Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Belarus to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Yugoslavia to Normandy BordeauxCombat - Italians
Battle in Gibraltar
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to Germany
1 destroyer moved from 97 Sea Zone to 99 Sea ZonePlace Units - Italians
1 infantry placed in Northern Italy
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 2 armour, 14 artilleries, 2 mech_infantrys and 1 submarine; Remaining resources: 1 techTokens; 2 PUs;Combat Move - Germans
Rocket attack in Norway does 4 damage to factory_minor owned by Americans
Rockets in Novgorod roll: 4
Rocket attack in Iraq does 5 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 5
Rocket attack in Norway does 4 damage to airfield owned by Americans
Rockets in Western Germany roll: 6
Rocket attack in Norway does 2 damage to factory_minor owned by Americans
Rockets in Denmark roll: 2
Rocket attack in United Kingdom does 1 damage to harbour owned by British
Rockets in France roll: 1
3 artilleries and 4 mech_infantrys moved from Karelia to Finland
Germans take Finland from Americans
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from Germany to Holland Belgium
1 fighter moved from Yugoslavia to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 4 infantry
Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 artilleries and 4 infantryNon Combat Move - Germans
2 bombers, 3 fighters and 1 tactical_bomber moved from Holland Belgium to Germany
11 infantry and 1 mech_infantry moved from Western Germany to Germany
2 armour and 2 mech_infantrys moved from Romania to Germany
1 artillery and 2 infantry moved from Caucasus to Volgograd
11 armour and 21 mech_infantrys moved from Novgorod to Finland
2 artilleries and 2 infantry moved from Archangel to Novgorod
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
12 artilleries placed in Germany
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
Germans undo move 3.
Germans undo move 2.
2 mech_infantrys placed in Ukraine
2 armour and 2 artilleries placed in Volgograd
1 submarine placed in 113 Sea Zone
Germans undo move 3.
Germans undo move 2.
2 armour, 2 artilleries and 2 mech_infantrys placed in Western Germany
Germans undo move 3.
1 armour and 1 artillery placed in Volgograd
1 armour, 1 artillery and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
Sorry about the extra tech die rolls. I reloaded a couple of times. We could have edited if I’d have hit second time around.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Russians has no rockets to fire
3 artilleries and 55 infantry moved from Poland to Germany
1 tactical_bomber moved from Norway to Germany
3 fighters moved from Norway to GermanyCombat - Russians
Battle in Germany
Russians attack with 3 artilleries, 3 fighters, 55 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 2 armour, 14 artilleries, 2 bombers, 1 factory_major, 3 fighters, 25 infantry, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 2 fighters
retreated to Germany
Germans win with 2 armour, 4 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Germans: 2 aaGuns, 10 artilleries, 2 bombers, 25 infantry and 3 mech_infantrys
Casualties for Russians: 3 artilleries and 55 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Germany to NorwayTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Russians has no rockets to fire
3 artilleries and 55 infantry moved from Poland to Germany
1 tactical_bomber moved from Norway to Germany
3 fighters moved from Norway to GermanyCombat - Russians
Battle in Germany
Russians attack with 3 artilleries, 3 fighters, 55 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 2 armour, 14 artilleries, 2 bombers, 1 factory_major, 3 fighters, 25 infantry, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 2 fighters
retreated to Germany
Germans win with 2 armour, 4 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Germans: 2 aaGuns, 10 artilleries, 2 bombers, 25 infantry and 3 mech_infantrys
Casualties for Russians: 3 artilleries and 55 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Germany to NorwayTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Norway: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Poland: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
Japanese spend 10 on tech rollsPurchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 2 techTokens; 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Americans
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Americans
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 fighter moved from India to Persia
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
2 bombers moved from India to 45 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in Guam
Battle in Persia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Japanese win, taking Aleutian Islands from Americans, taking Guam from Americans, taking Persia from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 45 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - Japanese
2 bombers moved from 45 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 5 fighters, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Japan to Caroline Islands
1 infantry moved from Manchuria to Amur
1 artillery moved from Korea to Amur
2 artilleries and 2 infantry moved from Jehol to Anhwe
1 artillery moved from Shantung to Anhwe
1 mech_infantry moved from Malaya to Burma
1 mech_infantry moved from French Indo China to Burma
2 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
1 armour moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
1 fighter moved from Persia to Eastern Persia
1 artillery moved from India to West IndiaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Japanese collect 62 PUs (5 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
I think I’m going to throw in the towel on this one. I liked the idea of the russian tech thing, but the axis income is just too much to overcome
I will post the result
gg simon -
I was feeling the result wasn’t in much doubt - except that USSR force heading to Berlin, but when that didn’t get in I thought it was done.
I think you lost this game by not buying enough artillery in Moscow. More art and you could have kept me out of Bryansk for a turn at least on the Moscow drive.
I’d be interested in another game as allies. I feel like I’d play it somewhat differently second time around.
gg
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want a pair of balance mod games?
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want a pair of balance mod games?
Never played balance mod before. Don’t see the need for a lot of the changes in it, although some are good. Mainly SBR.
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Balance Mod is far superior. My only beef is that USA tends to become the megasuperpower and Russia doesn’t get fairly represented historically, but in terms of game play it’s the way to go IMHO. Anyway if you’re up for trying it lemme know