 2 destroyers and 3 infantry; Remaining resources: 1 techTokens; 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Jehol
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from 37 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
5 infantry moved from Buryatia to Amur
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Japan to 35 Sea Zone
1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
Airborne Attack Move - Japanese
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 2 destroyers and 3 infantry; Remaining resources: 1 techTokens; 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Jehol
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from 37 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
5 infantry moved from Buryatia to Amur
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Japan to 35 Sea Zone
1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
Airborne Attack Move - Japanese
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 2 bombers, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 armour and 1 harbour; ANZAC defend with 3 fighters
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
1 fighter owned by the Japanese retreated
Battle in Amur
Japanese attack with 5 infantry
Americans defend with 1 infantry
Japanese win, taking Amur from Americans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 2 submarines
Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 mech_infantry; Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
3 infantry moved from India to West India
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from 35 Sea Zone to Shan State
1 fighter moved from Philippines to 35 Sea Zone
1 armour and 1 mech_infantry moved from Turkmenistan to West India
1 aaGun moved from Sikang to Kazakhstan
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,3,2,5,5,6,4,3,6,6
Japanese collect 51 PUs (10 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 0 techTokens; 36 PUs;
British buy 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 bomber and 4 fighters moved from Norway to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 submarine moved from 98 Sea Zone to 97 Sea Zone
British take 98 Sea Zone from Italians
British take 97 Sea Zone from Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
scramble?
Guess I’d better not. Perhaps I miscounted or had some plan to do something different.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 0 techTokens; 36 PUs;
British buy 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 bomber and 4 fighters moved from Norway to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 submarine moved from 98 Sea Zone to 97 Sea Zone
British take 98 Sea Zone from Italians
British take 97 Sea Zone from Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - British
Battle in 113 Sea Zone
British attack with 1 bomber and 5 fighters
Germans defend with 1 destroyer and 2 transports
British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Non Combat Move - British
4 fighters moved from 113 Sea Zone to United Kingdom
1 bomber moved from 113 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to Norway
1 aaGun, 1 armour, 4 artilleries, 3 infantry and 7 mech_infantrys moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Place Units - British
1 bomber placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 93 Sea Zone
2 fighters moved from Western Germany to Southern France
2 fighters moved from Southern Italy to Southern France
2 artilleries moved from France to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 2 artilleries and 4 fighters
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
2 fighters moved from Southern France to Southern Italy
2 fighters moved from Southern France to Yugoslavia
2 aaGuns, 1 armour and 3 artilleries moved from France to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,5
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Germans spend 5 on tech rolls
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 1 techTokens; 2 PUs;
Combat Move - Germans
Rocket attack in Norway does 4 damage to factory_minor owned by Americans
Rockets in Novgorod roll: 4
Rocket attack in United Kingdom does 6 damage to factory_major owned by British
Rockets in Western Germany roll: 6
Rocket attack in United Kingdom does 3 damage to factory_major owned by British
Rockets in Denmark roll: 3
Rocket attack in Gibraltar does 5 damage to harbour owned by Americans
Rockets in France roll: 5
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Russia to Volgograd
2 artilleries moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 artillery and 2 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
Germans take Bryansk from Russians
1 fighter and 1 tactical_bomber moved from Russia to Samara
10 armour, 13 artilleries, 13 infantry and 20 mech_infantrys moved from Russia to Vologda
1 infantry moved from Smolensk to Vologda
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 2 artilleries and 3 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Samara
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 10 armour, 13 artilleries, 14 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 10 armour, 13 artilleries, 14 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Samara to Russia
3 artilleries and 1 infantry moved from Novgorod to Karelia
1 fighter moved from Southern Italy to Yugoslavia
3 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 artillery and 2 infantry moved from Holland Belgium to France
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 airfield placed in Yugoslavia
2 artilleries and 2 infantry placed in Russia
1 artillery and 1 infantry placed in Germany
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,3
Germans collect 56 PUs (2 lost to blockades); end with 58 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Russians has no rockets to fire
3 artilleries and 56 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Archangel to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
Airborne Attack Move - Russians
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Archangel to Novgorod
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 1 techTokens; 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
2 bombers moved from Shan State to Eastern Persia
6 armour, 4 infantry and 4 mech_infantrys moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 infantry moved from Amur to Manchuria
Japanese take Manchuria from Chinese
Airborne Attack Move - Japanese
2 infantry moved from India to Eastern Persia
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 7 armour, 2 bombers, 6 infantry and 5 mech_infantrys
British defend with 1 aaGun, 1 armour, 4 artilleries, 3 infantry and 11 mech_infantrys
Japanese win, taking Eastern Persia from British with 7 armour and 2 bombers remaining. Battle score for attacker is 42
Casualties for British: 1 aaGun, 1 armour, 4 artilleries, 3 infantry and 11 mech_infantrys
Casualties for Japanese: 6 infantry and 5 mech_infantrys
Battle in Philippines
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 2 submarines
Japanese win, taking Philippines from Americans with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Burma to India
1 artillery moved from India to West India
2 bombers moved from Eastern Persia to India
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Tsagaan Olom to Buyant-Uhaa
3 infantry moved from Amur to Buyant-Uhaa
1 artillery moved from Yakut S.S.R. to Ulaanbaatar
2 artilleries and 3 infantry moved from Suiyuyan to Chahar
1 aaGun moved from Kazakhstan to Volgograd
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 destroyer placed in 36 Sea Zone
1 fighter and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
Japanese collect 63 PUs (3 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 3x harbour; Remaining resources: 0 techTokens; 33 PUs;
British buy 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - British
Battle in Caucasus
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 bomber moved from Union of South Africa to Iraq
5 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
1 bomber moved from United Kingdom to Norway
Place Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 92 Sea Zone
2 fighters moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 92 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win, taking 97 Sea Zone from British with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Slovakia Hungary
Italians attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Slovakia Hungary to Southern Italy
2 fighters moved from 92 Sea Zone to Southern France
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French