Result posted. When you get back I will probably be interested in a rematch. Was a fun game but I think I made some mistakes due to being out of practice. Guess I’ve already said that.
16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK
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Oh for ����’s sake. I lost the 3 fighters and took no hits on the carriers. So triplea decded to sink my carriers. WRONG. I will stop the attack and edit back my carriers
Ok, but if you don’t continue the attack you have to retreat to SZ114.
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No. Why would my unt leav the zone? that make no sense. I stop the attack and it stops.
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The SZ is hostile with the scrambled fighters. You cannot remain in a hostile space. That would be why AAA removed the CVs. To retreat you have to have moved to SZ114 and back to SZ113. We can assume you did that.
You can ask for a ruling if you like but I’m sure I have the rule correct. You cannot attack a SZ with scrambled fighters and remain in the SZ without killing all the fighters.
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I suppose I can allow you to undo the attack if you’d prefer that.
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No I stop the battle and there is no retreat. Go ask the FAQ if you like.
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Ok, I’ve asked the FAQ. But I would refer you to Step 6 of Conduct Combat
@Starting:Step 6. Press Attack or Retreat
Combat rounds (steps 2–5) continue unless one of the
following two conditions occurs (in this order):Condition A—Attacker and/or Defender Loses All Units
Once all units that can either fire or retreat on one or both
sides have been destroyed, the combat ends.
Players who have units remaining along the battle strip
return those units to the contested space on the game board.In a sea battle, if both sides have
only transports remaining, the
attacker’s transports can remain in
the contested sea zone or retreat per
the rules in Condition B below, if
possible.Condition B—Attacker Retreats
The attacker (never the defender)
can retreat during this step. Move all
attacking land and sea units in that
combat that are on the battle strip
to a single adjacent friendly space
from which at least 1 of the attacking
land or sea units moved. In the case
of sea units, that space must have
been friendly at the start of the turn.
All such units must retreat together
to the same territory or sea zone,
regardless of where they came from.
Retreating air units remain in the
contested space temporarily. They
complete their retreat movement
during the Noncombat Move phase
using the same rules as an air unit
involved in a successful battle.Clearly only Condition B can apply.
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Rule is clarified here: http://www.axisandallies.org/forums/index.php?topic=28562.msg1544885#msg1544885
I’m correct.
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I suppose I can allow you to undo the attack if you’d prefer that.
So is this still on the table?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern France to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 5 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Eastern Poland from Russians to Italians
EDIT: Changing ownership of Belarus from Russians to Italians
EDIT: Turning off Edit Mode
3 fighters moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Slovakia Hungary to BelarusPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern France: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
Added a tank blitz into USSR. Trust it’s Ok.
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no worries
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans repair damage of 5x airfield, 5x factory_major; Remaining resources: 1 techTokens; 70 PUs;
Germans buy 23 infantry; Remaining resources: 1 techTokens; 1 PUs;Combat Move - Germans
Rocket attack in Iraq does 1 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 1
Rocket attack in Norway does 4 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 4
Rocket attack in Norway does 4 damage to airfield owned by Americans
Rockets in Denmark roll: 4
Rocket attack in Norway does 2 damage to factory_minor owned by Americans
Rockets in France roll: 3
2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour, 2 artilleries and 2 mech_infantrys moved from Caucasus to Northwest Persia
3 artilleries, 1 infantry and 4 mech_infantrys moved from Finland to Karelia
13 artilleries and 14 infantry moved from Archangel to Novgorod
Germans take Novgorod from Russians
1 bomber and 3 fighters moved from Western Germany to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
3 fighters and 1 tactical_bomber moved from Yugoslavia to 114 Sea Zone
1 bomber moved from Southern Italy to 114 Sea ZoneCombat - Germans
Battle in Karelia
Germans attack with 3 artilleries, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 3 armour, 2 artilleries and 4 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 3 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 6 fighters and 1 tactical_bomber
British defend with 4 fighters; Americans defend with 3 carriers -
5 hits in the Baltic. OOL?
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Sink 2carriers and 1 fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans repair damage of 5x airfield, 5x factory_major; Remaining resources: 1 techTokens; 70 PUs;
Germans buy 23 infantry; Remaining resources: 1 techTokens; 1 PUs;Combat Move - Germans
Rocket attack in Iraq does 1 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 1
Rocket attack in Norway does 4 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 4
Rocket attack in Norway does 4 damage to airfield owned by Americans
Rockets in Denmark roll: 4
Rocket attack in Norway does 2 damage to factory_minor owned by Americans
Rockets in France roll: 3
2 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour, 2 artilleries and 2 mech_infantrys moved from Caucasus to Northwest Persia
3 artilleries, 1 infantry and 4 mech_infantrys moved from Finland to Karelia
13 artilleries and 14 infantry moved from Archangel to Novgorod
Germans take Novgorod from Russians
1 bomber and 3 fighters moved from Western Germany to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
3 fighters and 1 tactical_bomber moved from Yugoslavia to 114 Sea Zone
1 bomber moved from Southern Italy to 114 Sea ZoneCombat - Germans
Battle in Karelia
Germans attack with 3 artilleries, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 3 armour, 2 artilleries and 4 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 3 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 6 fighters and 1 tactical_bomber
British defend with 4 fighters; Americans defend with 3 carriers
retreated to 114 Sea Zone
British win with 1 carrier and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer and 3 fighters
Casualties for British: 1 fighter
Casualties for Americans: 2 carriers
1 fighter owned by the British could not land and were killedNon Combat Move - Germans
2 bombers moved from 114 Sea Zone to Germany
2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 fighter moved from 114 Sea Zone to Yugoslavia
3 aaGuns, 1 artillery and 1 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Poland to Germany
1 mech_infantry moved from Southern France to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 armour and 2 mech_infantrys moved from Ukraine to Romania
1 armour and 1 mech_infantry moved from Smolensk to Novgorod
3 aaGuns, 9 armour and 20 mech_infantrys moved from Archangel to Novgorod
1 armour moved from Nenetsia to Novgorod
2 artilleries and 2 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Volgograd to CaucasusPlace Units - Germans
12 infantry placed in Germany
11 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Russians has no rockets to fire
3 artilleries and 55 infantry moved from Baltic States to Poland
Russians take Poland from GermansCombat - Russians
Non Combat Move - Russians
4 aaGuns moved from Baltic States to PolandTurn Complete - Russians